1.0
Spaceports cost 5 times as much.
Colony modules, constructor modules and mining modules cost 5 times as much.
All colonies now begin with half as much "automatic" industrial and research points.
In the unmodded game, Logistics goes 3, 6, 9, 12, 15.
For this mod, it is 1, 3, 6, 10, 15, 21.
Note I've added a 6th Extreme Logistics tech to get the 21.
1.1
I have staggered Stellar Cartography research by dividing it into I and II.
Stellar Cartography I is theorectical or preliminary research for seeing all the stars. This is the tech that races get now that got the original Stellar Cartography before. And it's the prerequisite for Sensors.
Stellar Cartography II costs 10x its predecessor but gives you Stellar Cartography proper.



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