Hercules is not doing his last 5 turns. Someone know something about him?

To me it was no- problem at all.

Hercules is not doing his last 5 turns. Someone know something about him?

Seems we cant have less than 30 hour turns![]()

I will check his status

I think Hercules has gone totally AWOL since 19/09/10. Time for AI?
“Quid latine dictum sit, altum videtur”
- Anon

ok, im putting him to AI if you know someone who wants to play invite![]()

I was unable to log in.

He's gone missing from DoD(Different type of Diplo-Game) as well. Anyone want to fill in? His Civ's in a shocking state and will soon be attacked but given some genius play it is not hopeless yet.
BTW. It's not really a Diplo with stories just a bit of IC fun, Anon, though I knew who Hercules was with his simultaneous absences, and no obliteration was allowed until 1000AD but we're way passed that now so it's just straight kill or be killed.
“Quid latine dictum sit, altum videtur”
- Anon

Now game server should be working fine![]()

Hi, I am not able to register within our GameII statistics page, my leader is not present in the table I could choose from. Please add me there, then I would receive email about new turns. Thanks.

Aparently Onemoreturnmike stopped playing about a week ago.
Does anyone have a way of contacting him?
Replacement?
AI?

I just read in the CFC a post in which some guy wanted to join a pitboss game to play. I can try to recruit him to replace Onemoreturnmike if he is not coming back.
Also a request to Evalds if he can make the turn timer a bit shorter - I think 24 hours is reasonable amount of time to make your moves.

That would be great, even if its not for onemoreturnmike, we have 2 civs in AI, i'm not sure if they're playable or if they're dying but..
Regarding the turn timer, i actually think that 30/35 hours per turn is good, with a prerequisite....; People should play their turns.
The problem is that we had/have always someone not playing so the turn takes always 30 hours.
I'm currently in a war, and have always played my turns after my current oponent. Imagine that he cant make his turn in the first 15 or more hours; the longer timer alows us (if a problem happens) not to doupleplay turns.
Since this is a game with a reasonable amount of players, it will get worst if more than two players are involved in a conflit.
So, we should focus on having shorter turn time by having everyone playing their turns properly (like almost everyone is doing) rather than by shortening the turn timer.
My 2 cents,
PMB

@2metraninja
If you are still interested the Vikings have stated they want to quit in DoD so if you wish to have a crack post to the thread before they are turned to AI and eaten alive. They cannot win but I reckon they are still quite interesting and can be much improved if well managed.
“Quid latine dictum sit, altum videtur”
- Anon

Double Post
“Quid latine dictum sit, altum videtur”
- Anon

The one AI is currently at war and lost a major city (maybe they have only their capitol now) so no big hope for fun there. The other AI is my neighbor, so I wont advice any of my friends or someone who I personally like, taking it from moral motiveThat would be great, even if its not for onemoreturnmike, we have 2 civs in AI, i'm not sure if they're playable or if they're dying but..If someone else can find a sub for my neighbor AI, its perfectly fine by me.
Agree. But the problem with someone who is gone for the weekend for example and is automated everything, is solved by the shorter turn timer. Also, when everyone know that they have to play once a day, it is disciplining - you know that once a day - in the morning before work/school or in the evening when you get home, the turn is switched and you must playRegarding the turn timer, i actually think that 30/35 hours per turn is good, with a prerequisite....; People should play their turns.
The problem is that we had/have always someone not playing so the turn takes always 30 hours.
In my (short) pitboss experience I have learn that there is 2 approaches to avoiding double-moves when in war. The first is dividing the timer precisely at half. Player1 plays in the first half, Player2 plays in the second. The other way (which is more popular as far as I know) is that P1 plays in reasonable time, then P2. If P1 takes too much time without playing his turn, the game is paused. This approach works fine with 24 hours timer and 18 players in a game I recently play in and the game makes 1 turn per 24 hours smooth most of the time, despite the many multi-civ alliances being engaged at war.I'm currently in a war, and have always played my turns after my current oponent. Imagine that he cant make his turn in the first 15 or more hours; the longer timer alows us (if a problem happens) not to doupleplay turns.
Since this is a game with a reasonable amount of players, it will get worst if more than two players are involved in a conflit.
So, we should focus on having shorter turn time by having everyone playing their turns properly (like almost everyone is doing) rather than by shortening the turn timer.
@ St Jon - can you describe with few words the situation for the Vikings? It sounds like not very good perspective, so I might not want to take it, but anyway - I might be interested.

In short - Very Poor. Game is well advanced now so it is impossible, unless you are a genius, for them to win but they are in a very important part of the world and if they had been played with some adventure could have won cities and power in recent big war. Their 3 neighbours are powerful but they all hate eachother so good chance for diplomacy. As AI they will be destroyed PDQ but as good human they should be able to grow.
“Quid latine dictum sit, altum videtur”
- Anon

Please Evalds, kick Onemoreturnmike, so the guy waiting to take over him not give up and disappear.

He's out, you can take over him

Welcome to Marek and good luck with the game.
At least we are going to have turn shorter than 30 hours
Come on guys, chop-chop, we have a game to have going![]()

Which nasty bully has killed poor little Exploit?
“Quid latine dictum sit, altum videtur”
- Anon

WOw! A proper kill so early? You guys start to scare me.

Unfortunatelly its easy to see from civstats who did it![]()
Too bad that we lose someone that never missed a turn, in a game where it has been somewhat difficult to have fast turns.
Cheers to Exploit for having done all his turns even when this fate was obvious.![]()

Really brilliant to see the turns moving so quickly now!
“Quid latine dictum sit, altum videtur”
- Anon

What are the rules regarding double-moves during wartime?
“Quid latine dictum sit, altum videtur”
- Anon

Don't do it![]()

I sugest people in war always talk about time to play their turns.
At the start of the conflit, at wardec, send also a message with the prefered play time in order to coordinate the turns.
just my 2 cents.
PMB

If the double-move was only technical - i.e. no interaction between your units, we can move on and the host to state the double-move rules and to warn the violator.
If the double- move affected battles, it is up to the host to decide what to do - reload or something else.
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