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Thread: Wealth of Planet - TTT

  1. #1
    vyeh
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    Wealth of Planet - TTT

    Wealth of Planet - PBEM game
    SMAX

    Game setup thread is here
    Code:
    Factions:
    
    Hive		florin79c	-florin79cTAhotmailTODcom	
    Morganities	FriendlyFire	-jonathan.furdererTAliveTODcoTODuk
    University	mmontgomery	-michaelTAmontgoTODus	
    Gaians		zsozso		-zsoltTAsimbiosysTODca		
    Spartans	AI
    Believers	AI
    PK		AI
    
    CMN		vyeh		-Apolyton PM
    ______________________________________
    Preference	|	Veterans_04 map
    
    Map size	|	Custom, 50x100
    Ocean		|	50-70%
    Erosion		|	Average	
    Life		|	Average
    Clouds		|	Average
    Difficulty	|	Transcend
    
    Transcend	|	Yes
    Conquest	|	Yes
    Diplomatic	|	Yes
    Economic	|	Yes
    Cooperative	|	Yes
    Do or Die	|	Yes	
    Flexible start	|	Yes
    Tech stag	|	No	
    Spoils of war	|	No
    Blind research	|	No
    Intense riv	|	No
    No survey	|	Yes
    No scatter	|	Yes
    No rnd events	|	Yes
    Time Warp	|	No
    Iron man	|	No
    Rand person	|	No
    Rand social	|	No
    Rules:
    • A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
    • If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
    • A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
    • A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
    • A player may not accept a bribe from another player's AI during council sessions.
    • A player may not perform multiple airdrops in a single turn with the same unit using the right-click menu.
    • A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
    • Council notification - immediate broadcast to all players(Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals).
    • If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
    • A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
    • A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
    • A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
    • A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
    • Copters are banned from the game.
    • Secret projects may be hurried with crawlers.
    • Copters and planetbusters are banned.
    • Players and AIs start with 2 CP's, 2 scouts and 1 formers, with recon rover for Spartans.

    Notes:
    • florin79c will have to convert the attached save.
    • Unity former droids, designed by Mart, are new basic units that cannot be reversed engineered. You will need to research Centauri Ecology to build more formers.
    • Chopper chassis and planetbuster weapons are disabled.
    • Map, format and rules are all copied from Mart.
    • Mart will receive a copy of your passwords (for safety).
    Attached Files Attached Files

  2. #2
    florin79c
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    2101 to Frendly Fire

    Good luck

  3. #3
    St Jon
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    2101 to Monty - Good luck and I hope you are less careless in your 1st move than I was!
    “Quid latine dictum sit, altum videtur”
    - Anon

  4. #4
    mmontgomery
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    University is definitely sidetracked. I was not able to pick Planetary Networks as either my free pick or as my first tech pick. Can we fix this and restart? It may mean that my faction has to be moved to a different slot. If so, this is OK.

    FriendlyFire, on the bright side this gives you a chance to redo your turn !

  5. #5
    vyeh
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    Wealth of Planet restart

    Edit: mmontgomery has chosen to go with the original game. Do not use this restart.

    Wealth of Planet - PBEM game
    SMAX - Rev

    Game setup thread is here
    Code:
    Factions:
    
    Hive		florin79c	-florin79cTAhotmailTODcom	
    University	mmontgomery	-michaelTAmontgoTODus	
    Morganities	FriendlyFire	-jonathan.furdererTAliveTODcoTODuk
    Gaians		zsozso		-zsoltTAsimbiosysTODca		
    Spartans	AI
    Believers	AI
    PK		AI
    
    CMN		vyeh		-Apolyton PM
    ______________________________________
    Preference	|	Veterans_04 map
    
    Map size	|	Custom, 50x100
    Ocean		|	50-70%
    Erosion		|	Average	
    Life		|	Average
    Clouds		|	Average
    Difficulty	|	Transcend
    
    Transcend	|	Yes
    Conquest	|	Yes
    Diplomatic	|	Yes
    Economic	|	Yes
    Cooperative	|	Yes
    Do or Die	|	Yes	
    Flexible start	|	Yes
    Tech stag	|	No	
    Spoils of war	|	No
    Blind research	|	No
    Intense riv	|	No
    No survey	|	Yes
    No scatter	|	Yes
    No rnd events	|	Yes
    Time Warp	|	No
    Iron man	|	No
    Rand person	|	No
    Rand social	|	No
    Rules:
    • A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
    • If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
    • A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
    • A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
    • A player may not accept a bribe from another player's AI during council sessions.
    • A player may not perform multiple airdrops in a single turn with the same unit using the right-click menu.
    • A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
    • Council notification - immediate broadcast to all players(Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals).
    • If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
    • A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
    • A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
    • A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
    • A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
    • Copters are banned from the game.
    • Secret projects may be hurried with crawlers.
    • Copters and planetbusters are banned.
    • Players and AIs start with 2 CP's, 2 scouts and 1 formers, with recon rover for Spartans.

    Notes:
    • florin79c will have to convert the attached save.
    • Unity former droids, designed by Mart, are new basic units that cannot be reversed engineered. You will need to research Centauri Ecology to build more formers.
    • Chopper chassis and planetbuster weapons are disabled.
    • Map, format and rules are all copied from Mart.
    • Mart will receive a copy of your passwords (for safety).
    • Only change from the original is that the Morgan (FriendlyFire) and University (mmontgomery) have changed places in the turn order.


    Edit: mmontgomery has chosen to go with the original game. Do not use this restart.
    Attached Files Attached Files
    Last edited by vyeh; February 23, 2009 at 12:42. Reason: Player chose to go with original game

  6. #6
    mmontgomery
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    Sorry for the crossed wires. Based on what vyeh said in the other thread about me not being truly sidetracked, despite not starting with Planetary Networks, I am fine with continuing the original game.

    I just sent 2101 to zsozso. So we can either continue this game, or restart. I am OK either way.

    Thanks vyeh for setting up the game! Good luck, everyone, and have fun!

  7. #7
    zsozso
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    2102 sent to florin79c for the Hive turn.
    Good luck everyone and remember: Prosper and live in peace with Planet!

    There was no problem with my first tech selection, so
    I hope we are off to a smooth ride after the initial bumps.

    Thanks a lot vyeh for setting up the game!
    ::Zsozso::

  8. #8
    florin79c
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    2102 to Frendly Fire

  9. #9
    St Jon
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    2102 to Monty
    “Quid latine dictum sit, altum videtur”
    - Anon

  10. #10
    zsozso
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    2103 to florin79c for the Hive turn.
    The Gaians offer a Treaty of Friendship to the Hive, Morgan and University factions.
    Let us prosper together in peace under the harsh conditions of this alien planet !
    ::Zsozso::

  11. #11
    florin79c
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    2103 to FF

    Hm. I got over the rules and did not find this rule : A player is not permitted to establish contact with another faction prior to having met them in-game.

    What do we do?

  12. #12
    mmontgomery
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    Quote Originally Posted by florin79c View Post
    2103 to FF

    Hm. I got over the rules and did not find this rule : A player is not permitted to establish contact with another faction prior to having met them in-game.

    What do we do?
    This was an oversight. It is just common sense in a non-team game for players not to be able to make contact until meeting them in-game.

    No one should accept any treaty offers, and the offers should be withdrawn. If anyone has already accepted a treaty, we may have to go back, since I do not know any way to cancel a treaty except a vendetta.

  13. #13
    mmontgomery
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    2103 to zsozso

  14. #14
    florin79c
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    to FF

  15. #15
    St Jon
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    Turn 2004 to Monty. I am in right position thanks. Diplomatic overture rejected as per MP protocol as we have not met.
    “Quid latine dictum sit, altum videtur”
    - Anon

  16. #16
    mmontgomery
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    2104 to zsozso.

    As FF pointed out, although the rule was omitted as an oversight, no diplomacy is allowed until contact has been made in game.

    So all treaty requests need to be withdrawn, any tech trades cancelled, etc.

    We are not allowed to make treaties or trade tech until contact has been established. We don't actually have each other's comm frequencies right now.

    If you have established a treaty with anyone, you will need to vendetta then truce to remove the treaty. If you have a pact, you can just end the pact. If you have any tech trades pending, do NOT accept, and cancel any offers.

    Sorry the rules were not clear from the beginning.

    Mike

  17. #17
    zsozso
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    2105 to florin79c.
    Diplomacy rule understood, there was no treaty established at all and no techs traded. I already clicked decline in previous turn, but apparently that was not enough to cancel the whole window popping up again. Now I took off the treaty offers and clicked end transmission -- hopefully the window will not come back again.
    ::Zsozso::

  18. #18
    florin79c
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    2105 to FF

    nothing here

  19. #19
    St Jon
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    2105 to Monty

    Barren old spot and not a worm to be seen!
    “Quid latine dictum sit, altum videtur”
    - Anon

  20. #20
    mmontgomery
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    2105 to zsozso

  21. #21
    zsozso
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    2106 to florin79c

    Quote Originally Posted by Friendly Fire View Post
    2105 to Monty

    Barren old spot and not a worm to be seen!
    I bet they are hiding somewhere in the fungus. Don't worry, I won't stop until I find and tame all of them!
    ::Zsozso::

  22. #22
    florin79c
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    to FF

  23. #23
    St Jon
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    2106 to Monty
    “Quid latine dictum sit, altum videtur”
    - Anon

  24. #24
    mmontgomery
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    2106 to zsozso

  25. #25
    zsozso
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    2107 to florin79c
    ::Zsozso::

  26. #26
    florin79c
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    Pls resend, i have not receved.

  27. #27
    zsozso
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    Florin79c,
    I have resent it and also attached here in case you still have trouble getting the email.

    ps: If this happens again, when you notice it here and post asking a resend, please also send me an email, that way I can react faster. I only checked the forum now (24 hours after your post) but I would have noticed the email much earlier. Thx.
    Attached Files Attached Files
    ::Zsozso::

  28. #28
    florin79c
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    2107 to FF

    Will do Zsozso

  29. #29
    St Jon
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    2107 to Monty.

    Still deathly quiet - maybe the worms have evolved to understand moneterism?
    “Quid latine dictum sit, altum videtur”
    - Anon

  30. #30
    mmontgomery
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    2107 to zsozso

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