Our saturday night games seem to be mostly random civ selection. While I was originally not keen on the concept, I have learned to embrace it and feel it will do a lot to keep us playing. Especially after one game where 4 of the 7 players choose the incas.
1. What's your opinion about the concept and are you using it for your MP games?
2. The REAL focus of this thread. IS, who don't you want to see when you get the game start screen.
So far I've played a had a lot of different civs and the only time I cringe is when I get JAPAN. No civ building traits and you have to get to your UU before people come looking for you.
How much does getting a certain civ determine your early development. Yes, I know if your UU is the war chariot you look for horses, but overall strat. etc.
Comments and supporting stories would be greatly appreciated. Let's here some of those WHYs
1. What's your opinion about the concept and are you using it for your MP games?
2. The REAL focus of this thread. IS, who don't you want to see when you get the game start screen.
So far I've played a had a lot of different civs and the only time I cringe is when I get JAPAN. No civ building traits and you have to get to your UU before people come looking for you.
How much does getting a certain civ determine your early development. Yes, I know if your UU is the war chariot you look for horses, but overall strat. etc.
Comments and supporting stories would be greatly appreciated. Let's here some of those WHYs
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