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Thread: #citizens in alphax

  1. #1
    EHKodiak
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    #citizens in alphax

    Apologies if this has been asked before (I'm sure it has, my search turned up nothing though!) - does anyone know what the 7 0's after the econ/res/psych fields do in #citizens in alphax? ie, below

    #CITIZENS
    Technician, Technicians, None, Fusion, 3, 0, 0, 0000000

  2. #2
    dgh64
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    I don't think they do anything. Could be wrong though.

  3. #3
    vyeh
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    Prima Strategy Guide says it is "[a] binary flag slot that is always empty" (p. 307).

  4. #4
    dgh64
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    So, in other words, it's just like the string of zeros after each line in #TECHNOLOGY or #UNITS except that it doesn't do anything.

  5. #5
    vyeh
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    That's correct. Maybe at one point, there were flags to give each specialist some attribute, but it was abandoned. I suppose you could try setting one of the flags to 1 and see if anything happens.

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