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Thread: Console Wars: The Clone Wars

  1. #331
    DrSpike
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    If only the Xbox were as reliable as the Wii and the PS3.

  2. #332
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    New Xbox coming out in August:

    http://www.xbitlabs.com/news/multime...New_Chips.html

    Microsoft Gears Up to Release Xbox 360 with New Chips.
    IBM, TSMC Land Orders to Manufacture 65nm Chips for Microsoft Xbox 360

    Microsoft Corp. reportedly plans to release a new version its Xbox 360 video game system code-named Jasper in August and has already assigned IBM and Taiwan Semiconductor Manufacturing Co. to make chips for the new game console. However, there are other important rumours: TSMC got orders to produce the chip for code-named Valhalla Xbox 360 design, which is rumoured to combine microprocessor and graphics chip in a single piece of silicon.

    The code-named Jasper design of the Xbox 360 game console will use ATI Xenos graphics and memory controller hub (GMCH) made using 65nm process at TSMC as well as IBM Xenon central processing unit (CPU) produced at IBM’s 65nm nodes. The new system design is projected to consume less electricity, use less complex cooling systems and also produce less noise.

    By contrast, current Xbox 360 design named Falcon utilizes GMCH and eDRAM cores manufactured using 90nm process technology at TSMC as well as CPU built at IBM using 65nm fabrication process. The first-generation Xbox 360 used 90nm chips.

    TSMC is chosen to make the 65nm GMCH chips, Advanced Semiconductor Engineering (ASE) is contracted to package and test the chips, and Nanya has won orders to supply flip-chip packaging substrates, reports China Economic News Service.

    What is, perhaps, more important than the facts that TSMC again got orders to produce ATI Xenos GMCH and IBM land orders on IBM Xenon CPU at expense of Chartered Semiconductor (which once promised to start making 45nm chips for Advanced Micro Devices in 2009), is that “chips” for next-generation Xbox 360 code-named Valhalla will also be made at TSMC. Earlier rumours transpired that Valhalla features a chip that combines CPU and GMCH. In order to build such chip at TSMC, Microsoft either needs to disclose certain design rules of IBM’s fabrication process to the Taiwan-based semiconductor manufacturer, or completely rework the CPU according to fabrication process of TSMC.

    Microsoft did not comment on the news-story.

    Microsoft Xbox 360 console is based around triple-core microprocessor developed by IBM, high-definition visual processing unit designed by ATI Technologies, I/O controller engineered by SiS and some other key components. The gaming machine provides a broad set of multimedia capabilities in addition to games. Currently Microsoft Xbox 360 is available for $279, $349 or $449 in the USA depending on the version.
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  3. #333
    Verto
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    Originally posted by DrSpike
    If only the Xbox were as reliable as the Wii and the PS3.
    QFT. MS has done a great job with the 360...aside from the ridiculous hardware failures.

  4. #334
    Asher
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    I'm a bit shocked they haven't released a redesign yet.
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  5. #335
    Asher
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    Note: This is an op-ed piece.

    http://www.cnet.com/8301-13506_1-9939276-17.html

    Why the Xbox 360 will win the console war
    Posted by Don Reisinger

    Lately, there has been a considerable amount of discussion on which console will win this generation's war. Will it be the Wii with its established base and strong sales? Will it be the Xbox 360 with its steady growth? Or will it be the Playstation 3 with its strong sales over the past few months?

    If you ask me, it'll be the Xbox 360.

    Now I know what you're thinking -- "how?" The answer is actually quite simple: the Wii is not nearly as strong as some want to believe and Sony's strong growth is the result of a lower hardware price, which is allowing it to catch up to the pack.

    Of course, Sony's Kaz Hirai doesn't agree with that sentiment. According to the company's gaming chief, Sony will follow a "ten-year cycle" with the PS3 that should propel it to the top spot in the industry once it's all said and done.

    And while his desire to do that isn't quite rooted in reality, I guess you can't blame a guy for trying.

    According to Hirai, Sony is prepared to battle it out in a "marathon" race against Nintendo and Microsoft and he believes his platform has what it takes to win the day.

    "I am very confident that after the 10-year life-cycle we will have the installed base that we are looking for and that is obviously to be in the leadership position," he said in an interview.

    Sadly, Hirai totally missed it on this one.

    According to the latest sales figures, Sony has sold roughly 13 million Playstation 3 units worldwide, while Nintendo has sold 25 million Wiis and Microsoft has sold 19 million Xbox 360s. And while Sony won't cite those figures, it chooses instead to mention "velocity" -- the rate at which its sales are increasing.

    There's no debating the fact that Sony sales are stronger and although the Wii still reigns supreme, it's viability is running low and the chances of it maintaining such a lead in the industry is quite slim. All the while, the Xbox 360 is the forgotten player in this market that's still enjoying hearty sales without any major price drop -- a contributing factor to Sony's gain -- in sight.

    With that in mind, you're probably wondering why I think the Xbox 360 will take the day when it's all said and done. Suffice it to say that as it stands, Microsoft has the best strategy in place to appeal to the biggest group of gamers and create a greater value proposition for its customers.

    Here's why:

    Games, games, games

    I don't know how many times I've said it on these hallowed pages, but I need to say it again -- games mean everything to hardware sales once the first year in the new console generation is over. By then, everyone who wanted the new hardware has it and everyone else who doesn't want to spend money on something that doesn't entice them, waits for something big.

    In previous generations, this is where Sony performed extremely well. With exclusives from Square-Enix and even Rockstar Games, the company was able to enjoy huge upswings in hardware sales prior to and after, the release of major titles like Final Fantasy and Grand Theft Auto. On the other hand, Microsoft and Nintendo were forced to play catch-up with first-party titles and other semi-major hits.

    But today, that game has changed. Nintendo is still clinging to the value of its first-party titles and Sony has lost a slew of exclusives, including GTA IV. And although the company still has Killzone 2, Microsoft had Halo 3. Although Sony has Metal Gear Solid 4, Gran Turismo 5, and Little Big Planet, the Xbox 360 lineup of games overall is much stronger.

    Of course, you don't need to take my word for it. Kaz Hirai, in a severe understatement, admitted his company has a problem: "There was also some concern in the media and from customers about the lack of titles available at launch."

    The way I see it, those problems are still present.

    But let's not forget that Nintendo is not innocent in all this. If it weren't for first-party titles, I'm not convinced that the Wii would be nearly as popular as it is today. And now that almost every major Nintendo title is already available, how much longer should we expect the company to enjoy such strong sales?

    The online component

    There's no debating the fact that in the video game industry, Microsoft reigns supreme in the online space. Over the past few years, Microsoft has single-handedly create an online experience that not only manhandles Nintendo and Sony's attempt at online entertainment, but has millions wanting more. Beyond that, it's an important selling point when customers need to decide between the PS3 or Xbox 360 versions of a title. Let's face it -- wouldn't you rather play GTA IV on Xbox Live?

    Sony's online experience is junky, at best. And although it continues to promise more in that arena, it still doesn't seem nearly as focused as it should be. According to Hirai, Blu-ray discs are still the "best and most efficient way to deliver content" and "when you consider that content that plays on PlayStation 3 can go as high as 50GB it's going to be very difficult to deliver 50GB to consumers in some parts of the world in a timely fashion."

    In other words, Sony's online experience will continue to stink.

    On the other hand, Nintendo is working diligently to look like a company that cares about online gaming, but most of the integration on that front has been mediocre. To make matters worse, the company's online roadmap is practically forgotten and it seems like it's more focused on "innovation in gaming" than anything else. That's a mistake.

    Surely, Sony and Nintendo are downplaying the significance of online gaming, but how can they justify that mentality? According to "Online Gaming 2008" from NPD, 42 percent of Americans play games online and more than half of worldwide gamers play online. Among console gamers, more than 50 percent use the Xbox 360 to get their fix. But as NPD notes, "there is still a large, untapped market for gaming in general and online gaming in particular."

    Are Nintendo and Sony really willing to forego that opportunity and surrender to Microsoft? It certainly looks that way.

    Although it's currently sitting in the second spot, Microsoft's Xbox 360 will come out the winner of this generation as long as it maintains its strong relationship with developers and continues its dominance in the online space. If nothing else, Sony has shown that it will continue to cling to its outdated business model hoping for a redux of the 1990s, while Nintendo will try to stay true to its innovation plan.

    That said, I just don't think either of those strategies can last much longer and both companies will be forced to adapt. When that happens, they will try to play Microsoft's game and fail miserably.

    Regardless of what's going on right now, Microsoft is in the best position to win this generation's console war. Now we just need to sit back and wait for it to happen.
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  6. #336
    DrSpike
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    Looks like an MS tool to me.

    The core point about games is a fair one for now of course - but the PS3 exclusives like MGS and GT5 aren't here yet.

    Striking to see those hardware figures - I hadn't realised just how easily the Wii was winning, or how fast the PS3 was catching the 360.

  7. #337
    asleepathewheel
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    although the Wii still reigns supreme, it's viability is running low and the chances of it maintaining such a lead in the industry is quite slim
    I've heard this from day 1 of the wii, and here we are 18months later, the wii just outsold in march its two opponents combined in the US, is smashing the ps3 in Japan, and is well ahead in Europe. This guy is expecting that not only will the wii fall to the point of sales equality,that it will actually collapse while the other two won't. This seems to be a bit dubious.

    I don't know how many times I've said it on these hallowed pages, but I need to say it again -- games mean everything to hardware sales once the first year in the new console generation is over. By then, everyone who wanted the new hardware has it and everyone else who doesn't want to spend money on something that doesn't entice them, waits for something big.
    These rules really don't apply when 1) one console still requires careful searching to purchase and 2) the other two consoles are still in excess of 300$ each after the first year. Applying old notions of console sales to this generation just doesn't make sense.

    If it weren't for first-party titles, I'm not convinced that the Wii would be nearly as popular as it is today.
    Where would the wii be without wii sports? Probably dreamcasted. But that seems obvious.

    And now that almost every major Nintendo title is already available, how much longer should we expect the company to enjoy such strong sales?
    At this point, after 18months of wii sales and decent and in some cases massive success of both old properties and new, I think it would be folly to bet against them having a software plan for the post wii-fit year.

    Animal crossing, for one, is guaranteed to be a massive hit, and then you have a bevy of the 1-2or 2.5m sellers like pikmin, kid icarus, and star fox to fill the gaps, while a few decent third party games finally show up (MH3, ToS2, FFCC2)


    Surely...Nintendo are downplaying the significance of online gaming, but how can they justify that mentality?
    Scoreboard?

  8. #338
    snoopy369
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    I don't see why the Wii should be compared to the other two; it's quite clearly in another market, and I bet if you look at the 2-console-owner segment, Wii is ahead of either of the two other consoles by a fraction much larger than its sales lead. (How many people have a X360 and a PS3, but no Wii? Conversely, how many have a Wii and one other console? The latter is almost certainly a much larger group.)

    The real question is probably what changes in games over the next 5 years (both the programming, and the technology, and the PC technology) will affect the two consoles. Is the X360 going to continue to be the dominant platform technologically, or are there advantages to the PS3 setup that will negate that lead or overtake it? When PCs become more powerful than either machine, which they will certainly be in a few years, and games once again look better on PCs than on consoles (like they did the few years pre-X360), will the X360's similarity to the PC design give it an advantage over PS3 in getting PC->Console port games - and will that be a good thing, or will people prefer the PS3 as a result because the X360 will mostly have games that are also on the PC, while the PS3 focusses on games that are different?

    There are a lot of variables... I'd think the X360 has the advantage, but I don't think it's practical to aim 5 to 8 years in the future and guess what is going to happen. Although, if the PS3 isn't going to be updated for 8 more years, I can't see anyone using it in 2016...
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  9. #339
    Asher
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    Originally posted by DrSpike
    Looks like an MS tool to me.

    The core point about games is a fair one for now of course - but the PS3 exclusives like MGS and GT5 aren't here yet.
    You can actually download GT5 Prologue from the Playstation store. It's a piece of ****, but it's there. Brutally Dreamcast-like online implementation, no car damage, etc...it's all there for GT fans. No one seems to really care about it.

    MGS is even worse. MGS Online beta is public, and the online play quite simply sucks. Kojima has already started some damage control as well by stating the graphics on MGS4 aren't where he wanted them to be...

    MGS4 is insanely overhyped. It's not a system seller. Interest in the franchise is waning because Kojima can't pace a game to save his life, the plot is worse than a season of 24, and the control and gameplay mechanics have been superceded by other games like Splinter Cell.

    Look at the sales:

    Metal Gear Solid 1: 5.59 mil
    Metal Gear Solid 2: 5.56 mil
    Metal Gear Solid 3: 3.97 mil

    As the Playstation userbase grew larger, MGS game sales shrunk. The PS3 has an even smaller userbase than the PS2 did for MGS2/3, and most MGS fans already own a PlayStation and those people who've never played a MGS game or don't like them simply aren't interested.

    MGS isn't a big deal.


    Striking to see those hardware figures - I hadn't realised just how easily the Wii was winning, or how fast the PS3 was catching the 360.
    Why is it shocking? Japan and Continental Europe have never liked the Xbox. The PS3 is basically the only "current-gen" gaming console over there.

    The 360 has (and continues to increase) a monstrous lead over the PS3 in North America, the PS3 is leading elsewhere.

    You already know my opinion of Europeans, so let's not go there.
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  10. #340
    Asher
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    Originally posted by snoopy369
    There are a lot of variables... I'd think the X360 has the advantage, but I don't think it's practical to aim 5 to 8 years in the future and guess what is going to happen. Although, if the PS3 isn't going to be updated for 8 more years, I can't see anyone using it in 2016...
    The "10 year lifecycle" doean't mean there won't be a PS4 in ~3 years...it just means the PS3 will still be produced for 10 years. Just like the PS2 is still produced today.
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  11. #341
    Asher
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    Originally posted by asleepathewheel
    I've heard this from day 1 of the wii, and here we are 18months later, the wii just outsold in march its two opponents combined in the US, is smashing the ps3 in Japan, and is well ahead in Europe. This guy is expecting that not only will the wii fall to the point of sales equality,that it will actually collapse while the other two won't. This seems to be a bit dubious.
    I don't agree with him that the 360 will outsell the Wii globally. The Wii is simply too cheap and appeals to people who want to "try something new". No, the Wii sells a lot. But in terms of actual use? There's really no contest.

    You don't think interest in the Wii has waned at all, while interest in the 360/PS3 is picking up (especially now that GTA is out)?

    I'm with snoopy in that I don't think the Wii and 360/PS3 are in the same market. The people who buy and play on the Wii are a different folk in most cases from your prototypical console gamers. If you want proof, look at the sales of Cooking Mama. That's proof that Wii gamers are touched in the head if I've ever seen it.

    I'm still pissed off the Wii is 1990s technology selling for hundreds of dollars today. In due time, more people will join me in feeling like the Wii's an underpowered machine. The least Nintendo could've done is spent a couple more bucks on more accurate sensor chips. The controls are twitchy and insufferable, the longer I've owned the Wii the more I've grown to hate the Wiimote. It's just too ****ing imprecise.
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  12. #342
    asleepathewheel
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    I think its difficult to argue that the wii is waning until it stops selling out in the US and its sales drop due to demand rather than supply issues.

    You can argue quality of this and that all you want, and I agree with many of your points, but this guy is strictly talking hardware sales numbers.

  13. #343
    Asher
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    The one thing monthly sales of hardware don't take into account is longevity. I think it's pretty obvious that more people buy Wiis, play Wii Sports for a while, then let them sit and collect dust. Meanwhile, 360 games continue to shatter entertainment records in terms of rapid sales, and Xbox Live is far and away the #1 online gaming service in the world.

    While the Wii is selling more per month, I don't think any reasonable person would question the assertion that people are playing the 360 a lot more. To me, that means interest in the 360 is higher. A huge number of Wii purchasers bought it because they were curious. I've got two Wii consoles in my apartment -- no joke. One hasn't been used since last year, the other one hasn't been used since I played SSBM for a couple hours when it came out (and will never play it again).
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  14. #344
    DrSpike
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    Asher loves the Wii so much he bought two.

  15. #345
    asleepathewheel
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    Sure, but again, he apparently defined "console war winner" by the hardware sales, not by games played or sold. I have no problem if he or you argue that the winner is through software sold or usage or revenue generated and anointed the 360. There are different metrics for success, some the Wii is clearly head and shoulders above the competitors, in other ways its clearly way behind (and physically impossible to remedy)

  16. #346
    Asher
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    Originally posted by DrSpike
    Asher loves the Wii so much he bought two.
    I bought one and my SO was given one for Christmas when he was working out in Calgary on term...so when he moved back he brought it with him. Thus, two.
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  17. #347
    lord of the mark
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    Originally posted by Asher
    , I don't think any reasonable person would question the assertion that people are playing the 360 a lot more.
    If you go by time spent playing , the PC is still the dominant platform according to a recent NPD survey, right?
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  18. #348
    Asher
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    Originally posted by lord of the mark


    If you go by time spent playing , the PC is still the dominant platform according to a recent NPD survey, right?
    No -- go away.

    You're opening a whole nother can of worms called World of Warcraft that is argued to death, completely boring, and off topic.
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  19. #349
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    http://www.tgdaily.com/content/view/37376/135/

    65 nm GPUs for Xbox 360 now in production, Xbox ‘540’ coming in 2009

    Taipei (Taiwan) – News about refreshed Xbox 360 consoles are trickling, which is about time given the fact that the console will celebrate its third birthday later this year. The Taiwan Economic News is reporting that first wafers with 65 nm GPUs are leaving the production lines, joining the 65 nm Xenon CPU. Rumors about a Blu-ray Xbox 360 remain alive and we are hearing first information about a possible mid-cycle refresh for the console, which will include the ‘Valhalla’ SoC.

    It has been almost a year since Chartered has begun taking the Xbox 360 Xenon CPU from 90 nm to 65 nm and it really was just a matter of time until other hardware would follow. According to the Taiwan Economic News, TSMC has initiated first wafer starts of the 65 nm Xenos GPU and Northbridge. Microsoft apparently has ordered 10,000 300 mm wafers from TSMC at this time.

    As it is the case with any die-shrink, Microsoft should see substantial economic advantages from this move, supporting the company’s ongoing strategy to reduce the production cost of the console (the reduction of the Xbox 360 production cost has been one of the key reasons why Microsoft’s entertainment division has been able to notably increase its profits over the past seven quarters). If the 65 nm Xenos "v2" scales down linearly from 90 nm, the new die size should be around 125 mm2, while the eDRAM chip will remain at 70 mm2. The new production process should yield about 35% more GPUs per wafer than before.

    TSMC will continue to be in charge of the wafers, while Nanya will be delivering the flip-chip packaging substrates. ASE combines the silicon and substrate and is responsible for QA.

    Quite honestly, we were a bit surprised to hear that Microsoft did not decide to die-shrink both the CPU and GPU at the same time, especially because two different foundries are manufacturing the chips. However, our sources at TSMC explained that Microsoft has the same production philosophy as Nvidia: Wait for a manufacturing process to mature and then run the initial wafer order. Apparently, the transition was simulated in detail by ATI and the tapeout happened without problems, at least according to our sources close to ATI. Keep in mind that ATI is only a contracted partner for Microsoft: Both the CPU and GPU are officially Microsoft parts, and the Ballmer-Gates company is the only one in the console segment following through with such a strategy.

    The Xbox 360 is scheduled to ship in an "all 65 nm" package (Jasper platform) this August. Consumers won’t notice the refresh, unless Microsoft decides to put a Blu-ray drive into the Xbox 360. We were not able to receive a confirmation either way, and we keep digging to find out if the Asustek subsidiary Pegatron will manufacture regular Xbox 360’s or units with an integrated Blu-ray drive. In any case, Celestica, Pegatron and Wistron will have a busy summer cranking out millions of refreshed Xbox 360 consoles.

    A more dramatic and perhaps visible change will happen next year: TSMC plans to begin producing the Valhalla chip, which will be the foundation of the mid-cycle refresh of the Xbox 360, thus called ‘Xbox 2.5’ or simply ‘Xbox 540’ (360+180), in fall of 2009. We learned that this new chip is apparently much more than a die-shrink and end up as a system-on-a-chip design. This change is likely to enable to redesign the Xbox 360 casing and go towards a slim-design, much like what Sony did with the Gen1 and Gen2 PS2. We believe that TSMC will use a 45 nm process for this Multi-Chip-Module package (CPU+GPU+eDRAM).

    There are also some interesting pieces of information that Microsoft is shopping for a more efficient cooling solution – efficient in more ways than just one: Several people close to the cooling industry told us that Microsoft approached them and asked for better and cheaper cooling than what is used in the Xbox 360 right now. Some may claim that the current Xbox 360 cooler design is already as cheap as it gets, but we have no doubts that Microsoft will find a way to drop the cost once again.
    "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
    Ben Kenobi: "That means I'm doing something right. "

  20. #350
    Krill
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    Are the next gen consoles in developement yet?
    You just wasted six ... no, seven ... seconds of your life reading this sentence.

  21. #351
    Asher
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    Presumably.
    "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
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  22. #352
    Krill
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    But nothng has been released?
    You just wasted six ... no, seven ... seconds of your life reading this sentence.

  23. #353
    lord of the mark
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    Originally posted by Asher

    No -- go away.

    You're opening a whole nother can of worms called World of Warcraft that is argued to death, completely boring, and off topic.
    whether time spent playing is a useful metric of "winning" the console war would seem to be on topic.


    do we determine which car dominates a market by which one is driven more? No, only by hardware sold. To come back to something more comparable, do we determine the winner of a video format war by which is watched more hours? No, by HW and SW sales.

    The logical way to determine how the Wii is doing is by its HW and SW sales. The HW sales are globally dominant. The SW sales are better than expected, and not nearly so poor as sometimes implied.
    "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

  24. #354
    lord of the mark
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    interesting site TGdaily -

    has this been discussed?


    http://www.tgdaily.com/content/view/37371/98/
    "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

  25. #355
    Asher
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    No, because it's not really worthy of it. Grand Theft Auto was historically a PlayStation title, and as such a huge portion of its userbase are Playstation loyalists.

    I think everyone expected the PS3 tie ratio for GTA4 to be higher, but for the 360 to still outsell it.

    Not to mention, that article is a bit biased -- they're talking about a 60/40 split like it's a huge surprise when it shouldn't be. The typical split, if both 360 and PS3 users bought GTA4 at identical rates -- would be 70/30. So even that's not too far off.

    At the end he mentions the 360 has downloadable content coming, but then negates that by saying "rumours have the PS3 getting content as well". That's just irresponsible journalism, there are rumours for everything. MS paid $50M to Rockstar to get 10-15 hours of exclusive missions as DLC, this contract precludes Sony from getting the same thing. Maybe Sony will get "DLC" later in the form of extra cars or something else, but not on the same scale as MS has purchased from Rockstar.
    "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
    Ben Kenobi: "That means I'm doing something right. "

  26. #356
    Asher
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    Gamestop is reporting 64/36 split in sales for the 360.

    -------------

    Rumoured spring update for 360 dashboard:

    Xbox LIVE
    1. Option to delay sign-in to Xbox LIVE upon booting console (to allow user to set Online Status).
    2. Option to promote Child Account from Family Settings.
    3. Disallow Child Accounts (over 18) to override Family Settings by launching Privacy Settings through a title.
    4. Option in Family Settings for Child Accounts to enable child-oriented/non-mature advertisements.
    5. Introduce a group chat (4) for Private Chat and conferences through Video Chat.
    6. Support to indicate media being watched to gamercard status (video content from Marketplace only).
    7. Extend height for Bio field in Personal Profile, easier navigation through text.
    8. More fields present in Personal Profile - recent achievements, interests, games, movies, links, custom section.
    9. Compact Personal Profile for new fields (navigating to field will open it up).
    10. Mandatory option to delete duplicate titles from gamercard (excludes Games for Windows - LIVE). User disconnected from Xbox LIVE when booting any title until action complete.
    11. Option to remove payment information from gamertag.
    12. New payment methods for international users.
    13. Download History on Account Management better organized - games, genre, type, download date, miscellaneous.
    14. Long descriptions of items on Marketplace can be scrolled using right stick.
    15. Better organization of free content on Marketplace.
    16. Option to 'ping' when testing connection.
    17. Allow re-connection to Xbox LIVE if Ethernet cable is re-inserted whilst powered on.
    18. New strip colors available to developers, staff gamercards.
    19. New corner icon available to ambassadors.
    20. Re-introduce Messages button for Inside Xbox updates only.
    21. Option to store up to 10 messages permanently on server (excludes invites, status messages).
    22. Increase character limit for text messages between friends only.
    23. Option to disable invites from non-friends or all players.
    24. Option to disable invites from titles not on gamercard (excludes demos).
    25. Option to have smaller items moved up in Active Downloads.
    26. Automatically re-connect to Xbox LIVE if disconnected unexpectedly (set intervals).
    27. Option to download gamer picture (if available) from a gamercard being viewed.
    28. Display random tips to replace static text on Xbox LIVE and Games blades.
    29. New button on Marketplace for optional dashboard features - uses Storage Device memory.
    30. Option to donate Microsoft Points to anybody with a Windows Live ID.
    31. Option to purchase Membership for charities (includes benefits).
    32. Integrate file-sharing for selected titles on Xbox LIVE and Games for Windows - LIVE.
    33. Disable notifications to friends of user repeatedly signing into service (set period).
    34. Option to see 'snippet' of text message in notification.
    35. Windows Live Mail integration - includes support for Xbox LIVE Vision.
    36. Web feeds integration - text, images, audio. Includes support for specific item codes on Marketplace.
    37. Option to display gamer picture or standard picture as display picture in Windows Live Messenger.
    38. Support for headset, Xbox LIVE Vision in Windows Live Messenger.
    39. Support for limited 'winks' that display on dashboard interface. Option to disable 'winks' and 'nudges' added.
    40. Notifications separate from Windows Live Messenger to Xbox 360 notifications.
    41. Disable multiple languages from being used in any Xbox LIVE editable fields.

    Games
    1. Option to delete titles from gamercard with 0 gamerscore and 0 achievements (excludes some titles that will be re-added to launch another title).
    2. Organize My Games at the Games Library section better (includes disc-based titles) - sort by genre, platform (Games for Windows - LIVE), percentage completion.
    3. Support to display friends leaderboards for disc-based titles.
    4. Show dates of an achievement unlocked when comparing.
    5. Preload Games Library upon dashboard bootup for faster access.
    6. Game updates now shown as items in Memory, increased amount of updates on Storage Device.
    7. Option to delete game updates, removed 'cheat code' as no longer needed.
    8. Support for more titles to display banner when accessing guide in-game.
    9. Option to re-introduce awarded gamer pictures from titles that do not have their own re-introduce feature (requires saved game).
    10. Disable gamer pictures from being awarded from trials.
    11. Support for titles to store installation data on Storage Device for faster loading.
    12. Synchronization to achievements offline/online that were deleted and then re-added from developers.

    Media
    1. Option to hold LT and RT for rewinding/fast-forwarding video content.
    2. Option to delete individual music tracks from storage device.
    3. Option to rip music CD at different quality.
    4. Copy non-protected files (pictures, music, videos) from USB storage devices, CDs and computers to proprietary storage devices.
    5. Support for menu, top-menu features on video content downloaded from Marketplace.
    6. Section added for audio delivered through feeds (podcasts). Option to stream, download to Storage Device.
    7. Support added for video titles/description to gamercard status.

    Dashboard/Miscellaneous
    1. Option to navigate quickly out of several menus back to respective blade home (applies to Games, Media, System).
    2. New blade trim styles added.
    3. Introduce expanded Inside Xbox as a portal to news, weather, entertainment, help and community features.
    4. New sounds for various functions (notifications, blades, navigation).
    5. Calibration options for display/sound.
    6. Calibration options for motion sensor devices.
    7. New effects for Xbox LIVE Vision and dashboard background.
    8. Disable changing of Theme when on Memory to prevent 'hanging'.
    9. Preload recent, limited items upon dashboard bootup on Memory.
    10. Faster loading of Themes section on guide.
    11. Option to see what items will not work offline due to DRM license changing from Memory.
    12. Option to automatically associate new DRM to items downloaded for free.
    13. Indicate 'charging' status on guide when Play & Charge kit is connected.
    14. Option to change text colors on guide to better contrast some backgrounds.
    16. Language improvements.
    18. Word censor updated for fields.
    19. Privacy Settings/Family Settings updated for new features.
    20. Voice, picture messages can be read at Xbox.com (Gold accounts).
    "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
    Ben Kenobi: "That means I'm doing something right. "

  27. #357
    Verto
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    I want .mkv support, damnit!

  28. #358
    Asher
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    There's some interesting stuff in there.

    "Calibration for motion sensing devices"
    File sharing in Xbox Live games (probably in preparation for...get this FROSTY...USER MODS for games like UT3).
    Game installations for faster loading
    Last edited by Asher; May 14, 2008 at 12:50.
    "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
    Ben Kenobi: "That means I'm doing something right. "

  29. #359
    DrSpike
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    Those are the three that caught my eye too. The confirmation that the Xbox is going to try and capitalise on the success of the 'gimmicky' Wii controller is particularly interesting.

  30. #360
    Asher
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    So long as it rightfully remains a gimmicky controller rather than the dominant controller, it's all good.
    "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
    Ben Kenobi: "That means I'm doing something right. "

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