are you using the AE with it?
Other than that it might be something stan implemented to give a lifespan to great units
but also the units in the city migt be counterbombarding

Hi,
first time I actually noticed this.
When I bombard enemy - in this specific case Attilla - troops from within my cities, the units in question get damaged, one even destroyed!
What's going on here, is this a new feature I never noticed until now?
Greetz
Tellius

are you using the AE with it?
Other than that it might be something stan implemented to give a lifespan to great units
but also the units in the city migt be counterbombarding

E,
No, this is plain AOM on plain vanilla CtP2.
Strange thing is, that the damage occurrs almost immediately after my units bombard from within my cities. So definitely in my own turn. I bombarded Attilla's units that stood outside one of my cities, got a pretty impressive 'bombarding' sound (I thought, wow, that's some pretty hefty damage for a belfroi) only to notice that the bombarding sound was actually my unit getting destroyed![]()
Múst be something Stan deliberately implemented, just never noticed it before.
Tellius

Sounds as if you got a pretty bad counter-bombard. On the other Hand I´m not sure, wether the Huns have this ability, you gotta look into Units.txt to make sure.
Walter

Definitely counter-bombard. Very annoyingbut it keeps you out, until you bring overwhelming force...
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Hi,
Sorry to keep asking, but doesn't counter-bombard have to occurr in the barbarian's turn? Now, it happens in my turn? That's the only thing that's curious about all this.
If I get bombarded during, say, the Irish's turn, I have to wait until it's again my turn before I can counter-bombard the Irish...
Tellius

counterbombard happens during your turn. bombard on their turn. its basically defense for bombardment. no civ3-like freebies![]()

Hi,
Thanks for the update E, I stand corrected. I think I'm going to keep discovering these little things (though sometimes with big repercussions) for some time to come. Especially how cities work, keeps giving me interesting new insights.
Thanks again
Tellius

And which insigths are these.Especially how cities work, keeps giving me interesting new insights.![]()
![]()
![]()
Sorry, I´m curious![]()

Hi,
Last thing for instance. Don't just add a few labourers to switch your production to higher gear. Pay close attention. I once added two labourers, and my production actually went down.And which insigths are these.
It does make sense of course. The more specialists you set to work, the less your city tiles are worked. This can be very harmfull for production, if those tiles also have some mines for instance. It was better letting the citizens work the tiles than convert them to labourers.
Something springs to mind now I write this stuff. I really like the way Civilization: Call to Power handles this tile working stuff. Like in Civ3, you can view which tile(s) are worked by your citizens. If necessary, you can switch a citizen to another tile - for instance in the case of a city which is very low in gold income, you can redirect a citizen to work a tile with higher commerce values. You can either leave it up to the game (that chooses the best mix of resources) and play it as CtP2 with minimum micromanagement, or you can zoom in and alter some things if the situation asks for it. Gives you an extra tool besides specialists to handle city problems. Shame it got lost in CtP2
Tellius
Last edited by Tellius; March 30, 2007 at 12:17.
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