If you have pre-ordered Twilight of the Arnor, then be on the lookout for Beta 4.
The full info about this release is available at the link below, but I will list some some of the "major" additions.
http://forums.galciv2.com/?aid=171933
In addition to the this release, we have also announced that the release date has been pushed back to late March. This is in part due to wanting more time to work on the really cool features that have been, and will be added.
You can read the full post here.
http://forums.galciv2.com/?AID=171937
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Beta 6 released - 3-20-08
http://forums.galciv2.com/304913
The full info about this release is available at the link below, but I will list some some of the "major" additions.
http://forums.galciv2.com/?aid=171933
+ NEW: Thalans are now enabled
+ NEW: Altarians are now enabled
+ NEW: Re-designed Invasion screen is now in the game
+ NEW: Several new starbase modules added
+ NEW: Altarians are now enabled
+ NEW: Re-designed Invasion screen is now in the game
+ NEW: Several new starbase modules added
You can read the full post here.
http://forums.galciv2.com/?AID=171937
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Beta 6 released - 3-20-08
As vague as "Various AI changes" is, the majority of the changes are actually to the AI in this beta. However, rather than delaying the beta to allow Brad write a comprehensive list of the changes, we're putting up with the vagueness.
+ NEW: Now including the Scenario Editor
+ NEW: Now including the Campaign Editor
+ NEW: Added InfoIcon for new ship design notification
+ FIXED: Some incorrect thumbnails for updated ship components
+ FIXED: Bug where trade route was cancelled after the freighter was destroyed too few times, fix also fixes the freighter command.
+ FIXED: Bug with research all cheat key that gave you bonuses for techs you already researched
+ FIXED: Added code to make sure that the Dread Lords never make peace
+ FIXED: Bug where if you had more than 1000 Ascension points, you wouldn't win
+ FIXED: Crash due to null Civ pointer in alien message dialog
+ FIXED: Added check for null crystal pointer in ai drengin function
+ FIXED: Bug where galaxy not clearing ascension crystals from game to game
+ FIXED: Bug where sector mapper was not clearing ascension crystals from game to game
+ TWEAK: Various AI changes
+ NEW: Now including the Scenario Editor
+ NEW: Now including the Campaign Editor
+ NEW: Added InfoIcon for new ship design notification
+ FIXED: Some incorrect thumbnails for updated ship components
+ FIXED: Bug where trade route was cancelled after the freighter was destroyed too few times, fix also fixes the freighter command.
+ FIXED: Bug with research all cheat key that gave you bonuses for techs you already researched
+ FIXED: Added code to make sure that the Dread Lords never make peace
+ FIXED: Bug where if you had more than 1000 Ascension points, you wouldn't win
+ FIXED: Crash due to null Civ pointer in alien message dialog
+ FIXED: Added check for null crystal pointer in ai drengin function
+ FIXED: Bug where galaxy not clearing ascension crystals from game to game
+ FIXED: Bug where sector mapper was not clearing ascension crystals from game to game
+ TWEAK: Various AI changes
http://forums.galciv2.com/304913
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