Looks interesting to me. ascii type games will live long in my heart thanks to roguelike games
random map generation ftw![]()
A very unique roguelike/dwarf city building sim download it here - http://www.bay12games.com/dwarves/index.html It's free and in alpha(?), but I've been playing it for hours already and it is quite good. Don't let the ASCII graphics stop you from playing it. You barely notice them after a while, and they are well done.
http://dwarf.lendemaindeveille.com/index.php/Main_Page - new wiki, not much hard info in it yet, but it has links to two fair sized forum threads.
Eschewing obfuscation and transcending conformity since 1982. Embrace the flux.

Looks interesting to me. ascii type games will live long in my heart thanks to roguelike games
random map generation ftw![]()
Safer worlds through superior firepower
Surprised no one else has commented. This game is so much better than it looks. Played probably ~10hrs in the past two days. The gameplay has a few quirks that can be annoying but mostly it's just challenging figuring everything out right now.
Eschewing obfuscation and transcending conformity since 1982. Embrace the flux.

I downloaded it, but playing it on a laptop is a no-no, because you use the number pad to move and that's a real pain when you don't have one.![]()
Arrow keys work as well. AFAIK you don't actually need a number pad for anything. I haven't really used it at all.
Eschewing obfuscation and transcending conformity since 1982. Embrace the flux.

So- is it really like a real game in how it plays?
It sounds intriguing, but At a 100MB download, I'm a little concerned that it will be tiresome... what game does it play most like?
It seems more like a simulator than a game?
Last edited by DarkCloud; August 5, 2008 at 19:24.
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It's not 100mb, more like 3. I don't know what to compare it to, you build and run a fortress of dwarfs and fight off sieges and such. Try not to be put off by the horrendous interface.
"

Really? The main site implies it's 100MB?
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When you create a world (procedurally) it takes up quite a bit.
"

So you're saying you could forgoe using the random generator that comes with the game?
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
Read boatmurdered, it will attempt to explain what dwarf fortress is all about. Still it is about a much older version, which you can download if you want, the latest version has a great deal more complexity.Originally posted by DarkCloud
So- is it really like a real game in how it plays?
It sounds intriguing, but At a 100MB download, I'm a little concerned that it will be tiresome... what game does it play most like?
It seems more like a simulator than a game?
http://fromearth.net/LetsPlay/Boatmurdered/
The latest build for me is 33 megs. but I have 5 versions on my computer.

Actually, I have been reading that very same story. It's open on my browser right now.
Still... it's a little odd. Very strange game.
Longtime no see Whoha. Hiya.
-DC.
This was also interesting:
http://www.gamasutra.com/view/featur..._of_dwarf_.php
Last edited by DarkCloud; August 5, 2008 at 22:00.
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

Well, there are pregenerated worlds you can download. Those are big files, I'm not sure why you would do that though.Originally posted by DarkCloud
So you're saying you could forgoe using the random generator that comes with the game?
"
Hey. The latest versions of dwarf fortress really ramp up the complexity, and the instant death, so it may be worthwhile to get an older version, certainly one before the Goblin Chaingunner ambushers.Originally posted by DarkCloud
Actually, I have been reading that very same story. It's open on my browser right now.
Still... it's a little odd. Very strange game.
Longtime no see Whoha. Hiya.
-DC.
This was also interesting:
http://www.gamasutra.com/view/featur..._of_dwarf_.php

Thanks for the advice. Which version would you recommend? I'm not very good at complex games or supply-demand management.
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
22f is the version BoatMurdered uses so it might be worth looking at, but 33g is the first version I used, and it has some features which aren't in 22f, but are helpful.
22f = 2d, 33g = 3d, but you can ignore 3d for the time being and just use a single slice while you play around.
Sieges in 22f and 33g are based on the wealth that you've created, so if you're just bumming around it won't throw doomsday at you. So you can focus on just setting up a farm first. In time, infinite magmaflood doomsday weapons will just be second nature.
This game is complex, no question about it, its just that the later versions ramp it up.

>>http://fromearth.net/LetsPlay/Boatmu...apter1-16.html
Probably the funniest section of the story yet.
---
Okay. So, in terms of gameplay fun, you'd recommend staying at the lower versions? I'm not a complex fellow. I like strategy games, but I'd rather not have to spend too much planning. I won't be missing out on too many features by taking a lower version?
I appreciate the advice you've already given.
Thanks,
DC.
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
I'd recommend grabbing the latest version and 33g. and Starting at lower versions, once you've got the basics down for starting a fortress, go ahead and move up a notch. Aboving 33g you'll find that the Military and economics become more fleshed out, and you'll have to deal with more. But you could always start out with the latest, it doesn't throw ambushers at you right away so you'd have some time to play around. Likewise the economy doesn't come into play until you're a certain size and have enough wealth built up. It is actually pretty good because it frees you up from directing everything that happens in the fort.

okay. thanks. looking at the site it appears that version .28 is the most recent though?
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

Yeah. Oh, and chose fort locations in purple regions![]()
"

Aren't those miasma regions?
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No, just bring some cats along if you want miasma![]()
"

Ah... I'm going to assume you meant:
"DF 0.27.169.33g (December 21, 2007) : Small"
and were referring to the last number, not the first... That makes sense (!)
Thank you again.
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

nooo, you might as well start with the newest version rather than any equal to or greater than .27.xxx.xxy. If you really want to start with a simplified version start with DF 0.23.130.23a (January 18, 2007), this is the last release before the z-axis was introduced.
Also, the "Small" version doesn't include the music.
"
I as addicted to it 1.5 years ago
JM
Jon Miller-
I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

I would recommend the very latest version. The newly-added finder lets you find an area in the map with certain features, like magma or no evil animals. Handy if you are just starting out and want an "easy" area.
The latest version has also ramped down the difficulty significantly in most respects. Food is easy to provide for all dwarves (2 skilled dwarves can literally grow food for 100 dwarves), booze is easy, defending from seiges passively is extremely easy. You can build weapon traps to kill them as they run towards your entrance, cage traps to insta-trap them, a bridge and empty moat to stop them even attempting to head towards your fortress...
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
The Prospector utility has been built into DF now?

Okay. So I guess I'll download the newest version, as Skanky recommends, but if the Z-scale, 3 dimensions are too difficult for my mind to concieve, I'll scale back to
0.23.130.23a.
Thanks a bunch!
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

Yep, although you will have to enable it in the init file. By default underground features are not visible but the finder can see them, so you can embark on an area guaranteed to have a magma pipe for instance, but you won't know where it is.Originally posted by Whoha
The Prospector utility has been built into DF now?
Good luck DC!
I'm building a wagon! On some other part of the internets, obviously (but not that other site).

Out of curio... what's the largest you managed to grow your fortress, or the longest you've been able to keep it alive?
I read that discovering "adamantine" dooms your colony... should I look out for that?
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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