[UNIT_LONGBOWMAN_PREREQ]
Requires:
<L:DATABASE_ADVANCES,ADVANCE_FEUDALISM><e>
[END]
[UNIT_LONGBOWMAN_STATISTICS]
Attack: {UnitDB(UnitRecord[0]).Attack / 100}
Ranged: {UnitDB(UnitRecord[0]).ZBRangeAttack}
Defense: {UnitDB(UnitRecord[0]).Defense / 100}
Armor: {UnitDB(UnitRecord[0]).Armor / 100}
Damage: {UnitDB(UnitRecord[0]).Firepower}
Vision: {UnitDB(UnitRecord[0]).VisionRange}
Movement: {UnitDB(UnitRecord[0]).MaxMovePoints / 10000}
Max HP: {UnitDB(UnitRecord[0]).MaxHP}
Costs: {UnitDB(UnitRecord[0]).ShieldCost}
Upkeep: {UnitDB(UnitRecord[0]).ShieldHunger} Shields
Food Hunger: {UnitDB(UnitRecord[0]).FoodHunger}
[END]
[UNIT_LONGBOWMAN_SUMMARY]
Ancient <L:DATABASE_ORDERS,ORDER_RANGED_ATTACK>Ranged<e> unit
[END]
[UNIT_LONGBOWMAN_GAMEPLAY]
Improvements in bow design give the Longbowman a stronger offense and defense than the <L:DATABASE_UNITS,UNIT_ARCHER>Archer<e> with stronger offense and defense. Like its predecessor the Longbowman is an excellent unit to support slower moving footsoldiers by providing ranged attack.
[END]
[UNIT_LONGBOWMAN_HISTORICAL]
The English longbow was originally developed in Wales during the early Medieval period. By increasing the length of the bow to around six feet and using high quality yew the longbow was able to have a range of up around 200m and a rate of up to 20 aimed shots per minute. An army of longbowmen could thus create a cloud of arrows, inflicting massive casualty rates on their targets. This tactic was most famously used by the English against French at Crecy, Poitiers and Agincourt during the Hundred Years' War and the longbow became one of the most feared weapons of the period. To become effective, however, a longbowman needed years of training leading to its being replaced in the 16th century by the less effective, but easier to use, musket.
[END]
Bookmarks