Could you post a link to his mod?
Also what do you think of players switching civs they control every X turns?

Dale's mod, if I remember correctly, has England, France, Portugal, Spain, Dutch, Chinese, Russians, and pirates. Possibly Sweden as well. So more than enough for us.
Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

Could you post a link to his mod?
Also what do you think of players switching civs they control every X turns?
Modern man calls walking more quickly in the same direction down the same road “change.”
The world, in the last three hundred years, has not changed except in that sense.
The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

I'd like to try a col diplo game if we could set up one. (as for the original game mechanism I remember after wining my first game we played a special contest: who could win the fastest on the highest difficulty. I can't remeber how many turns it was exactly but ridicously few..like within 20-30 turns)

http://forums.civfanatics.com/showthread.php?t=304017
Well if we are going to go by X turns instead of the Visier/revolution system Lz outlined, then we might as well do it once a month to coincide with voting periods.
Yikes!! We might have to ban you from playing!
Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

, btw I was interested and looked up the old thread, here it is:
http://forums.civfanatics.com/showthread.php?t=293403
my best was 5x turn. (It's not about how good someone is, but about exploits. Though unfortunately it is impossible not to use these exploits once you know the game mechanics)
*edit: those mentioned exploits btw help to have the revolution faster and beat the king's army, they don't have anything to do with the other aspects of the game.. just telling before you think we had many cities with great economy on turn 30.. on the contrary actually 1 city with i pop, lots of cannon etc)
Last edited by mzprox; January 27, 2010 at 10:12.

Are you refering to the original Col or Civ4 Col? They may have fixed some of the exploits...
also if you know the exploits and can use them perhaps you should play as Russia, Pirates or China. Keeping your ships fortified we could have you start in 1600 or something... that way even thou you knew the exploits the others would have a headstart and it would also make a diplogame first. A civ entering into the fray midgame.
Also I specifically said we should turn the revolution victory off and come up with our own criteria for victory.![]()
Modern man calls walking more quickly in the same direction down the same road “change.”
The world, in the last three hundred years, has not changed except in that sense.
The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

I am very unsure if I am interested in a colonization game...
Diplogamer formerly known as LzPrst

I'll do a poll sometime soon. On this and other options.
Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

Ok, I'm not certain if all these players will commit to playing in this game, but here is my list so far:
OzzyKP
Dubhghlas
CyberShy/Robert Plomp?
St Jon?
deity
LzPrst
Heraclitus
mzprox
This game is now FULL. If these players, for whatever reason, drop out, then they can be replaced by new people. But I want a smaller game, so no more players. If we end up going with Lz's vizier system I will push for 7 civs with one of the above players sitting out initially as a vizier. If no one volunteers for that, I'd be happy to do it.
So, the above 8 people need to vote on various ideas for this game. For each question possible answers will be yes, no, abstain and NEVER! If you pick NEVER! you are indicating that you will not play in a game with that option. Obviously we want everyone to agree on the type of game and have everyone play in the game, so we'll try to pick options that everyone likes the best. But it is entirely possible that we won't all agree and will lose players because we've picked an option you can't stand. I'm ok with that. Just answer honestly.
Questions:
1. Should we use a succession type system to swap players and civs? (details on *how* to do it are still to be determined)
Yes
No
Abstain
NEVER!
2. Should we play on a real world map? (which map is still to be determined)
Yes
No
Abstain
NEVER!
3. Should we play Civ-Colonization for this game?
Yes
No
Abstain
NEVER!
4. Should we play the Rhye's and Fall of Civilization mod for this game?
Yes
No
Abstain
NEVER!
5. Should we play another full mod for this game? (please name it)
Yes
No
Abstain
NEVER!
6. Should we allow civs to be eliminated utterly from this game?
Yes
No
Abstain
NEVER!
7. Should all civs be fantasy based, non-historical civs?
Yes
No
Abstain
NEVER!
8. Should we use an official relationship monitor in our sigs?
Yes
No
Abstain
NEVER!
9. Should we play anonymously?
Yes
No
Abstain
NEVER!
10. Should we use the rule-set from Dance of Civilizations?
Yes
No
Abstain
NEVER!
Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

My answers:
1. Should we use a succession type system to swap players and civs? (details on *how* to do it are still to be determined)
Yes
2. Should we play on a real world map? (which map is still to be determined)
Yes
3. Should we play Civ-Colonization for this game?
Yes
4. Should we play the Rhye's and Fall of Civilization mod for this game?
Yes
5. Should we play another full mod for this game? (please name it)
Yes (basically I'd love to do just about any mod, Fury Road, Star Wars, Final Frontier, Capo's diplogame mod, WW2, etc)
6. Should we allow civs to be eliminated utterly from this game?
No
7. Should all civs be fantasy based, non-historical civs?
No (unless it is that way in a mod)
8. Should we use an official relationship monitor in our sigs?
Abstain
9. Should we play anonymously?
Abstain (no if we do the succession, but otherwise I don't care all that much.)
10. Should we use the rule-set from Dance of Civilizations?
Yes
Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

Questions:
1. Should we use a succession type system to swap players and civs? (details on *how* to do it are still to be determined)
No
2. Should we play on a real world map? (which map is still to be determined)
Yes
3. Should we play Civ-Colonization for this game?
Abstain - need to buy it...
4. Should we play the Rhye's and Fall of Civilization mod for this game?
Abstain
5. Should we play another full mod for this game? (please name it)
Abstain
6. Should we allow civs to be eliminated utterly from this game?
No
7. Should all civs be fantasy based, non-historical civs?
No
8. Should we use an official relationship monitor in our sigs?
Yes
9. Should we play anonymously?
Yes
10. Should we use the rule-set from Dance of Civilizations?
Yes
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924

I've just set up my new 27" iMac (Intel i7, 8gb ram, 512mb graphics)
to dual boot into Windows 7!
Civ 4 BTS runs fine
Such beauty with rich colours and 2560 x 1440 resolution.
Now I'm ready for a game!
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924

1. Yes
2. Yes
3. No (not interested in playing if it is)
6. No
7. Fine with me
8. No
9. Yes
All other questions I'm ambivalent about.
I play Europa Universalis II; I dabble in everything else.

Robert Plomp - please read your PM's.
I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.
1. Should we use a succession type system to swap players and civs? (details on *how* to do it are still to be determined)
Yes - maybe it's interesting, after all.
2. Should we play on a real world map? (which map is still to be determined)
Yes
3. Should we play Civ-Colonization for this game?
no - let's first try to get the succession thing done.
4. Should we play the Rhye's and Fall of Civilization mod for this game?
no - idem
5. Should we play another full mod for this game? (please name it)
no - idem
6. Should we allow civs to be eliminated utterly from this game?
yes! - it'll enlarge the poul of reserve-players waiting for a civ only! (maybe reserve players can co-manage another civ, ie. as guerilla leader or governor ex civ now conquered by new owner)
7. Should all civs be fantasy based, non-historical civs?
Abstain
8. Should we use an official relationship monitor in our sigs?
yes
9. Should we play anonymously?
yes - succession can be done anonymously.
10. Should we use the rule-set from Dance of Civilizations?
Yes
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori

1 extra spot left?

Votes so far
1. Should we use a succession type system to swap players and civs? (details on *how* to do it are still to be determined)
Yes
No
Yes
Yes
Yes
Yes
Yes
2. Should we play on a real world map? (which map is still to be determined)
Yes
Yes
Yes
Yes
Yes
Yes
Abstain
3. Should we play Civ-Colonization for this game?
Yes
Abstain
NEVER!
No
No
Yes
Yes
4. Should we play the Rhye's and Fall of Civilization mod for this game?
Yes
Abstain
Abstain
No
Abstain
Yes
Yes
5. Should we play another full mod for this game? (please name it)
Yes
Abstain
Abstain
No
No
Yes
Yes
6. Should we allow civs to be eliminated utterly from this game?
No
No
No
Yes
Abstain
No
Yes
7. Should all civs be fantasy based, non-historical civs?
No
No
Yes
Abstain
Yes
No
Abstain
8. Should we use an official relationship monitor in our sigs?
Abstain
Yes
No
Yes
Yes
No
No
9. Should we play anonymously?
Abstain (no if we do succession)
Yes
Yes
Yes
Abstain
Abstain
Abstain
10. Should we use the rule-set from Dance of Civilizations?
Yes
Yes
Abstain
Yes
Yes
Abstain
Abstain
Voted so far:
Ozzy
Deity
CyberShy
Dubhghlas
LzPrst
Heraclitus
mzprox
Still has to vote:
St Jon
Last edited by OzzyKP; January 28, 2010 at 13:48.
Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah


1. Should we use a succession type system to swap players and civs? (details on *how* to do it are still to be determined)
Yes
2. Should we play on a real world map? (which map is still to be determined)
Yes
3. Should we play Civ-Colonization for this game?
No
4. Should we play the Rhye's and Fall of Civilization mod for this game?
Abstain
5. Should we play another full mod for this game? (please name it)
No
6. Should we allow civs to be eliminated utterly from this game?
Abstain
7. Should all civs be fantasy based, non-historical civs?
Yes (more creativity in stories)
8. Should we use an official relationship monitor in our sigs?
Yes
9. Should we play anonymously?
Abstain
10. Should we use the rule-set from Dance of Civilizations?
Yes
Diplogamer formerly known as LzPrst

1. Should we use a succession type system to swap players and civs? (details on *how* to do it are still to be determined)
Abstain
2. Should we play on a real world map? (which map is still to be determined)
Yes
3. Should we play Civ-Colonization for this game?
Yes
4. Should we play the Rhye's and Fall of Civilization mod for this game?
Yes
5. Should we play another full mod for this game? (please name it)
Yes (FF, Mars mod, Planetfall, Revolutions, Diplo mod, NextWar)
6. Should we allow civs to be eliminated utterly from this game?
No
7. Should all civs be fantasy based, non-historical civs?
No
8. Should we use an official relationship monitor in our sigs?
No
9. Should we play anonymously?
Abstain
10. Should we use the rule-set from Dance of Civilizations?
Abstain
To be clear considering you guys have lots of players, if you decide to play another vanilla game I'm going to let my spot go to someone else. I'm ok with any of the mods mentioned and with CivCol. I might still be interested in a vanilla game if it was a Europe, Mediteranean or Asia map with succesion.
Modern man calls walking more quickly in the same direction down the same road “change.”
The world, in the last three hundred years, has not changed except in that sense.
The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

The two most popular options are for a succession game and a real world map. So at this point those two options are locked in. We have two more people to vote and there will still be a majority for both those options.
Mods might be a bit trickier. Though currently, with two yes votes, one no and several abstentions, RFC is winning also. But regardless we seem assured of a succession, real world game.
RFC would also be on a world map and could work quite nicely with succession actually. I think it would be quite interesting having different civs that start at different times too. Like Hera is busy right now, so he could take like a European civ that starts later. It'd be fascinating I think. Also, with the stability system, if a civ collapsed it'd be a perfect time to jump ship to another civ. There will be many more civs than there will be players, so there will be plenty of AIs to interact with (and take over) as well. Could be a very cool and very different form of civ. Plus RFC is designed specifically to better emulate world history, so we could get into historical roles much easier.
I'm excited about the possibility!
But even a non-RFC world map succession game would be fun, still hoping for Rhye's though. Especially since I was one of the first testers for the mod back when BTS was in development. I'd have to let Rhye know, he'd be very interested.
Last edited by OzzyKP; January 28, 2010 at 11:51.
Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

Strange feeling to be unwelcomedOh well going back to DOC

I don't want to play an other standard diplogame simultaneously with DoC, so I'm only interested if we are playing a full conversion mod (or colonization) _or_I might be a non permamnet player in a succession game.
For a change we could try a game where we allow total annihilation. That way there would be more players than civ quite soon. Tthose who had been eliminated wouldnt be out of the game, but avaible to be leaders, co-leaders in succession style.

You're always welcome! But the larger the games get the harder they are to manage. My very first post indicated a desire to limit the number of players. We're already over that limit. So you should have spoken up sooner.![]()
It is first-come, first-serve. No one is being specifically excluded.
Well be sure to vote. As I pointed out, Rhye's and Fall of Civilization is on the cusp of being selected for this game. So vote for it and it'll certainly happen.
Allowing total annihilation is one of the items to vote for, but it isn't looking good at the moment. Probably won't happen for this game.
Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

1. Should we use a succession type system to swap players and civs? (details on *how* to do it are still to be determined)
yes
2. Should we play on a real world map? (which map is still to be determined)
abstain
3-5, some mod
Yes
6. Should we allow civs to be eliminated utterly from this game?
Yes
7. Should all civs be fantasy based, non-historical civs?
abstain
8. Should we use an official relationship monitor in our sigs?
No
9. Should we play anonymously?
Abstain
10. Should we use the rule-set from Dance of Civilizations?
Abstain

I've been thinking... with Tony and other showing interest showing and 3 players interested in col perhaps we could get away with 2 games?
A real world succesion game with Rhye (7 players) and
a Colonization game (4 to 7 players). We could recruit a few extra players for the colonization game on the Colonization section of Apolyton, CFC and WPC.
I would be available both for a Colonization diplo and as a sub or a late civ in a Rhye game on the world map.![]()
Modern man calls walking more quickly in the same direction down the same road “change.”
The world, in the last three hundred years, has not changed except in that sense.
The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

As I am currently in DoC (as a sub, but semi-permanent) I would not be up for a third game.
Plus it may be difficult enough to find a host for this game, let alone two new ones.
Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

I think we need to clear up who will be the host for this game. I don't want disscusion going to far without concrete steps to indicate this game is happening... we need someone to volunteer as a host now.
Modern man calls walking more quickly in the same direction down the same road “change.”
The world, in the last three hundred years, has not changed except in that sense.
The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

I can *try*. I have a spare desktop here at the office that I could bring home and try to set up. I can't use my home desktop since it is on wireless and the connection is very unstable. I'd have to set up this other desktop (and old desktop) in my living room. I'm rather unsure of it, but if CS walks me through, it is possible I could get it to work.
Ideally someone else who has done it before or who has a better set up, could do it.
I also don't have a wife sitting at home who can reset the server while I'm out and about. CS, not too late to send me your sister-in-law.
Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
But the larger the games get the harder they are to manage.
That's only a hypothese of you.
I don't share it with you.
I'd even say that larger games are easier to manage because people will feel more responsible b/c it's a bigger thing.
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Bookmarks