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Thread: Beyond the Pit [Pitboss Diplomacy Game] [Organization Thread II]

  1. #151
    Pitboss Rome
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    We need the org thread. Lets just delete Jap and Old's posts.

  2. #152
    Pitboss Vikings
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    Tis ok all organsiation now in the Chat thread. So make sure you look in all threads to see what going on.

    This organsiation thread is more for CYBER and OZZY to post in not any others.

    Organisation issues such as whos turn it is and such like are discussed over in the CHAT thread.

    People are hoping to organsie the ROMANS to learn how to hit enter after a 5 minute turn instead of the 12 hours it taking.

  3. #153
    Robert Plomp
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    Rasputin: learning to end your turn is not organization.

    Organization is:
    - voting ends in 7 days
    - the turn timer will be delayed because of [insert very good reason]
    - Please be aware that players aren't supposed to pull a 'double move' within war-times
    - Someone needs a sub for 8 days
    - we'll install patch 3.x tomorrow
    - game will be down because CS will be moving to a new house

    That's organization.
    It's stuff to keep the game running.

    It's easy reference for if you need to know the latest news of the game. (like: "Rome, you forgot to end your turn 3 times in a row!", etc.)
    Formerly known as "CyberShy"
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  4. #154
    The Capo
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    Originally posted by CyberShy
    Rasputin: learning to end your turn is not organization.

    Organization is:
    - voting ends in 7 days
    - the turn timer will be delayed because of [insert very good reason]
    - Please be aware that players aren't supposed to pull a 'double move' within war-times
    - Someone needs a sub for 8 days
    - we'll install patch 3.x tomorrow
    - game will be down because CS will be moving to a new house

    That's organization.
    It's stuff to keep the game running.

    It's easy reference for if you need to know the latest news of the game. (like: "Rome, you forgot to end your turn 3 times in a row!", etc.)
    Why is the turn timer being delayed? And what does that mean?

    Explain the "double move" to me please.

    There's a patch?
    "Our cause is in the hands of fate. We can not guarantee success. But we can do something better; we can deserve it." -John Adams


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  5. #155
    Pitboss Vikings
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    ok cyver was just being funny , i hope capo was too.

    but the double move is when you have your turn in the the usual way. The turn timer ends the turn.

    Then you log back in before your enemy get a chance to move and make your second turn.

    Basically it means you could declare war on your first turn and end up outside somebodys capital in the 2nd turn. {This would put a lot of stress on your victim and they might panic}. thereby casuing havoc and giving you a huge advantage.

    In my opinion it is cheating, in others opinions it just a game exploit in PITBOSS. others see it as a usable tactic.

    In this game it was banned, but apparently if you jump up and down and claim the enemy wasweak and you didnt really need to do the double turn, it was accidental, you can get asway with it.

  6. #156
    The Capo
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    I wasn't really joking, I didn't realize he was just giving examples. When is an appropriate time to move next then?

    And what if there is a circumstance where say I wouldn't be able to make my next turn unless I I did it right after the timer switched (maybe I had to go somewhere or wouldn't be near a computer or something), I guess I'm asking how strict is this rule?
    "Our cause is in the hands of fate. We can not guarantee success. But we can do something better; we can deserve it." -John Adams


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  7. #157
    Pitboss Japan
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    as we found out in the mayan/ korean war the rule means basically nothing cause nothing happened to the mayans for using the double move. i'm not sure but i think you have to wait like 1/3 into the turn befor you can move or something like that.

  8. #158
    deity
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    This rule is going to get us unstuck sooner or later, ie relying on an arbitrary time ratio. Maya were innocent in this regard.

    I strongly suggest that if a civ declares war and moves they have to wait until the other civ logs in and plays their turn (as per civstats). Simple.

    NSTFU
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  9. #159
    deity
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    And the attacked civ, after playing their response turn, has to wait until the attacking civ plays their next turn and so on.
    "Old age and skill will overcome youth and treachery. "
    *deity of THE DEITIANS*
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  10. #160
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    as japan said, precedent already set. just do the double turn and forget the rule.

  11. #161
    The Capo
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    I think its better to keep the rule in effect, there's no reason to get snotty about it and upset over everything. We can't let these things ruin the game, and I think that is a good rule. I remember we had a similar issue when we were playing simultaneous turns in Civ 2. You guys remember that? Didn't we make a similar rule where the war parties would agree to take turns. Why can't we do that now?
    "Our cause is in the hands of fate. We can not guarantee success. But we can do something better; we can deserve it." -John Adams


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  12. #162
    Pitboss Vikings
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    hey that would be a good mod... play civ 4 like civ 2 was a TURN BASED STRATEGY GAME, not a simultaneous move game, but a turn by turn.

    Gee why oh why did Sid Change, oh yeah becasue the new players hated the waiting, oh for patience...

  13. #163
    Pitboss Korea
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    Well I'm not really suggesting going back to a turn based system for everything. I'm just suggesting some parameters for war so its fair. You never know when someone will be too busy to be at their computer quickly enough, and it isn't really fair to penalize people for having other things to do. But I am generally in agreement there should be some type of rules of conduct for wars.

  14. #164
    deity
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    Question

    Originally posted by The Capo
    I think its better to keep the rule in effect, there's no reason to get snotty about it and upset over everything. We can't let these things ruin the game, and I think that is a good rule. I remember we had a similar issue when we were playing simultaneous turns in Civ 2. You guys remember that? Didn't we make a similar rule where the war parties would agree to take turns. Why can't we do that now?
    Er, didn't I just say that?
    "Old age and skill will overcome youth and treachery. "
    *deity of THE DEITIANS*
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  15. #165
    Robert Plomp
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    Those things were EXAMPLES for what the Org thread could be used for.

    /me slams himself with a hammer on his head and slams his head against the wall....!
    Formerly known as "CyberShy"
    Carpe Diem tamen Memento Mori

  16. #166
    Pinchak
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    I really think we should just stick with the 1/3 time rule.

    RULE: If you are at war, you must wait 1/3 of the max turn timer before making your next move.

    Waiting for the other person to play isn't going to work. People will wait until the end of the timer to play their turn in order to shrink their enemy's time window.

    No rule is problematic too. This is a HUGE exploit if not addressed.

  17. #167
    Pitboss Korea
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    I agree with Pinchak, a rule has to be made and agreed upon. Its irresponsible not to have done this before, there have been at least three (probably four) wars so far and we don't even have a procedure for this. We've lost a player because if it once (although I benefitted from that I guess), so we should probably get on it. I wish those in charge would say something about this rather than continue to simply complain about posts in the wrong threads.

  18. #168
    Robert Plomp
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    Guys, why on earth are we suddenly debating this rule?
    There's no need to discuss this rule. Nobody is questioning the rule.

    stop being silly. I gave an EXAMPLE.

    Please don't tell me that you guys don't know what an example is..........
    Formerly known as "CyberShy"
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  19. #169
    Pitboss Vikings
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    Fortunalty the japanese and i had a gentlemans agreement when it came to our war, we took turns during it, i attacked him at end of one turn, he then went first in every subsequent turn we each waited to ensure the other played before taking a move.

    I firmly belive this is the only far way of making this rule work. You must wait for the other player to move before you can take your turn again.

    The 1/3 of the turn timer is not good enough.

    For instance, a USA player is sleeping on Friday night, this is fortunalty a Saturday morning in Australia. I attack the USA player at my leisure so it happnes t obe between 10-11 at night.

    I then wait the requsted 1/3 of timer as this is a 20-22 hr timer i can make nesxt move in about 7-8 hrs so lets say i make it 8 hrs at worst case. It now 6-7AM in morning. The USA PLAYER does not even know he has been attacked so he sleeping in on Saturday morning after a hard week at work or school.

    I have now moved my troops twice. without him having a chance to respond. Any workers still in the act of working are now captured. His cpatial probably surrounded. Hoepfulyl it is wel ldefended.

    No this can not and should nothappen.

    I beleive the only far way is to wait for the other player.

    We need to revisit this rule.

  20. #170
    Pitboss Korea
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    Originally posted by CyberShy
    Guys, why on earth are we suddenly debating this rule?
    There's no need to discuss this rule. Nobody is questioning the rule.

    stop being silly. I gave an EXAMPLE.

    Please don't tell me that you guys don't know what an example is..........
    Alright, if the moderators want us to stop spamming and stuff they have to promise to CHILL THE **** OUT themselves.

    Damn!

    Its being debated because it needs to be debated, the first time it was violated NOTHING HAPPENED that's why, when we were having problems with Rome finishing their turn NOTHING HAPPENED. That's why things get debated, because the only thing being done is posts getting deleted.

    Its an issue, it should be debated and Raz makes a good point. So chill out, and stop *****ing everytime someone ELSE has something to say. This is an appropriate issue to bring up in an appropriate forum, what else do you want?

  21. #171
    Pitboss Korea
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    Now that I got that off my chest; Raz does make a good point and I can see how that will/can lead to people taking advantage.

    I was thinking we could look at it like gentlemen's agreements for warfare, but I don't know that everyone will accept this or abide by it. The only real way to do it is to take turns, but as Pinchak noted people may wait until the last minutes to make their move thus limiting their opponent. Either way there is always going to be some way of cheating, so we're all going to have to agree to follow any rule that's made. I think we may need to extend the 1/3rd rule to either 1/2 or maybe even 3/4ths.

    And sorry for blowing up CS, its just that between the spam, the complaining about the spam, and then everything that isn't exactly what YOU consider organization being issues I'm just jumpy. I do think this issue is important enough to discuss. And I think this is a better thread to do it, just so long as we try and keep the spamming out of the discussion.

  22. #172
    Pinchak
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    I firmly belive this is the only far way of making this rule work. You must wait for the other player to move before you can take your turn again.
    Taking turns would only work if both civs agreed to it at the start of the war. Regardless of what other rules (or lack thereof) are decided upon, this arrangement can always be made between two civs.

    To make it a hard fast rule though would never work. All a player would have to do is wait until there is 30 seconds left on the timer then make his move... thus denying the other player his turn altogether.

    I wouldn't be opposed to increasing the wait to 1/2 a turn. Of course the countdown would begin as soon as the player ended his turn.

    EXAMPLE: Player1 declares war on Player2 at 2PM player1's time. The turn timer is set to 22 hours. Player1 would have to wait until 1AM to make his next move... UNLESS player2 makes a move in that 11 hours... in which case Player1 could move immediately after.

  23. #173
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    I agree, its too difficult to police it. I suggested this a while ago, and it may be the only way to accomplish what we want, and I know before I type it that there are going to be plenty of objections to this.

    I think we should be able to vote people out of the game if they abuse the system. This is only going to extend into more problems if there is no repercussions for taking advantage of the pitboss system. There are a lot of players, and that means that there will be issues with people's schedules; in other words not everyone will have the ability to play at the same times as other people. Thus there will be unfair issues in war.

    Its going to be hard to keep to the timer rules, whether its 1/3, 1/2, 3/4 or whatever into the next turn.

    Unless we just allow players to make their moves whenever they can/will this will always be a problem. We either have to all agree on some type of solution or we have to accept that some people (ie those who play their turn quicker or more often) are going to have the advantage. This issue can only be solved with one of those understandings.

    A lot of people aren't going to want to hear this, or believe it, or whatever you call it. But its true. I don't think pitboss is a good style for diplogames, and sadly there are going to be people who will, or would be willing to, take advantage of the timer and of the settings. So we've got to come to a conclusion on this, we can either stick with what we have now and accept that people will take advantage, or we've got to make another arrangement. Other than that, people are going to argue and possibly quit. Its hard to replace diplogamers, so I suggest we do something constructive here.

  24. #174
    Pitboss Vikings
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    Well it amzes me that people would actually consider not palying their turn in this game jsut so that the other party cant have a turn.

    I am of the opinion that if someone did this that the game should be immediatly stopped and the offending player given a warning and then reload the game from the previous turn saved.

    Cyber needs to save every turn, with only need to hold onto perhpas 7 turns worth at any time.

    I believe it not be a gentlemans agreement to take turns during war, it must be mandatory.

    This is the correct forum to make the decision now. We decided before game commenced to not allow Double turns , then we compromised to make it no double turns during war.

    We let it go the first time it occured. We need hard and fast rules in place now.

    It is too advantageous to have two turns in a row at any time let alone a war turn.

    It could affect the game during peace too , for example i am rushing a settler to a stragegic point, my rival sees it where it going and usses a double turn to beat me to the place and builds a city instead.

    War is even worse. especaily on turn of declaration.

    If i absebt for 18 hours for real life i could miss the dclaration of war and by doing your silly 1/3 or 1/2 or 3/4 rule miss my turn to move agaisnt the enemy.

    By enforcing the no move till opposion does once you delcare war it will remove a lot of this exploit. not toatlly jsut mostly.

    If anyone holds up a turn and prevents someone moving then it takes a simple post in here and Cybe will reload the game one trun preveiously and the offending player is warned,

    Second time doing ther crime you are removed from the game.

  25. #175
    Pitboss Korea
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    Originally posted by Pitboss Vikings
    It could affect the game during peace too , for example i am rushing a settler to a stragegic point, my rival sees it where it going and usses a double turn to beat me to the place and builds a city instead.
    This can happen in a regular MP game too though Raz, fastest fingers and all.

  26. #176
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    yes which is why i have not made a biger issue of this part.

    Since they moved away from Turn Based game to Simulataneous moves to attract the younger audience CIV has gone down hill

    Syd needs to return CIV to where it was a Turn based Strategy game. once the fastest fingers coem into it it no longer a Stratgey game.

  27. #177
    OzzyKP
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    Originally posted by CyberShy
    Guys, why on earth are we suddenly debating this rule?
    There's no need to discuss this rule. Nobody is questioning the rule.

    stop being silly. I gave an EXAMPLE.

    Please don't tell me that you guys don't know what an example is..........
    Seriously. As time goes by I am paying less and less attention to the threads. It is getting comical really.

    But, I do have a serious org matter to bring up. I'm trying to register my leader on CivStats and it is asking for a password.

    It asks me to select my leader in the game. Then it asks for a "Registration Password"

    The explanation it gives is: "Your game administrator chooses this password. It is not your player password."

    So.... what is the password?

    Also, what is HRE's diplo e-mail?



    Edit: MMC tells me, " the password is the same one you gave to Cyber at the start of the game... the one he used to make your plomp email"

    So.. what is that?
    Captain of Team Apolyton - ISDG 2012

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  28. #178
    Pitboss Korea
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    I actually asked this same question a few weeks ago and nobody told me either. Which is why I find it ridiculous that the people who are running this game whine all the time but aren't actually, you know, running the game.

  29. #179
    MMC
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    Worst case... Cyber can change the password to something Ozzy can remember for 5 mins (long enough to register on CivStats). Then Ozzy can forget about it again.

    Also... Korea, you could try using 'cockeral'
    Ceeforee v0.1 - The Unofficial Civ 4 Editor -= Something no Civ Modder should ever be without =- Last Updated: 27/03/2009
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  30. #180
    Pitboss Japan
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    i just registered my leader and the password was the same one i use to log in to the game.

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