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Thread: Sprite Numbers

  1. #1
    skorpion59
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    Post Sprite Numbers

    Wes,

    Any chance of you putting together something here listing which sprite numbers go with which units in your mod (and possibly assigning new numbers for the new available units)?

    I wanted to add some of BlueO's units to my defaut installation directory structure as well as your units but they conflict. I have been looking at the new units in the DB and they all conflict with each other. This makes it pretty much imposible to add new units without renumbering everything in all the related files. It seems to me we should have a new thread tracking all the sprite numbers so people would be able to tell what number to assign to their new sprites. This way there would be no conflict and all the new units could easily be added to the default structure (for people such as myself which are tired of screwing around with all the load game errors and want them in the default directories).

    Since your mod is the defacto standard and you kind of already started this with it, it only seems logical to base all numbering on it. Possibly, Markos could make it a sticky thread and we could keep it updated as new units are added.

    In particular, I would like to see the CtP2 units, CtP1 units, Harlan's units (WW2, etc), BlueO's Hi-Tech and misc Amazon/Rogue and the existing other units in the CtP2 DB. Oh, and the WW2 scenario new units.

    Just a thought but it would sure make life a lot easier, especially if it was done before all numbering got totally out of control.

    [This message has been edited by skorpion59 (edited January 23, 2001).]

  2. #2
    OmniGod
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    I've added the ctp1 graphics to the db (just for you ). Later tonight, I'll sift through all the graphic files and I'll create that list that you want. There's maybe a few hundred total units and shouldn't take that long. I'll renumber the ones and repost them tomorrow with the non-conflicting unit numbers, and post a copy of the list in the forum. This should correct any problems people are having and make every unit available to everyone without having to do much more than a cut and paste of the tgas and spr to the correct files.

    Rich - I need a break from the bmp map anyways... it's very painful to do all that work. Thank goodness for MP3s, or I'd have gone nuts by now.

  3. #3
    OmniGod
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    I've moved the list up to this position so others can quickly see what the spr list numbers are. This has been updated on 02/08/01 and will be updated as new #'s are taken.

    # CATTLE 1
    SPRITE_SETTLER 2
    SPRITE_SWORDSMAN 3
    SPRITE_SLAVER 4
    SPRITE_MOUNTED_ARCHER 5
    SPRITE_SAMURAI 6
    SPRITE_CATAMARAN 7 #CORACLE
    SPRITE_HOPLITE 8
    # CATTLE 9
    SPRITE_DIPLOMAT 10
    SPRITE_CATAPULT 11
    SPRITE_CLERIC 12
    SPRITE_ARCHER 13
    SPRITE_FIRE_TRIREME 14
    SPRITE_KNIGHT 15
    SPRITE_LONGSHIP 16
    SPRITE_PIKEMEN 17
    SPRITE_WEREWOLF 18 # MORARU_KYONSHI
    SPRITE_CULVERIN 19
    SPRITE_CAVALRY 20
    SPRITE_SHIP_OF_THE_LINE 21
    SPRITE_INFANTRYMAN 22
    SPRITE_LAWYER 23
    SPRITE_FASCIST 24
    SPRITE_ABOLITIONIST 25
    SPRITE_CARRACK 26
    SPRITE_MACHINE_GUNNER 27
    SPRITE_ANTIAIR 28
    SPRITE_IRONCLAD 29
    SPRITE_TROOP_SHIP 30
    SPRITE_SUBMARINE 31
    SPRITE_STEALTH_FIGHTER 32
    SPRITE_BATTLESHIP 33
    SPRITE_SECRET_AGENT 34
    SPRITE_FIGHTER 35
    SPRITE_AIRCRAFT_CARRIER 36
    SPRITE_URBAN_PLANNER 37
    SPRITE_TANK 38
    SPRITE_MARINE 39
    SPRITE_NUKE 40
    SPRITE_DESTROYER 41
    SPRITE_TELEVANGELIST 42
    SPRITE_CARGO_HELICOPTER 43
    SPRITE_CRUISE_MISSILE 44
    SPRITE_EMPATHIC_DIPLOMAT 45
    SPRITE_INTERCEPTOR 46
    SPRITE_JET_BOMBER 47
    SPRITE_CYBER_NINJA 48
    SPRITE_MOBILE_SAM 49
    SPRITE_CORPORATE_BRANCH 50
    SPRITE_STEALTH_BOMBER 51
    SPRITE_SCOUT_SUB 52
    SPRITE_PARATROOPER 53
    SPRITE_CYBERATTORNEY 54
    SPRITE_SPACE_PLANE 55
    SPRITE_MOBILE_SUBNEURAL_AD 56
    SPRITE_SPY_PLANE 57
    SPRITE_AT_ARTILLERY 58
    SPRITE_SEA_ENGINEER 59
    SPRITE_MOREY_STRIKER 60
    SPRITE_KRAKEN 61
    SPRITE_PLASMA_DESTROYER 62
    SPRITE_DREADNAUGHT 63
    SPRITE_ECO_TERRORIST 64
    SPRITE_HOVER_INFANTRY 65
    #SPRITE_SPACE_ENGINEER 66
    SPRITE_JAVELINEER 67 # EB UNIT
    SPRITE_INFECTOR 68
    SPRITE_CRAWLER 69
    SPRITE_PLASMATICA 70
    #SPRITE_STAR_CRUISER 71
    SPRITE_ZULU_WARRIOR 72 # EB UNIT
    SPRITE_HOVER_MARINE 73
    #SPRITE_SPACE_BOMBER 74
    SPRITE_ECO_RANGER 75
    #SPRITE_WORMHOLE_PROBE 76
    SPRITE_LEVIATHON 77
    SPRITE_FUSION_TANK 78
    SPRITE_NUCLEAR_SUBMARINE 79
    SPRITE_PT_BOAT 80
    SPRITE_ELEPHANT 81
    SPRITE_SELF_PROP_GUN 82
    #SPRITE_ALEXANDER 83
    #SPRITE_DARIUS 84
    #SPRITE_GENERAL 85
    SPRITE_BANDIT_HORSEMAN 86
    #SPRITE_TRIREME 87 # ALEX CATAMARAN
    SPRITE_HEAVY_SWORDSMAN 88 # ALEX PHALANX
    SPRITE_LONGBOWMAN 89 # ALEX ARCHER2
    SPRITE_CITY 90
    SPRITE_SPACE_CITY 90
    SPRITE_OCEAN_CITY 90
    #SPRITE_SAMURAI 91
    #SPRITE_SAMURAI2 92
    #SPRITE_SAMURAI3 93

    # 94-100 Apolyton Pack units
    SPRITE_HORSE_ARCHER 94
    SPRITE_PRIVATEER 95
    SPRITE_MISSILE_CRUISER 96
    SPRITE_ATTACK_HELICOPTER 97
    Sprite_BlueCatapult 98

    ## sprite nos. 101-125 reserved
    ## for Ctp1 and WW2 scenario units.

    #GU101.SPR - atank
    SPRITE_BOMBER 101 # battle
    #GU103.SPR - bf109
    SPRITE_GERMAN_TANK 104 # panzer2
    SPRITE_GERMAN_TANK2 105 # panzer3
    #GU106.SPR - r35
    #GU107.SPR - somau
    SPRITE_BRITISH_FIGHTER 108 # spitfire
    SPRITE_DIVE_BOMBER 109 # stuka
    SPRITE_RIFLEMAN 110 # brown marine

    SPRITE_KNIGHT 114
    SPRITE_HOWITZER 115
    SPRITE_LEGION 116
    SPRITE_CANNON 117
    SPRITE_WAR_WALKER 118
    SPRITE_MUSKETEER 119
    SPRITE_BOWMAN 120
    SPRITE_HOVERTANK 121
    SPRITE_SWARM 122
    SPRITE_PHALANX 123
    SPRITE_WARRIOR 124
    SPRITE_TRIREME 125

    ## sprite nos. 126-150 reserved
    ## for BlueO's units

    ## sprite nos. 151-175 reserved
    ## for Tom Davies' units

    SPRITE_SPY 151
    SPRITE_NOBLE 152
    SPRITE_SLINGER 153
    SPRITE_LIGHT_CAVALRY 154
    SPRITE_HEAVY_CAVALRY 155
    SPRITE_CHARIOT 156
    SPRITE_BRONZE_SWORDSMAN 157 # UNUSED
    SPRITE_SPEARMAN 158
    SPRITE_FYRDMAN 159
    SPRITE_BERSERKER 160
    SPRITE_ARQUEBUSIER 161
    SPRITE_BOMBARD 162
    SPRITE_COG 163
    #reserved for WWI Tank
    SPRITE_MONITOR 165
    SPRITE_STORM_MARINE 166 # Mongol
    SPRITE_AIRBORNE 167 # PARTISAN
    #reserved for Seige Engine

    ## sprite nos. 199 and down reserved
    ## for Miscellaneous units
    Sprite_BrownCatapult 197
    SPRITE_FRIGATE 198
    SPRITE_CARRIER 199

    [This message has been edited by OmniGod (edited February 08, 2001).]

  4. #4
    hexagonian
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    Question

    Anyone making a chariot sprite????? (or a siege tower)

  5. #5
    OmniGod
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    I believe there is one... just have to look around my computer to find it...

  6. #6
    skorpion59
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    Thanks Omni, I wil spend some time also going through the numbers. I went through the Amazon and other units last night and put them in my default structure. All errors were gone, including the errors when opening the cheat menu. It is to bad they have to be integers. Using names would of made it so much easier.


  7. #7
    WesW
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    Sorry, guys, I didn't read this thread until right now.

    Just last night, I went and re-worked the sprites for the Med mod, doing all the stuff you guys have talked about here. I did not put explanations for the Ctp2 sprites that I have somply re-named. Here is the newsprite text:

    # CATTLE 1
    SPRITE_SETTLER 2
    SPRITE_SWORDSMAN 3
    SPRITE_SLAVER 4
    SPRITE_MOUNTED_ARCHER 5
    SPRITE_SAMURAI 6
    SPRITE_CATAMARAN 7 #CORACLE
    SPRITE_HOPLITE 8
    # CATTLE 9
    SPRITE_DIPLOMAT 10
    SPRITE_CATAPULT 11
    SPRITE_CLERIC 12
    SPRITE_ARCHER 13
    SPRITE_FIRE_TRIREME 14
    SPRITE_KNIGHT 15
    SPRITE_LONGSHIP 16
    SPRITE_PIKEMEN 17
    SPRITE_WEREWOLF 18 # MORARU_KYONSHI
    SPRITE_CULVERIN 19
    SPRITE_CAVALRY 20
    SPRITE_SHIP_OF_THE_LINE 21
    SPRITE_INFANTRYMAN 22
    SPRITE_LAWYER 23
    SPRITE_FASCIST 24
    SPRITE_ABOLITIONIST 25
    SPRITE_CARRACK 26
    SPRITE_MACHINE_GUNNER 27
    SPRITE_ANTIAIR 28
    SPRITE_IRONCLAD 29
    SPRITE_TROOP_SHIP 30
    SPRITE_SUBMARINE 31
    SPRITE_STEALTH_FIGHTER 32
    SPRITE_BATTLESHIP 33
    SPRITE_SECRET_AGENT 34
    SPRITE_FIGHTER 35
    SPRITE_AIRCRAFT_CARRIER 36
    SPRITE_URBAN_PLANNER 37
    SPRITE_TANK 38
    SPRITE_MARINE 39
    SPRITE_NUKE 40
    SPRITE_DESTROYER 41
    SPRITE_TELEVANGELIST 42
    SPRITE_CARGO_HELICOPTER 43
    SPRITE_CRUISE_MISSILE 44
    SPRITE_EMPATHIC_DIPLOMAT 45
    SPRITE_INTERCEPTOR 46
    SPRITE_JET_BOMBER 47
    SPRITE_CYBER_NINJA 48
    SPRITE_MOBILE_SAM 49
    SPRITE_CORPORATE_BRANCH 50
    SPRITE_STEALTH_BOMBER 51
    SPRITE_SCOUT_SUB 52
    SPRITE_PARATROOPER 53
    SPRITE_CYBERATTORNEY 54
    SPRITE_SPACE_PLANE 55
    SPRITE_MOBILE_SUBNEURAL_AD 56
    SPRITE_SPY_PLANE 57
    SPRITE_AT_ARTILLERY 58
    SPRITE_SEA_ENGINEER 59
    SPRITE_MOREY_STRIKER 60
    SPRITE_KRAKEN 61
    SPRITE_PLASMA_DESTROYER 62
    SPRITE_DREADNAUGHT 63
    SPRITE_ECO_TERRORIST 64
    SPRITE_HOVER_INFANTRY 65
    #SPRITE_SPACE_ENGINEER 66
    SPRITE_JAVELINEER 67 # EB UNIT
    SPRITE_INFECTOR 68
    SPRITE_CRAWLER 69
    SPRITE_PLASMATICA 70
    #SPRITE_STAR_CRUISER 71
    SPRITE_ZULU_WARRIOR 72 # EB UNIT
    SPRITE_HOVER_MARINE 73
    #SPRITE_SPACE_BOMBER 74
    SPRITE_ECO_RANGER 75
    #SPRITE_WORMHOLE_PROBE 76
    SPRITE_LEVIATHON 77
    SPRITE_FUSION_TANK 78
    SPRITE_NUCLEAR_SUBMARINE 79
    SPRITE_PT_BOAT 80
    SPRITE_ELEPHANT 81
    SPRITE_SELF_PROP_GUN 82
    #SPRITE_ALEXANDER 83
    #SPRITE_DARIUS 84
    #SPRITE_GENERAL 85
    SPRITE_BANDIT_HORSEMAN 86
    #SPRITE_TRIREME 87 # ALEX CATAMARAN
    SPRITE_HEAVY_SWORDSMAN 88 # ALEX PHALANX
    SPRITE_LONGBOWMAN 89 # ALEX ARCHER2
    SPRITE_CITY 90
    SPRITE_SPACE_CITY 90
    SPRITE_OCEAN_CITY 90
    #SPRITE_SAMURAI 91
    #SPRITE_SAMURAI2 92
    #SPRITE_SAMURAI3 93
    # 94-100 OPEN

    ## sprite nos. 101-123 reserved
    ## for WW2 scenario units.

    GU101.SPR - atank
    SPRITE_BOMBER 101 # battle
    GU103.SPR - bf109
    SPRITE_GERMAN_TANK 104 # panzer2
    SPRITE_GERMAN_TANK2 105 # panzer3
    GU106.SPR - r35
    GU107.SPR - somau
    SPRITE_BRITISH_FIGHTER 108 # spitfire
    SPRITE_DIVE_BOMBER 109 # stuka
    GU110.SPR - blue fascist
    GU111.SPR - brown fascist
    GU112.SPR - german fascist
    GU113.SPR - green fascist
    GU114.SPR - yellow fascist
    GU115.SPR - blue machine gunner
    GU116.SPR - german machine gunner
    GU117.SPR - green machine gunner
    GU118.SPR - yellow machine gunner
    GU119.SPR - blue marine
    SPRITE_RIFLEMAN 120 # brown marine
    GU121.SPR - german marine
    GU122.SPR - yellow marine
    SPRITE_PILLBOX 123

    ## sprite nos. 124-150 reserved
    ## for Ctp1 units.

    SPRITE_WARRIOR 124
    SPRITE_TRIREME 125
    SPRITE_LEGION 126
    SPRITE_CANNON 127
    SPRITE_WAR_WALKER 128
    SPRITE_MUSKETEER 129
    SPRITE_HOWITZER 130
    SPRITE_HOVERTANK 131
    SPRITE_SWARM 132
    SPRITE_PHALANX 133

    ## sprite nos. 151+ reserved
    ## for player-created units

    SPRITE_SPY 151
    SPRITE_NOBLE 152
    SPRITE_SLINGER 153
    SPRITE_LIGHT_CAVALRY 154
    SPRITE_HEAVY_CAVALRY 155
    SPRITE_HORSE_ARCHER 156
    SPRITE_BRONZE_SWORDSMAN 157 # UNUSED
    SPRITE_SPEARMAN 158
    SPRITE_FYRDMAN 159
    SPRITE_BERSERKER 160
    SPRITE_ARQUEBUSIER 161
    SPRITE_BOMBARD 162
    SPRITE_COG 163
    SPRITE_FRIGATE 164
    SPRITE_MONITOR 165
    SPRITE_PRIVATEER 166
    SPRITE_CARRIER 167
    SPRITE_MISSILE_CRUISER 168
    SPRITE_ATTACK_HELICOPTER 169
    SPRITE_DRAGOON 170 # CHARIOT
    SPRITE_AIRBORNE 171 # PARTISAN
    SPRITE_STORM_MARINE 172 # OPEN

  8. #8
    WesW
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    Btw, Harlan, did you ever get the Pillbox to work in the game? I have taken it out of the mod right now, though the sprite is still included.

    The last three units listed are sprites that I am going to eventually replace with future units.

  9. #9
    skorpion59
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    Thanks Wes, that gives us a big start on this.

    The Pillbox sprite is not used at all. Activision changed it to a tile improvement.

  10. #10
    WesW
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    Thanks, Don, that explains some things. I guess that means I would have to include the two tilesets from the WW2 mod, which would add 2megs to it zipped. Given the potential problems with AI usage, I think I will just forget about it.

    As for the sprites, you should be able to use any 3-digit number for them, which leaves more than enough space.
    The sprites I have in the med mod are all from Tom Davies, Harlan and Lev. Setting aside numbers 151 to 200 for sprites from those guys should be plenty.
    I just remembered Harlan's and Gemini's WWII units pack. If you two want to stake out blocks for yourself, then we will go by that.
    For those others of you who make sprites, like BlueO, I would suggest you figure out how many sprites you are going to make, and stake a claim to a block of numbers for yourself. I would suggest blocks of 25, starting at 201, unless you know you will be making more than that.
    That leaves spaces for 32 other people, which I think will be plenty. Does this sound ok to everyone?
    We can have Mark or someone put this into a form to send to people who want to post sprites on Apolyton, and if OmniGod would go by it for his site as well, then I think we could set a standard for numbering.
    [This message has been edited by WesW (edited January 25, 2001).]

  11. #11
    OmniGod
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    Sounds good Wes... I'll modify the files in the db to go with that and update my site with the numbering set. So how many do you want Blue?

    Rich
    BTW - any Apache helicopters out there?
    [This message has been edited by OmniGod (edited January 25, 2001).]

  12. #12
    WesW
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    The Attack Helicopter is based upon the Hind.

  13. #13
    BlueO
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    25 should be enough. What number block am I? so I can change the id number of my sprites.

  14. #14
    WesW
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    Blue, I think you are the only other guy so far to make Ctp2 sprites, so you can have 201-225 if you want.

  15. #15
    Morgoth
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    Wes
    What numbers should I use for any of my units?

    Blue O - have you tried compressing your sprites? The files I downloaded were massive so I guess you're using uncompressed files to create the Sprite.

  16. #16
    BlueO
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    quote:

    Originally posted by Morgoth on 01-27-2001 03:43 AM
    Wes
    What numbers should I use for any of my units?

    Blue O - have you tried compressing your sprites? The files I downloaded were massive so I guess you're using uncompressed files to create the Sprite.


    Yup, I am using uncompressed files, however, that's not the reason the sprites are so huge. When I was making those sprites, I kept getting no pixel associated with the alpha error. Browsing through the ctp1 creation forums, someone mentioned that pure black pixels are evil, so wanting to fight evil, I made all pure black pixels in the alpha image to 1,1,1. That worked, but the end result is the huge spirte you see.

    But recently, after much trial and error and sheer luck, I discovered how to make a spirte using pure black evil pixels! Alas, its too late for the poor sprites I've already uploaded, but I'm using the new technique to make three new sprites for version 1.03 of my mod. I even remade one of the old sprites and was overjoy to find that its size has being reduced from 3meg to 300k.


    By the way, I renumbered my sprites to the 201->225 block and changed the newsprite.txt to reflect that. I keep getting gu00.spr not found on asset tree error.

  17. #17
    Paul
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    I believe that CTP1 had the same error message when using sprite numbers over 200. It looks like CTP2 has the same problem.

  18. #18
    skorpion59
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    Dang, that is going to blow the whole concept. Possibly, first come, first served then????

    Anybody have an alternate idea?

  19. #19
    WesW
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    I did a test, and got the error, too. Damn. Well, I think that there will still be enough numbers to go around unless you want to add all the WWII stuff from Harlan and Gemini. We might just have to play it by ear.

    Right now, I think I will take away some of the spots reserved for the WW2 units, many of whom were the same sprite with only a color change. I can switch the number of reserved spots for Ctp1 units down to fill in the gap, and the same with Tom's units. This should still leave plenty for Blue and anyone else who wants to join in. The 94-100 spots can be left for odd units that people might want to put in sometime in the future.

    Once I get this new setup in place, I will turn things over to Omni, since this would seem to fit into his jurisdiction, so to speak.

    One good thing came out of all this; the test I used was on the Archer, and the Ctp1 unit came up the first time I tried, and I noticed that there is quite a bit of difference in the two. Therefore, I am going to use the Ctp2 Archer in place of the Slinger as the Ancient age ranged unit, and put the Ctp1 unit as the Classical age unit. I will leave the Slinger in as a ranged companion to the Warrior.

  20. #20
    WesW
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    Ok, here is the new newsprite.txt. Below is a copy of the letter I sent to Rich regarding it.

    Hi, Rich.
    Here is the text. I will let you handle this from now on, unless I have forgotten something.
    BlueO has numbers 126-150, so you can tell him to number his units however he wants to using that block.
    I don't know how many more units Tom will end up making, though I doubt it would be more than the 25 allotted to him. Anyway, I decided to start at 199 and work down for miscellaneous units that people send it, or if Blue runs out of spaces in his block. Tom can just keep going up, and hopefully we will not meet the misc. units coming down.

    Wes

    # CATTLE 1
    SPRITE_SETTLER 2
    SPRITE_SWORDSMAN 3 # CTP2 EXTERNAL NAME WARRIOR
    SPRITE_SLAVER 4
    SPRITE_MOUNTED_ARCHER 5
    SPRITE_SAMURAI 6 # CTP2 EXTERNAL NAME SWORDSMAN
    SPRITE_CATAMARAN 7 # CORACLE
    SPRITE_HOPLITE 8
    # CATTLE 9
    SPRITE_DIPLOMAT 10
    SPRITE_CATAPULT 11
    SPRITE_CLERIC 12
    SPRITE_ARCHER 13
    SPRITE_FIRE_TRIREME 14
    SPRITE_KNIGHT 15
    SPRITE_LONGSHIP 16
    SPRITE_PIKEMEN 17
    SPRITE_WEREWOLF 18 # MORARU_KYONSHI (PREVIOUSLY UNUSED)
    SPRITE_CULVERIN 19 # CTP2 CANNON
    SPRITE_CAVALRY 20
    SPRITE_SHIP_OF_THE_LINE 21
    SPRITE_INFANTRYMAN 22
    SPRITE_LAWYER 23
    SPRITE_FASCIST 24
    SPRITE_ABOLITIONIST 25
    SPRITE_CARRACK 26
    SPRITE_MACHINE_GUNNER 27
    SPRITE_ANTIAIR 28 # CTP2 (PREVIOUSLY UNUSED)
    SPRITE_IRONCLAD 29
    SPRITE_TROOP_SHIP 30
    SPRITE_SUBMARINE 31
    SPRITE_STEALTH_FIGHTER 32
    SPRITE_BATTLESHIP 33
    SPRITE_SECRET_AGENT 34 # CTP2 SPY
    SPRITE_FIGHTER 35
    SPRITE_AIRCRAFT_CARRIER 36
    SPRITE_URBAN_PLANNER 37
    SPRITE_TANK 38
    SPRITE_MARINE 39
    SPRITE_NUKE 40
    SPRITE_DESTROYER 41
    SPRITE_TELEVANGELIST 42
    SPRITE_CARGO_HELICOPTER 43
    SPRITE_CRUISE_MISSILE 44
    SPRITE_EMPATHIC_DIPLOMAT 45
    SPRITE_INTERCEPTOR 46
    SPRITE_JET_BOMBER 47
    SPRITE_CYBER_NINJA 48
    SPRITE_MOBILE_SAM 49
    SPRITE_CORPORATE_BRANCH 50
    SPRITE_STEALTH_BOMBER 51
    SPRITE_SCOUT_SUB 52
    SPRITE_PARATROOPER 53
    SPRITE_CYBERATTORNEY 54
    SPRITE_SPACE_PLANE 55
    SPRITE_MOBILE_SUBNEURAL_AD 56
    SPRITE_SPY_PLANE 57
    SPRITE_AT_ARTILLERY 58 # CTP2 WAR_WALKER
    SPRITE_SEA_ENGINEER 59
    SPRITE_MOREY_STRIKER 60
    SPRITE_KRAKEN 61
    SPRITE_PLASMA_DESTROYER 62
    SPRITE_DREADNAUGHT 63
    SPRITE_ECO_TERRORIST 64
    SPRITE_HOVER_INFANTRY 65
    #SPRITE_SPACE_ENGINEER 66
    SPRITE_JAVELINEER 67 # EB UNIT (PREVIOUSLY UNUSED)
    SPRITE_INFECTOR 68
    SPRITE_CRAWLER 69
    SPRITE_PLASMATICA 70 # CTP2 UNUSED
    #SPRITE_STAR_CRUISER 71
    SPRITE_ZULU_WARRIOR 72 # EB UNIT (PREVIOUSLY UNUSED)
    SPRITE_HOVER_MARINE 73 # CTP2 UNUSED
    #SPRITE_SPACE_BOMBER 74
    SPRITE_ECO_RANGER 75
    #SPRITE_WORMHOLE_PROBE 76
    SPRITE_LEVIATHON 77
    SPRITE_FUSION_TANK 78
    SPRITE_NUCLEAR_SUBMARINE 79
    SPRITE_PT_BOAT 80 # CTP2 FRIGATE
    SPRITE_ELEPHANT 81 # ALEX ELEPHANT_WARRIOR
    SPRITE_SELF_PROP_GUN 82 # CTP2 ARTILLERY
    #SPRITE_ALEXANDER 83
    #SPRITE_DARIUS 84
    #SPRITE_GENERAL 85
    SPRITE_BANDIT_HORSEMAN 86
    #SPRITE_CATAMARAN 87 # ALEX TRIREME
    SPRITE_HEAVY_SWORDSMAN 88 # ALEX PHALANX
    SPRITE_LONGBOWMAN 89 # ALEX ARCHER2
    SPRITE_CITY 90
    SPRITE_SPACE_CITY 90
    SPRITE_OCEAN_CITY 90
    #SPRITE_SAMURAI 91
    #SPRITE_SAMURAI2 92
    #SPRITE_SAMURAI3 93

    # 94-100 Apolyton Pack units
    SPRITE_HORSE_ARCHER 94
    SPRITE_PRIVATEER 95
    SPRITE_MISSILE_CRUISER 96
    SPRITE_ATTACK_HELICOPTER 97


    ## sprite nos. 101-125 reserved
    ## for Ctp1 and WW2 scenario units.

    #GU101.SPR - atank
    SPRITE_BOMBER 101 # battle
    #GU103.SPR - bf109
    SPRITE_GERMAN_TANK 104 # panzer2
    SPRITE_GERMAN_TANK2 105 # panzer3
    #GU106.SPR - r35
    #GU107.SPR - somau
    SPRITE_BRITISH_FIGHTER 108 # spitfire
    SPRITE_DIVE_BOMBER 109 # stuka
    SPRITE_RIFLEMAN 110 # brown marine

    #SPRITE_KNIGHT 114
    SPRITE_HOWITZER 115
    SPRITE_LEGION 116
    SPRITE_CANNON 117
    SPRITE_WAR_WALKER 118
    SPRITE_MUSKETEER 119
    SPRITE_BOWMAN 120 # CTP1 ARCHER
    SPRITE_HOVERTANK 121
    SPRITE_SWARM 122
    SPRITE_PHALANX 123
    SPRITE_WARRIOR 124
    SPRITE_TRIREME 125

    ## sprite nos. 126-150 reserved
    ## for BlueO's units

    ## sprite nos. 151-175 reserved
    ## for Tom Davies' units

    SPRITE_SPY 151
    SPRITE_NOBLE 152
    SPRITE_SLINGER 153 # UNUSED
    SPRITE_LIGHT_CAVALRY 154
    SPRITE_HEAVY_CAVALRY 155
    SPRITE_CHARIOT 156
    SPRITE_BRONZE_SWORDSMAN 157 # UNUSED
    SPRITE_SPEARMAN 158
    SPRITE_FYRDMAN 159
    SPRITE_BERSERKER 160
    SPRITE_ARQUEBUSIER 161
    SPRITE_BOMBARD 162
    SPRITE_COG 163
    #reserved for WWI Tank
    SPRITE_MONITOR 165
    SPRITE_STORM_MARINE 166 # MONGOL
    SPRITE_AIRBORNE 167 # PARTISAN
    #reserved for Seige Engine

    ## sprite nos. 199 and down reserved
    ## for Miscellaneous units
    SPRITE_FRIGATE 198 # HARLAN'S WWII UNIT
    SPRITE_CARRIER 199 # HARLAN'S WWII UNIT

    [This message has been edited by WesW (edited February 02, 2001).]
    [This message has been edited by WesW (edited February 02, 2001).]

  21. #21
    OmniGod
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    New addition

    SPRITE_CHARIOT 169

  22. #22
    WesW
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    The Chariot is already plugged in at 156.

  23. #23
    OmniGod
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    dope.. I'll change the file to 156... I didn't even see it... my faux pas.

  24. #24
    Harlan
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    I've got a problem. I started renaming sprites today, in the hopes of using the new sprite numbering system, and getting rid of the save game problem from my scenario. However, I ran into a snag. I renamed the Catamaran sprite from 99 to 87 in the newsprite.txt file, and then deleted the 99 sprite in my scenario folder, since there should be a 087 sprite in the default folders of the same thing (when I started out, I didn't realize all the CTP1 sprites were there). However, when I start the game up, it claims the 99.spr is missing. I can't see why it would even be looking for the 99 sprite, since no file refers to it anymore.

    I can only guess that the info about the 99 sprite is hardcoded into the scenario file now somehow. This could wreak havoc with people who want to use my scenario and other scenarios, unless I can get over this problem somehow. Any ideas?


  25. #25
    skorpion59
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    Aren't problems fun?????

    This goes back to CtP1 and I had forgotten about it.
    When you save map-related scenarios, it saves information pertaining to all the files which were used. In CtP1, the only way to undo this was to start over from scratch with the correct files in place. I looked through the .c2g file but didn't see any easy way to fix this, so far.

  26. #26
    Harlan
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    Double plus damn. I was afraid of that! Scenario makers, beware.

  27. #27
    Harlan
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    Yea! I think I may have found a workaround to my bug. Turns out the scenario file only checks to make sure the sprites put into the scenario sprite folder is being used at all, you can still change which unit is using it. So I fobbed off the sprite numbers to units that aren't in the game, and then replaced their sprite with the smallest sized ones possible. Then I used the numbering system posted earlier in this thread. Seems to work. Not pretty, since I'll now have all these useless tiny sprites in the sprite folder, but works.

  28. #28
    Harlan
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    A problem with this numbering system is it cuts out all of the CTP1 sprites, except a few Wes is using. Some of those have some significant differences. Personally, I need to use two for the Alex scenario, so I'm staking out 194 for the CTP1 Knight, and 195 for the CTP1 Phalanx.

  29. #29
    OmniGod
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    The phalanx from CTP is #123 the knight isn't included so it can be added but make it 114 since 101 to 125 is reserved for WWII and CTP sprites.

  30. #30
    WesW
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    Situations like Harlan's are why I left room to add a few more units.
    Also, I went ahead and changed the name of the Ctp2 Trireme to Catamaran, to avoid conflicts if people want to have both units.
    If you add more Ctp1 units which share the name of a Ctp2 unit, you will have to change the Ctp1 unit to something else, and note its original name with a comment. I will go back and do this for all the other units I have re-named as well.
    [This message has been edited by WesW (edited February 02, 2001).]

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