Woohoo, another turn, I had to see what Steve would discover in the hut!
Well, good sirs, it was 32 Gold, useful since we can do some defecit spending for a while to get a key early era tech, would've liked bronze working a lot more though...
Growth in 2 turns, I'm gonna play the next turn too, nothing worth posting a screenshot yet.
Steve's band of stalwart gents breaks across the tundra in order to speed their reaching of the western coast and to continue along the previously planned route.
One more turn until growth!
Buddhism founded in a distant land!
City grows bigger!
now that we have more people working, we get more hammers, which are priceless here right now. With Hunting in 2 turns and work boat in 3 we will be able to start work on that scout immediately.
Steve moves back into the borders (fat X) of Silverton, just west of the mountain.
Ending turn and playing on!!
Steve moves onto the spices tile. He collects some to give to his wife, the woman really hasn't been that good of a cook ever anyway, maybe this will help...
Hunting next turn!
Work boat in 2 turns! Once this is built we will sacrifice production for the growth and commerce of the fish tile, so keep an eye out for it
Ending turn and... Playing on!!!
Roosevelt heads out into the woods with some of his buddies, unfortunately the only wild game nearby is of a bovine nature, and while they eat good, they are upset that the cows did not even run away...
Archery next (in 7 turns) but I think the work boat will decrease that amount of time. If it doesn't we won't be working that water tile just yet.
Steve is 4 turns away from the western goodie hut.
Work Boat next turn
Growth in 10 turns.
Ending turn and .... you guessed it ... Playing on!!!
Work Boat completed, the fisheries are in place, 5 food 2 commerce per turn. We'll have our scout in 7 turns because our city will grow in 4 turns, and archery goes from 6 turns away to 5 which is right before the scout will be completed! How con veeeeeen ient!!
So let's see what Steve-o is up to. He's completed his exploration of the southern end of our land, and is heading for that other hut.
Ending turn and, well I'm just having too much fun with this, Just ONE MORE TURN!!!!
Not much happens this turn. Steve moves closer to the hut and....
We have some stone and some lions!! Guess which one I'll take advantage of first. Steve is too valuable to lose, so he'll be moving into the cultural borders next turn.
Scout in 6 turns
Growth in 3 turns
Archery in 4 turns
Top 5 cities:
Ending turn posting save, this gameplay should breed comments, which in turn should breed more gameplay Thank you for reading!