My thought is SC will be salivating.![]()
I found this one on wikipedia. It's another attempt to reinvigorate the space strategy genre. The twist is that there are four races, and each race has a completely different method of space travel. One race has standard hyperdrive, one relies on stargates, one has ships that can teleport short distances and one uses naturally occuring subspace lanes. There's also a 3D map.
Strategy Informer Interview
The Sword of the Stars wiki
Thoughts?
My thought is SC will be salivating.![]()
Just curious - how does the race who relies on stargates build the stargates to begin with, if they don't have any other method of traveling through space?
Rethink Refuse Reduce Reuse
Do It Ourselves
Looks like an interesting game, though.
Rethink Refuse Reduce Reuse
Do It Ourselves
And if a stargate falls in the woods before you have the technology to understand them does it make a sound?Originally posted by General Ludd
Just curious - how does the race who relies on stargates build the stargates to begin with, if they don't have any other method of traveling through space?

Hivers move through space using a combination of slower-than-light and instantaneous-transport technology. A fleet of Hiver ships, driven by standard STL engines, begins by traveling a great distance the hard way: It may take them months or years, moving at sub-relativistic speed, to reach their destination. However, once they arrive, a ship with the Gate Section can build a teleportation gate. Should other Hiver ships choose to follow, they can travel instantly to the newly erected gate from any other gate in the Hiver Empire.

Originally posted by DrSpike
My thought is SC will be salivating.![]()
![]()
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This game was mentioned over on Penny Arcade last week and prompted me to get the demo. It seems pretty fun, though the realtime battles are annoying. I'll probably pick up full release when it comes out.
As mentioned above, each race has a basic normal movement ability as well.Originally posted by General Ludd
Just curious - how does the race who relies on stargates build the stargates to begin with, if they don't have any other method of traveling through space?

System requirements?
edit: found it.
Minimum Specifications
* Microsoft Windows 2000/XP
* 1 GHz Pentium/compatible CPU
* 512 MB RAM system memory
* 128 MB DirectX8 class video card
* 4x CD-ROM/DVD-ROM drive
* 56-Kpbs modem
Recommended Specifications
* Microsoft Windows 2000/XP
* 1.5 GHz Pentium/compatible CPU
* 1 GB RAM system memory
* 128 MB RAM DirectX9 class video card
* 4x CD-ROM/DVD-ROM drive
* Broadband Connection
Seems a bit light on the empire building side...hardly any mention of it in the interview...just that it's there.
<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!

Note the internet connection requirement. I guess that means either Steam (ugh) or no SP game (whine).
There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger

There is defintely an SP game - witness the demo...

The probably just put that in the requirements. May or may not be needed. Can't imagine that they would limit thier audience as such...although who doesn't have an internet connection these days?
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Some strange people don't have broadband though.![]()
That's not the worst thing I've been called on these forums ...![]()
Really? What was?![]()

Quit spamming my "only 11 more days until release" thread.
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I think you need to take your medicine SC.![]()

Okay so I've had a better chance to look this over....looks like they have a camping at the spawn point issue, and a possible deal breaker for me: Fleet size limitations....I hate that in these types of games.
Oh well, I've got to have it anyway.
I've been avoiding the demo, I want the full game.
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The demo is really very dull, you never really get to develop your planets. You just build a great big army of the best ships you have and then attack. But there is a time limit on the tactical game so if you have enough ships flying around you time out before you lose, also, you can build more ships in a turn than can be destoyed in a the tactical window.
You get stalemate very fast I found. Maybe the full game is better, and the changing tech tree form game to game is nice.
www.neo-geo.com
interesting game, mid way through the demo tech tree there is a stalemate but at the top of it you should be able to plow through the ai, atleast on easy. spinal mount particle beams combined with the standard missile boat armors did the job for me. also auto calc ignores the restrictions on the numbers of ships(6 and 10 or 12 depending on presence of a command ship) and fights to the death, so that instantly resolves battles over planets.
You do get a little planetary control, the overharvest slider. I don't know if it does permenant damage to the planet, I haven't noticed that but you can speed up everything the planet does with it. I have to say though that I prefer this setup to the moo2 setup of having to build every building on every planet.
One game I settled too many -50k planets and went bankrupt until an enemy fleet came strolling in. that was quite unpleasant.
now though I'm 125 turns in, at the top of the tech tree, and atleast on easy holding my own against 3 other ai.

BTW, still not out yet.
Possibly this Tues.
I don't wish to be tainted by the demo.
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Checking out the demo. How does it compare with Space Empires IV?
fleet size is moddable apparently, so if you dont like the 12/20/40/58 command limits you can up them. there is a mod for the demo to up squad CnC to 40 command from 20, I'll grab that. also as ships are destroyed any that were sitting around warp into the battle.Originally posted by Spaced Cowboy
Okay so I've had a better chance to look this over....looks like they have a camping at the spawn point issue, and a possible deal breaker for me: Fleet size limitations....I hate that in these types of games.

The game is similar to a lot of 4x games. But has a very clean interface, and is simplified along the lines Civ4 is. Looks like fun, but for me, I like a bit more depth in a game.

The depth is supposed to be in the tactical combat. Different kinds of weapons have different and often mutually exclusive defenses. Building a well-crafted fleet and arranging it in the proper formation is important, as is maneuver once you get to the site of the battle. The empire-management side is pretty simplified, but for me that's a plus as I hate games that devolve into micro-management hell.

Well I went ahead and ordered from Amazon.
Free shipping and a $25 coupon, so paid 14 bucks for it.
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Let us know how it goes.![]()

Big patch has been released for it.
Do let us know how you are enjoying it. I'm still interested in it (for the same reason I keep a passing interest in civ4: the Multiplay).

Yeah, I might get it by this weekend.
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