Originally posted by MrLeN on 01-10-2001 12:24 AM
It's better to close your mouth and let everyone 'think' you're stupid, than open it and let everyone 'know' you are.
MrLen, I suggest you take note of your signature. I can't vouch for everyone here, but myself personally have had the game for a month and a half. In that time I have won every single victory condition, even down to letting a game go to the end-of-time status and win by highest score (admittedly I had to click through heaps of turns doing nothing to get there), but I've done it. On impossible level alone, I've had at least 3 diplo wins, 1 science win (I honestly can't be bothered waiting for all that stuff to build, and the hassle of defending it all from pirates), 1 end-of-time win, and 10 conquest wins. One conquest win on a small map as early as renaiscance (or however it's spelt). I've also "defeated" on the highest levels CIV, CIV2, CIV2TOT, SMAC and CTP, as well as many other strategy games. I do believe I have the ability to make an "informed comment" on the game. Here goes:
1 - The AS (artificial stupid) is no challenge.
2 - The economics are out of whack.
3 - The game evolves too quickly (advances too fast).
4 - Diplo not utilised by AS.
5 - I actually think the tile improvs are slightly wrong too.
6 - Wonder-building waste of time, except for about a couple must-builds.
7 - Social engineering is out of whack (food, hours, wages sliders).
8 - Unhappiness is not a problem.
9 - City improvements don't give me that "I must build it" feeling to actually "Improve" my city.
10 - The AS doesn't make use of all the different strategies in strategies.txt. Have you seen how many there are in that file? I'd say it only uses about 4.
I could go on forever. However, I want to also list some good things I see in CTP2.
1 - The intro movie is great. I actually let it play through sometimes just to watch it.
2 - The AS does know how to make a decent city.
3 - The science victory is a good idea, but damn hard to achieve. The points don't reflect it either.
4 - The ability to make mods. (Though I don't have the time, and why should I when I shelled out $90AUS for a COMPLETED game)
5 - The intro of supermarkets and eco-parks is a good idea.
6 - How pollution is a lot more important (pollute now suffer later) makes it more realistic.
7 - Phalanxes can't kill off my air units anymore (or tanks either).
I've won the game by the quick-kill (rush to monarchy, then 15 cities pumping out hoplites/archers), economically (effectively I bought peace by giving heaps of money to all the other civs to get alliances), diplomatically (by diplomatically sucking up to other nations as opposed to buying their love), the developed kill (basically I develop till I get tanks and bombers then quick-kill everyone, my usual strategy) and by full-development (as little as 10 cities maxed out scientifically and discovering everything). There's no fun in it anymore.
So MrLen, I'd find out just exactly who I was talking to before making any more ludicrous comments like I've seen you do a couple of times.
Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."