The Road to War: Ultimate Edition!
With a recorded 200,000+ downloads (to 1st August 2008 from all sources) the Road to War has become the second most popular mod for Civilization IV!
A HUGE thankyou to all the fans of RtW for helping to form the best World War II mod available for Civ4!
Join the war and rewrite history today!
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Version Notes:
The current version is RtW-UE v1.1 and is dated 6 August 2008.
The current version is for Beyond the Sword 3.17.
Please ensure you use the latest version and BtS patch for compatibility and support.
-----------------------------------------------------------------------------------------
DISCLAIMER:
THIS FILE IS NOT ASSOCIATED WITH FIRAXIS GAMES OR 2K GAMES IN ANY WAY. USE OF THIS FILE IS AT THE USER'S DISCRETION AND FIRAXIS GAMES, 2K GAMES AND THE MAKERS OF THIS MOD ARE NOT LIABLE FOR ANY DAMAGES.
BY DOWNLOADING AND INSTALLING THIS FILE THE USER ACCEPTS THESE TERMS AND ACCEPTS THAT USE OF THE FILE IS AT THEIR DISCRETION.
-----------------------------------------------------------------------------------------
Installation:
Please follow these instructions to obtain and install RtW-UE:
1. Download RtW-UE http://forums.civfanatics.com/downlo...=file&id=10229
2. Delete the existing RtW Mod folder ..\Beyond the Sword\Mods\The Road to War
3. Unzip the downloaded file to the same Mods folder as step 2 ..\Beyond the Sword\Mods\.
4. Start BtS, the RtW and play!
-----------------------------------------------------------------------------------------
Summary of changes from Add-on Pack 2 to RtW-UE:
1. Updated to BtS Patch 3.17.
2. Added Solver's unofficial patch.
3. Added Global Assault scenarios.
4. Fixed save game bug.
5. BattleEffects only accumulate to 10 turns (but further battles in later turns will also increase BE to a max of 10).
6. UnitInfos completely redone (thanks Chamboozer et all).
7. Culture effectively elliminated.
8. All factories require Goods Factory.
9. Goods Factory not buildable in real event modes.
10. BitterWinter controllable via GlobalDefinesAlt.xml (default is 1 == on). Change to 0 (zero) to turn BitterWinter off.
11. DCM components updated to DCM v1.6.
12. Can Port Airbomb ships in forts.
13. Minor bug fixes and tuning.
-----------------------------------------------------------------------------------------
Other:
Please post any comments, suggestions, bugs or anything else to do with RtW in this thread.
I hope you enjoy The Road to War - Ultimate Edition! RtW-UE marks the conclusion of a two-year development cycle.
It also marks the conclusion of my three and a half year involvement in the development of Civilization IV Vanilla, Warlords & Beyond the Sword. RtW-UE is the Mod I imagined when creating Desert War for Civ4: Vanilla. But due to development limitations (ie: not having a fully stable game in Dev terms for a long time) the Mod had to go on hold till Beyond the Sword and Desert War was developed instead by myself, Locutus & Isak.
I wish to thank the team at Firaxis, especially Jesse, Soren, Alex, Jon and the others. I also wish to thank Tony & Dave for helping with the initial retail version of RtW. I wish to thank all of RtW's fans, for all of their suggestions, debates (sometimes heated) and discussion. I thank you all, and whilst I respect your passion to make RtW better, the Mod had to still remain within my initial design goals: Bringing World War II to the average player! I believe RtW-UE fully accomplishes this goal, whilst leaving a very stable base for Mod-Mods to start from. To all of those who suggested ideas that I did not implement, I apologise for that, but remember that the Mod had to remain simple enough for the average player, yet complex enough to encompass the complexities of World War II.
Finally I wish to thank my wife. You shouldn't have let me continue after I snapped the Dev CD in March '05.
Dale
PS: This will be my final work for Civ4. I invite all of you to try my new Mod: Age of Discovery II for Civ4 Colonization (in development) when it gets released.
With a recorded 200,000+ downloads (to 1st August 2008 from all sources) the Road to War has become the second most popular mod for Civilization IV!
A HUGE thankyou to all the fans of RtW for helping to form the best World War II mod available for Civ4!
Join the war and rewrite history today!
-----------------------------------------------------------------------------------------
Version Notes:
The current version is RtW-UE v1.1 and is dated 6 August 2008.
The current version is for Beyond the Sword 3.17.
Please ensure you use the latest version and BtS patch for compatibility and support.
-----------------------------------------------------------------------------------------
DISCLAIMER:
THIS FILE IS NOT ASSOCIATED WITH FIRAXIS GAMES OR 2K GAMES IN ANY WAY. USE OF THIS FILE IS AT THE USER'S DISCRETION AND FIRAXIS GAMES, 2K GAMES AND THE MAKERS OF THIS MOD ARE NOT LIABLE FOR ANY DAMAGES.
BY DOWNLOADING AND INSTALLING THIS FILE THE USER ACCEPTS THESE TERMS AND ACCEPTS THAT USE OF THE FILE IS AT THEIR DISCRETION.
-----------------------------------------------------------------------------------------
Installation:
Please follow these instructions to obtain and install RtW-UE:
1. Download RtW-UE http://forums.civfanatics.com/downlo...=file&id=10229
2. Delete the existing RtW Mod folder ..\Beyond the Sword\Mods\The Road to War
3. Unzip the downloaded file to the same Mods folder as step 2 ..\Beyond the Sword\Mods\.
4. Start BtS, the RtW and play!
-----------------------------------------------------------------------------------------
Summary of changes from Add-on Pack 2 to RtW-UE:
1. Updated to BtS Patch 3.17.
2. Added Solver's unofficial patch.
3. Added Global Assault scenarios.
4. Fixed save game bug.
5. BattleEffects only accumulate to 10 turns (but further battles in later turns will also increase BE to a max of 10).
6. UnitInfos completely redone (thanks Chamboozer et all).
7. Culture effectively elliminated.
8. All factories require Goods Factory.
9. Goods Factory not buildable in real event modes.
10. BitterWinter controllable via GlobalDefinesAlt.xml (default is 1 == on). Change to 0 (zero) to turn BitterWinter off.
11. DCM components updated to DCM v1.6.
12. Can Port Airbomb ships in forts.
13. Minor bug fixes and tuning.
-----------------------------------------------------------------------------------------
Other:
Please post any comments, suggestions, bugs or anything else to do with RtW in this thread.
I hope you enjoy The Road to War - Ultimate Edition! RtW-UE marks the conclusion of a two-year development cycle.
It also marks the conclusion of my three and a half year involvement in the development of Civilization IV Vanilla, Warlords & Beyond the Sword. RtW-UE is the Mod I imagined when creating Desert War for Civ4: Vanilla. But due to development limitations (ie: not having a fully stable game in Dev terms for a long time) the Mod had to go on hold till Beyond the Sword and Desert War was developed instead by myself, Locutus & Isak.
I wish to thank the team at Firaxis, especially Jesse, Soren, Alex, Jon and the others. I also wish to thank Tony & Dave for helping with the initial retail version of RtW. I wish to thank all of RtW's fans, for all of their suggestions, debates (sometimes heated) and discussion. I thank you all, and whilst I respect your passion to make RtW better, the Mod had to still remain within my initial design goals: Bringing World War II to the average player! I believe RtW-UE fully accomplishes this goal, whilst leaving a very stable base for Mod-Mods to start from. To all of those who suggested ideas that I did not implement, I apologise for that, but remember that the Mod had to remain simple enough for the average player, yet complex enough to encompass the complexities of World War II.
Finally I wish to thank my wife. You shouldn't have let me continue after I snapped the Dev CD in March '05.
Dale
PS: This will be my final work for Civ4. I invite all of you to try my new Mod: Age of Discovery II for Civ4 Colonization (in development) when it gets released.
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