Below are a list of advances that trigger the new age in the original game, I am assuming that is the version you are playing. Also included is an excerpt from the const.txt file that shows how population is multiplied depending on age, but as far as the game mechanics are concerned, it doesn't make any difference, purely visual.
# Renaissance Age
AGE {
AGE_NUM_ADVANCES 4
AGE_ENABLING_ADVANCE ADVANCE_ALCHEMY
AGE_ENABLING_ADVANCE ADVANCE_CLASSICAL_EDUCATION
AGE_ENABLING_ADVANCE ADVANCE_ENGINEERING
AGE_ENABLING_ADVANCE ADVANCE_BANKING
# Modern Age
AGE {
AGE_NUM_ADVANCES 5
AGE_ENABLING_ADVANCE ADVANCE_AGE_OF_REASON
AGE_ENABLING_ADVANCE ADVANCE_RAILROAD
AGE_ENABLING_ADVANCE ADVANCE_MEDICINE
AGE_ENABLING_ADVANCE ADVANCE_OCEAN_FARING
AGE_ENABLING_ADVANCE ADVANCE_CANNON_MAKING
# Genetic Age
AGE {
AGE_NUM_ADVANCES 3
AGE_ENABLING_ADVANCE ADVANCE_ROBOTICS
AGE_ENABLING_ADVANCE ADVANCE_SPACE_FLIGHT
AGE_ENABLING_ADVANCE ADVANCE_GENETICS
# Diamond Age
AGE {
AGE_NUM_ADVANCES 3
AGE_ENABLING_ADVANCE ADVANCE_WORMHOLES
AGE_ENABLING_ADVANCE ADVANCE_NEURAL_SILICON_INTERFACE
AGE_ENABLING_ADVANCE ADVANCE_ARCOLOGIES
SCALED_POP_ANCIENT 10000
SCALED_POP_RENAISSANCE 10000
SCALED_POP_MODERN 100000
SCALED_POP_GENETIC 1000000
SCALED_POP_DIAMOND 5000000



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