NeedsFeatToBuild Unit needs feat archived by owner to be built.
NeedsAnyPlayerFeatToBuild Unit needs feat archived by any player to be built.
ProducesEnergy Unit generates energy
EnergyHunger Unit consumes energy
ExcludedByWonder Unit cannot be built with this wonder.
PrerequisiteWonder Unit needs a certain wonder to be built.
HostileTerrainCost Unit loses HitPoints in hostile terrain.
ImmuneToHostileTerrain Unit is immune to costs of hostile terrain.
SettleImprovement Unit finishes with enough PW tileimps when entrenched.
SettleBuilding Unit builds building in a foreign city on conversion.
CanHarvest Unit that can entrench adds terrain gold to treasury.
TargetsCivilians Unit bombard civilians instead other units.
PrecisionStrike Unit bombards buildings instead other units.
MultipleAttack Unit can attack repeatedly per turn with enough MPs.
CanCaptureTile Unit captures an enemy tile instead of pillaging it.
CanBeGifted Unit can be gifted to a non-enemy player. A diplomatic
regard bonus is awarded. It is based on attack divided
by five. (The five should go to ConstDB or DiffDB or
ObsoleteUnit Unit it is obsolete by another unit instead by a tech.
GoldHunger Unit needs this amount of gold per turn as support.
GoldPerUnitSupport Should be the same as above. (No idea what the difference is)
GoodyHutExcluded Unit cannot be gained from a goody hut.
PopCostsToBuild Unit costs a city these number of population points.
A city disband warning is still missing.
NeedsCityGoodAll Unit needs all the goods in that list to be built.
NeedsCityGood Unit can only be built with this good in the city.
NeedsCityGoodAnyCity Unit can only be built if a city in the empire has a
Sneakattack Unit can attack without war being declared.
Sneakbombard Unit can bombard without war being declared.
CanBombardTiles Unit can bombard tileimps and destroy them.
CollateralTileDamage Unit destroys tileimps at attack location.
NonLethalBombard Unit bombard only weakens other units.