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3. Why no more that 8 Civs? If Joe user can have 32 civs with a couple of simple modifications and more than 8 Civs was on the top of the wish list for CTP2, why did Activision not implement it?
a. Do not say system specs because that is a bad excuse. You could have a statement that a 233 with 32mb RAM can run 8 Civs, but to run 16, 24, or 32 the recommended specs are a 400 with 128mb RAM. When a user would select more than 8 civs a user verification screen would appear asking the user to verify the PC specs. I am NOT saying the game verifies and the game would still try to run 32 civs on a 233, but the user was warned and if the game crashes it is the users fault.
b. Adding more Civs puts stress on the game resources much the same like PBEM/Hotseat would, so the bug would appear more often. Activision's answer - cut the feature not fix the bug.[/qutoe]
You answered the question for yourself, but I go with a. And its no bad excuse, its the truth.
[quote]4. A review states the game's interface is slow at times and needs optimization. Now first, reviewers almost never say anything bad and sugar coat the negative aspects. The only time something negative is mentioned is if it jumps out and bits the user who would say that this problem is so obvious how come the reviewer didn't see it. What is a cause of slow interface and need optimization - problems with game resources.
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