Revision 1012: Prepared savegame format 67 to support more than 256 sprites
Some cleanings:
modified trunk/ctp2_code/gs/gameobj/CityData.cpp
modified trunk/ctp2_code/gs/newdb/unit.cdb
modified trunk/ctp2_code/gs/newdb/unitpromotion.cdb
Fixed the nano destroyed city and nano infected victim messages, so that the slic player argument is the city owner instaed of the visible player:
modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp
Prepared savegame format for upgrading to version 67, prepared savegame format change for support of more than 256 sprites:
modified trunk/ctp2_code/gfx/spritesys/SpriteGroupList.h
modified trunk/ctp2_code/gfx/spritesys/UnitActor.cpp
modified trunk/ctp2_code/gs/fileio/GameFile.cpp
modified trunk/doc/user/playtest/Apolyton_README.txt



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