I agree with Sullla but I wonder if Templars parked units outside Calakmul. If they did then Imperio will be preoccupied and use their stack against it instead of advancing on Constantinople.

Ok, let's start bombarding then, we can always say we're helping Imperio out.

I agree with Sullla but I wonder if Templars parked units outside Calakmul. If they did then Imperio will be preoccupied and use their stack against it instead of advancing on Constantinople.

I didn't think they had the units to take out of their city with out the chance of losing it?

Here's an easy solution to that issue: have Lady Godiva go scout out Calakmul on our turn. We'll be able to see very quickly whether the Templars have advanced into Imperio territory, and if Imperio needs to move their uberstack in that direction to counter.
OK, I was wrong about grenadiers needing Military Science in the expansion, but that only makes my point even more valid about not needing to rush in and attack right now.![]()
Sounds like a plan Sullla. And I admit I'm perhaps over-eager to capture Constantinople...the strategic control of the middle of the map is just very appealing to me. However, because Imperio will probably be at least wary of a possible Templar attack I think we have a good opportunity here.
First, Imperio will probably be slowed down a bit by this declaration and may delay a turn or two before attacking Templars. This gives us the time we need to capture Constantinople, heal our units, and maybe even get some more Oromos on hand.
Second, I'm guessing this declaration has Imperio a bit shaken up, if simply because it was so unexpected. Imperio has already not forced the issue about Jerusalem. Now we can cover the capture of Constantinople by telling them that we wanted to weaken Templars ASAP, and that Imperio couldn't simply be gifted the city because Templars would re-capture it due to the war, and have those claims come off as less suspicious, if Imperio even thinks to ask about the city.
Of course, I'm as anxious as anyone to sneak attack Mutal and Chichen Itza, since they may not stay basically empty forever. But capturing Constantinople gives us a lot more flexibility to move our army toward the Imperio stack for the ideal 1-2-3 knock out combination![]()

Sorry to bring this up so late, but...
From a gameplay perspective I think backstabbing Imperio is the right thing to do. However, I would rather try to avoid doing so so flagrantly. They did break the treaty by not giving us gunpowder, but a much more reasonable response would be to keep Jerusalem and Constantinople for ourselves rather than a surprise attack which razes their cities and decimates their stack. Of I'm a late joiner to the team so I think I missed out on some of the events that lead to animosity between RB and Imperio.
What would the situation look like if we didn't attack Imperio? How soon might be able to stage a surprise attack on PAL?
And if we do end up backstabbing them (which I think is likely), please don't use the excuse that they failed to declare war on the Templars.To me that makes us look worse-- they were moving into position to do so when the Templars declared on them. The fact that they didn't give us gunpowder, as well as whatever historical grudges we have against them, will have to do.
I was away when deal was negotiated, so somebody correct me if I am wrong, but here is my understanding:
The only reason to make peace with Imperio on such insanely generous terms (we promised them all Templar cities besides Jericho) was to launch a joint attack against PAL before they got a chance to attack Banana, securing PAL's domination of Eastern continent. However, Imperio showed no interest in pursuing this agenda: They didn't follow through on Gunpowder deal, and took so long to declare on Templars that they got attacked themselves instead. So they failed to follow through on the only two promises they've made in return for our promise of Templars' entire territory.
As for attacking PAL without Imperio's full cooperation, that would be just asking for a backstab. (After all, Imperio already betrayed their Templar allies making a secret agreement with us, so there is no reason they wouldn't betray us either.)
PS I'd feel very guilty for backstabbing Imperio if the peace deal hadn't been so generous towards them and they hadn't broken their side anyway. If either Imperio had actively followed through on their side of the deal, or if the deal had been fair, I'd have voted against backstabbing them.
PPS To clarify, the problem with Imperio failing to attack Templars is that it indicates Imperio breaking the spirit of joint war against Templars clause by letting us fight alone for so long that Templars declared on them themselves. So it's not just about extremely literal interpretation of the agreement's terms.

Well dsplaisted, since you weren't on the team for the whole game (not that I blame you, it's been going on for over a year now!) here's a quick summary of our history with Imperio:
- We met them fairly early, around T30. Early relations were cordial, although they didn't respond to many of our messages, probably because Imperio is a team of Spanish speakers.
- We negotiated a Non-Aggression Pact around T75, which was to last for 50t, up until T125. This was in contrast to Templars, who refused to ever sign anything formal with us. I think everyone was feeling pretty good about Imperio at this point.
- Almost immediately thereafter, we grabbed the Cape Town location right out from Imperio's nose. I think it was T78, offhand without checking. Imperio felt that this spot was "theirs", and have held it against us ever since.
- Around T100, we noticed a major uptick in Imperio's power. Thanks to our Open Borders, we sent a chariot into their territory and ran around watching all of their cities, noting all of their military builds. (Why they didn't kick us out, I have no idea!) This forced us to trigger our own military buildup in response, and a cold war of sorts lasted for several months on end.
- Right around T120, Imperio began running the Espionage slider, and sent spies to pillage our copper resource. They succeeded in doing this once, and failed on two other attempts. We traded for iron with Banana in response, and kept on building elephants/maces.
- When Templars declared war on us (~T130), they made it clear that Imperio was on their side and about to do so as well. Indeed, Imperio declared war on us a few turns later. They remained at war with us until it became clear that we were shredding the Templars, at which point in time they opportunistically changed sides and signed peace with us. It's obvious that their plan was to let Templars do the fighting and dying, then pick up the spoils; when that didn't work, they changed their target.
- After signing peace, Imperio refused to give us Gunpowder as promised. They also refused to stop trading with PAL, including sending them techs and refusing to drop Open Borders and resource trades. Imperio claimed that they would help us fight Templars, and yet almost 10t passed with no action from them! Hardly the actions of an "ally". It's pretty clear that they intended to rent RB's military force against Templars, and then reap all of the rewards - without any real intention of working as a team against PAL.
As far as I'm concerned, we have causus belli with them simply for their earlier war declaration against us, and sabotage attempts. They have not adhered to the letter of their treaty with us, nor do they care about the spirit of it either. Since we can't trust them to work with us against PAL, I see no reason why we have to give them the benefit of the doubt. They'd turn on us in a heartbeat if they thought it was to their advantage.

We're big enough to admit it's a backstab, so we just tell Naldo: 'sorry about the backstab, but you broke our balls with the peace treaty & gunpowder trades, so we couldn't see a long term alliance against PAL working out. It's a cold-blooded move, but we didn't see any other option open to us'.


Sullla makes some good points. We still should prepare for a T166 attack though and get our workers and knights in position, since we want to be in a position to move at a moment's notice. However, I wouldn't sail the galleys out into Imperio's line of sight - that looks way too suspicious.
Not that it should be a deal-breaker, but if we declare on Imperio we lose 2 happiness in each of our cities (currently only relevant at Pink Dot) and if we do it before we get astronomy we lose our trade routes again.

I guess Imperio's time-line is as follows:
T164 - move to Damascus.
T165 - bombard, attack & take Damascus.
T166 - heal.
Given Imperio was in Vassalage for while, I'm assuming they'll have enough Accuracy cats to bomb down and attack with cats on the same turn. I could be wrong, and they may delay to T166 before taking the city.
In any event, should we consider leaving a few, seriously wounded defenders in Constantinople next turn, and take it on T166? If we take it on T 165 before Imperio moves, there's the chance they'll realise we're up to no good.

Hmm, an interesting idea. The city cannot build anything since it will be happiness-crippled (especially when we kill all the military police) and templars are still not in slavery so the only downside appears to be a lack of movement on templar roads and the 25g we are paying for unit supply.

Hmm, well actually I've changed my mind - we should take constantinople next turn if Imperio advance their stack next to damascus this turn. We need the time to take the city and move to damascus.
If we take constantinople next turn (T165), mainly using troops from our eastern stack, we can move any remaining troops onto the grass tile with the worker on it.
I'm not sure Imperio will capture the city on T165, probably they will do so on T166 after spending one turn bombarding to 0%. If the city has walls it will take all of their catapults to bombard the city, leaving none to suicide. But if they do capture it on T165 we can hit their stack on T166 (and go for Mutal!). If they wait until T166 to capture the city we can strike on T167.

Hi,
I agree with Swiss Pauli on this. Trying to find excuses like that they didn't declare on Templars is a bit silly and won't fool anyone, so let's be honest about it. I think this will also help to prevent carrying over bad feelings from the game over to the gamers.
-Kylearan
I also provisionally agree to wait to attack Mutal and Chichen. I was going to ask the team about timing in my report, but thought it made more sense to wait and see what happened later in the turn with Templars and Imperio. Just so everyone is on the same page, the only compelling reason NOT to delay the attack is that there is some risk Imperio will reinforce their vulnerable northern cities, especially after we capture Constantinople.

Right - I concur, I just don't see that happening.I think Imperio totally believes that we are now their dear allies, and remember too that the only units they can actually "see" up there in the north are the two galleys. We even have a logic to build them, since their own galley was poking around the area. Imperio should have a unit or two running around in our territory, watching where our stacks are located... but they don't. Their loss.
I'm not convinced that Imperio will capture Damascus as soon as T166. They certainly could, however their team has been pretty flaky over the past few weeks. This is why I'd like to see us keep our chariot in the area, watching their stacks move around. We need to know exactly what turn to initiate things! I can actually keep track of the defenses in Mutal just by watching the C&D builds.
We could potentially even wait a little longer than when Imperio goes after Damascus... Another thought is that we simply wait for Imperio to take Damascus AND Acre, thereby eliminating Templars from the game. Maybe that's too long to wait, but it is a possibility, and it might be nice to remove all of the Templar war weariness before starting up new unhappiness with Imperio. It would also remove any worries about losing trade routes with Banana too, and see the maximum amount of Imperio/Templar wasteful fighting. Worth a thought anyway, we'll wait and watch what happens...
There's no doubt that we should capture Constantinople next turn.(Thank goodness Templars didn't use their Great General for a City Garrison III super-unit! That would have made the most sense.)
If we wait for Imperio to take out Templars I'd really really like to get our horses back. We can crank knights and attack Mutal with a stronger stack, and then peel off and maybe take another city on the cheap - with one Holkan per city its definitely possible.

Well, let's fire off a message to Banana then! There's no reason why we can't let them know that we need our horses right now. I mean, we're still at war and they're not. Just promise Donovan that we'll have another source hooked up in about 5t or so, and they'll have permanent access thereafter.

With PAL having Steel I am sure Banana badly needs the Horse resource. We should at least let them keep it one more turn so they can whip out any partially completed Knights.
Darrell
Remember though Darrell - Knights don't flank Cannons.
I agree about waiting for Imperio to take Damascus, but waiting for Acre would take too long.
As for Banana, did we ask about their opinion on a pre-emptive strike with Knights? If they road a farm tile near PAL border, they could capture PAL's border city on the turn war is declared. If they go with that plan, that would be better than using the horses ourselves.

Hi,
I don't know exactly where our and Imperio's SoDs are right now, but what if they decide to backstab *us*? Is there a possibility for them to do this and annihilate our stack, like we plan to do with theirs?
I know we believe they trust us, but what if they think along the same lines as we do, and look for an opportunity to wipe out *our* SoD? Are we susceptible to such a backstab?
This scenario is probably (hopefully) far-fetched, but I thought I'd ask that question about our stack's vulnerability before we decide to delay the backstab. Having to wait for our SoD to heal sounds like that could be a nice opportunity for Imperio...
-Kylearan
We've looked at this possibility, but it's probably unlikely.
First, even if they were successful we only need a single turn before we can hit Mutal and Chichen Itza if we keep our northern forces in their staging areas, so we wouldn't come out as total loosers.
Second, in the short term Imperio has no ability to backstab us because they can't use Templars' road network. Perhaps there is some sort of crazy Imperio-sponsored plot for Templars to declare on Imperio so Imperio can surprise us, but that seems too far fetched considering Imperio has been killing Templar units.
So all that said, the risk is after we take Constantinople. But even then Imperio has to land within three tiles of Constantinople to ever hit our stack, and as soon as they do we can hit them. They would need to move in on Constantinople while our troops are still healing, but with our GG that is a very brief window. The biggest single opportunity Imperio has is when we advance our units towards theirs, assuming they don't approach Constantinople. So at that time we'll have to be carefully tactically, possibly using horse units to pillage roads and then only rebuilding them when we're ready to strike.

The risk of serious exposure is very low as Imperio's road network to Constantinople is missing a couple of key links at the border, though Imperio realising we're up to no good when we take Constantinople next turn could make things awkward for us. The worst case scenario would be peace between Imperio & Templars who also sign OBs. However, the bad blood between them over their last alliance & current fighting makes this unlikely.
As I see it, the main question is whether Imperio will go through with an attack on Damascus if we take Constantinople. One big disadvantage Imperio has is their lack of log-ins to the game: in all probability they'll see the capture message for Constantinople just as they need to play their turns, limiting their chance to weigh their options.
(so much for not polluting this thread with backstab stuff)


Even if we delay OP Backstab, I suggest to put our 4 mariner Oromos onto those galleys now, reducing the risk of them being spotted by Imperio in the turn to come.
mh
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