I don't think they do anything. Could be wrong though.

Apologies if this has been asked before (I'm sure it has, my search turned up nothing though!) - does anyone know what the 7 0's after the econ/res/psych fields do in #citizens in alphax? ie, below
#CITIZENS
Technician, Technicians, None, Fusion, 3, 0, 0, 0000000

I don't think they do anything. Could be wrong though.
Prima Strategy Guide says it is "[a] binary flag slot that is always empty" (p. 307).

So, in other words, it's just like the string of zeros after each line in #TECHNOLOGY or #UNITS except that it doesn't do anything.
That's correct. Maybe at one point, there were flags to give each specialist some attribute, but it was abandoned. I suppose you could try setting one of the flags to 1 and see if anything happens.
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