Hi again!
here's another savegame that does the same thing, i thought i'd start over and see what happens, maybe i'm abusing my peasants too much??
Any ways, same setup here's the crash.txt file:
Version 2008-10-08
0x00495c2b [?RiotCasualties@CityData@@QAEXXZ + 0xab]
0x0048b3a5 [?BeginTurn@CityData@@QAE_NXZ + 0x525]
0x004e16cf [?BeginTurnCity@UnitData@@QAEXABVUnit@@AAVUnitDynam icArray@@@Z + 0xf]
0x004d9f0d [?BeginTurnCity@Unit@@QAEXAAVUnitDynamicArray@@@Z + 0x2d]
0x0049791d [?GEVHookCallback@CityBeginTurnEvent@@EAE?AW4GAME_E VENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVGameEventA rgList@@@Z + 0x4d]
0x0057b347 [?Activate@GameEventHook@@QBE?AW4GAME_EVENT_ERR@@PA VGameEventArgList@@HAAH@Z + 0x37]
0x0057bd08 [?ActivateHook@GameEventManager@@QAE?AW4GAME_EVENT_ ERR@@W4GAME_EVENT@@PAVGameEventArgList@@HAAH@Z + 0x28]
0x00579e2d [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x2d]
0x0057b780 [?AddEvent@GameEventManager@@QAA?AW4GAME_EVENT_ERR@ @W4GAME_EVENT_INSERT@@W4GAME_EVENT@@ZZ + 0xd0]
0x00432a35 [?dh_endTurn@@YAXPAVDQAction@@PAVSequence@@W4DHEXEC UTE@@@Z + 0x35]
0x0042b103 [?HandleNextAction@Director@@QAEXXZ + 0xc3]
0x0040c26b [?Process@CivApp@@QAEHXZ + 0x11b]
0x00406f84 [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x394]
0x004069e5 [WinMain@16 + 0x65]
0x00800bdc [WinMainCRTStartup + 0x134]
0x7c817067 [__onexitbegin + 0x7be4fa0f]
And the savegame:






So how many units does the AI need as garrison? Of course, needless to say that the AI would build less units if you just change the garrison settings.



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