Report Bugs Hints & Tips Strategy Articles Best of Civ5 Best Leaders Member reviews Stories
Results 1 to 7 of 7

Thread: Thoughts on social policies for small civilizations.

  1. #1
    Warlord
    Join Date
    13 May 2004
    Posts
    234

    Local Date
    May 24, 2012
    Local Time
    13:58

    Thoughts on social policies for small civilizations.

    I like the idea that small empires can hold their own against larger empires, but in reality we all know that they get steam rolled by the large empire production. I think the social polices could be tweaked to help them along.

    Some of the social policies tout "This is great for small empires" but they don't really scale with how small the empire is. They seam equally beneficial to large empires as to small empires

    For example;
    +1 food in capital
    33% bonus wonder production in capital

    How about
    (+1 food (ancient), + (2 food classical), + (4 food medival) ) / number of cities
    50 % bonus to wonder production / -10% percent for each extra city.

    Thoughts?

  2. #2
    Prince MxM's Avatar
    Join Date
    18 Jan 2000
    Location
    Planet Earth, Solar System
    Posts
    706
    Country
    This is MxM's Country Flag

    Local Date
    May 24, 2012
    Local Time
    09:58
    I like the idea, but it may be a bit too complected rule and not very "natural" rule.

    How about happiness based bonuses? Like +1 food per 10 happiness. Or +2% wonder production per one happiness? Would it be more natural and more inline with the game idea of happiness being what makes small empires good?
    And it does not need to be just in capital. It can be in ALL cities.
    The whole problem with the world is that fools and fanatics are always so
    certain of themselves, but wiser people so full of doubts.
    -- Bertrand Russell

  3. #3
    Prince ColdPhoenix's Avatar
    Join Date
    30 Mar 2006
    Location
    Londinium
    Posts
    656
    Country
    This is ColdPhoenix's Country Flag

    Local Date
    May 24, 2012
    Local Time
    13:58
    I thought the 33% wonder bonus was in all cities not just the capital?

  4. #4
    Emperor
    Join Date
    06 Sep 2001
    Location
    Henderson, NV USA (GMT -8)
    Posts
    4,331
    Country
    This is Jaybe's Country Flag

    Local Date
    May 24, 2012
    Local Time
    05:58
    It IS in all cities, not just the capital.

  5. #5
    Prince
    Join Date
    23 Jun 1999
    Location
    Hoboken, NJ, USA
    Posts
    933

    Local Date
    May 24, 2012
    Local Time
    08:58
    Quote Originally Posted by MxM View Post
    I Would it be more natural and more inline with the game idea of happiness being what makes small empires good?
    Yes, but we've seen ICS games where happiness is 20 and so forth. If you control happiness then the juggernaut returns. Dividing by number of cities may be the way to go...but how does that impact Gandhi on a culture run? Wheels within wheels.
    "...your Caravel has killed a Spanish Man-o-War."

  6. #6
    Emperor Sarxis's Avatar
    Join Date
    16 Sep 1999
    Posts
    3,395
    Country
    This is Sarxis's Country Flag

    Local Date
    May 24, 2012
    Local Time
    08:58
    I really am thinking about playing a small, maybe 3 to 5 city MAX civ turtle game to see what happens. Avoiding the temptation to 'early rush' my nearest neighbors will be difficult, but I want to put to test the decreased great person and policies costs, and see how well small civ policies help.

  7. #7
    King Snotty's Avatar
    Join Date
    02 Dec 2002
    Posts
    2,231
    Country
    This is Snotty's Country Flag

    Local Date
    May 24, 2012
    Local Time
    14:58
    perhaps the policy of expanding quicker would benefit small empires more in the long run.
    Safer worlds through superior firepower

Similar Threads

  1. Delay adoption of Social Policies by right-clicking notification
    By Kinseek in forum Quick Hints and Tips
    Replies: 2
    Last Post: July 5, 2011, 07:33
  2. Civilization 5: Social Policies
    By Martin Gühmann in forum Civilization V: General
    Replies: 1
    Last Post: March 9, 2011, 07:26
  3. AI War policies
    By psumbody in forum Civ3-General-Archive
    Replies: 21
    Last Post: February 20, 2004, 13:08
  4. Policies
    By Eli in forum C3PtWDG Vox Controli
    Replies: 8
    Last Post: December 1, 2002, 08:41

Visitors found this page by searching for:

civ 5 social policy small empire

civilization 5 social policies percent

civ 5 social policies for small empires

civ 5 best social policies

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •