Announcement

Collapse
No announcement yet.

what's the highest difficulty level you've won convincingly at

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    You fall into a hole? The only hole exists on deity

    There's no hole; you should, after about turn 75 on normal speed, be better than the AI at something. Use that something to get a military advantage, and beat up the AI.

    That's not the "ideal" way of doing it (SP players will talk about finding out which AI declare and friendly and crap like that) and try to abuse diplo so they can wage war when they want with a tech advantage. That's great if you want to get a humongous score.

    If you just want to win just crush the AI beneath your knee high jodhpurs, with a spear at their throat.


    Really though, it depends on the quality of the land, the leader you are playing, and the map. Earliest I would expect you to be even technologically would be around t100 on normal speed unless you do a nice oracle sling I suppose. Economicaly, most people don't get even until they draft armies and kill an AI.

    Better players will probably, on average, be somewhere between the two, although I honestly don't know for sure. As I said before, I've only played three games there.
    You just wasted six ... no, seven ... seconds of your life reading this sentence.

    Comment


    • #17
      You fall into a hole? The only hole exists on deity

      There's no hole; you should, after about turn 75 on normal speed, be better than the AI at something. Use that something to get a military advantage, and beat up the AI.

      That's not the "ideal" way of doing it (SP players will talk about finding out which AI declare and friendly and crap like that) and try to abuse diplo so they can wage war when they want with a tech advantage. That's great if you want to get a humongous score.

      If you just want to win just crush the AI beneath your knee high jodhpurs, with a spear at their throat.


      Really though, it depends on the quality of the land, the leader you are playing, and the map. Earliest I would expect you to be even technologically would be around t100 on normal speed unless you do a nice oracle sling I suppose. Economicaly, most people don't get even until they draft armies and kill an AI.

      Better players will probably, on average, be somewhere between the two, although I honestly don't know for sure. As I said before, I've only played three games there.
      You just wasted six ... no, seven ... seconds of your life reading this sentence.

      Comment


      • #18
        My current game is on Emperor (aggressive AI, no vassals, no tech brokering) This is the first time I try "no tech brokering" and I think it makes the game a bit easier for me, but this might just be my play style. Also this is pangea, marathon, 18 civs game which definitely makes the game easier.
        With these settings I have dominated the game from the start. Took two AIs early (with immortals you can count that as a cheat too). It's turn 580 and I have not caught up tech wise with the AI yet but I have 50% more GNP than the AI in second place so about the time the game ends I will be leading in tech as well.
        Quendelie axan!

        Comment


        • #19
          For me, it's Monarch.

          I think I'll try the new BTS version of Better AI as soon as I finish trouncing my opponents in my current game.
          1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
          Templar Science Minister
          AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

          Comment


          • #20
            I win about 2% of my noble games, and I can't seem to get out of this rut.
            By far, the worse advice given to me are harsh to slightly negitive critisms.
            My identity is of no consequence save for the epitath of your grave.

            Comment


            • #21
              Originally posted by joncnunn View Post
              For me, it's Monarch.
              Same here... I can win at emperor... but I usually lose. I need a good starting position, a decent civ, and a little luck.
              Keep on Civin'
              RIP rah, Tony Bogey & Baron O

              Comment


              • #22
                It is very dependent on the settings, my only win on deity was on tiny maps, immortal wins are reasonably easy on such maps, move to huge maps and emperor is the most enjoyable level, win about a 3rd I suppose. Generally larger maps make wins considerably harder, at least for me.

                Comment


                • #23
                  Yeah, I have much better luck on smaller maps. On larger maps, one other civ gets a chance to dominate the other side of the world as much if not better than I'm dominating my part of the world. On a smaller map that civ would be close enough for me to take then down a notch earlier to slow them down.
                  It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                  RIP Tony Bogey & Baron O

                  Comment


                  • #24
                    Prince. I'm sure I could dominate (not just the victory condition, but *dominate*) a game on Monarch, but I loathe the early hole you're put in. Monarch would clearly be harder, and thus I'd probably have tons of non-awesome games for every 1 really good one. On Prince, my awesome games are more frequent

                    My usual settings: Hemispheres, 2 continents, standard size, standard/normal everything.

                    -Arrian
                    grog want tank...Grog Want Tank... GROG WANT TANK!

                    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                    Comment


                    • #25
                      I hear the BtS mod nerfed Cats which is probably good, they are overpowered in the game I'm playing.
                      Yes and yes. I remember before they made that change I'd often quasi-beeline for construction and rush neighboring civs with ~6 catapults covered by 1-2 axes (and, if necessary, a spear). It worked like a charm.

                      -Arrian
                      grog want tank...Grog Want Tank... GROG WANT TANK!

                      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                      Comment


                      • #26
                        The ai still pretends it can take out units with siege units. It moves 5 cats and one horse archer up to one of your cities, and you're going HUH.
                        It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                        RIP Tony Bogey & Baron O

                        Comment


                        • #27
                          It's even funnier when they risk their ships to land that type of force on an island next to your city... with NO HOPE of reinforcements. Again, poor AI design. If you are going to change the capabilities of unit, you HAVE TO change the way AI uses them. Just laziness... right up there with leaving the barrage promotion for tanks, even though it doesn't do anything any more. It's just proof that they really don't support the buyers of their product at all. You would think they would care a little bit more about their customer base... especially if they plan on launching Civ V at some point.
                          Keep on Civin'
                          RIP rah, Tony Bogey & Baron O

                          Comment


                          • #28
                            The unofficial patch takes care of the barrage promotion thing.

                            Yes, the AI has naval invasion issues. A couple that occurred this game:
                            Babylonian AI (on another landmass) DOWed and directly attacked one of my cities with a sole longbow defender. What the AI didn't realize was the Longbow was behind a Citadel [I'm Spain]. Result entire AI stack suicided. My Longbow: Only reduced to 5.5; and that's before the instant healing that occurred after I promoted it.

                            Much later on the Viking AI would tried a similar thing on the other side of my landmass, 2 Rifles behind a Citadel. Result: Entire stack gone. No damage at all to my defenders. They would later follow up with two units landing on a resource outside the town. I guess they intended to pillage it. I attacked and killed the two units on my turn.

                            But the worst of it was the Aztec AI. They DOWed with 4 or 5 Galleons (and 2 Frigates; one escorting the other a tile behind) but they ran out of movement before they could reach the coast.
                            So in my turn, my Battleships, Destroyers, and Transports just came in and wiped out the entire Galleon stack and the Frigate directly escorting that stack.
                            1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                            Templar Science Minister
                            AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                            Comment


                            • #29
                              Originally posted by joncnunn View Post
                              The unofficial patch takes care of the barrage promotion thing.
                              Gee.. great... the fans clean up after their lazy mistakes... while still leaving the MP community screwed. The more Unofficial patches that are needed, the more likely it is that everybody in a game will have compatibility issues.

                              How hard would it be to just take ALL the many fixes that they DID NOT do, but that the fans have, and issue an official last patch... instead of having a crappy final patch out there. It just shows what they think about the MP community... which isn't much. And to think, we are their loyal customers.
                              Keep on Civin'
                              RIP rah, Tony Bogey & Baron O

                              Comment


                              • #30
                                IMO wrong solution, Ming. That's an unending cycle. "Official last patch" is a pie-in-the-sky concept.

                                Instead, maybe we could put it this way: how hard would it be to legitimize some kind of fan committee to sanction a fan-coded series of official patches.

                                Comment

                                Working...
                                X