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Thread: Lone Island turn tracking thread

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    bluetemplar
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    Lone Island turn tracking thread

    since we're only 2 players in this game, i doubt this thread will help much, but I think is good to summarise:

    =======================================

    RULES:

    Game Rules:
    Default rules + :

    no Do or Die
    Random events
    Non-Blind Research
    Look First

    -No turn restarting
    -No commlink before contact
    -No going into F1 => Factions to see what factions you're up against (relevant only when there are Random factions in game)
    -Only one SE change/turn/line

    ---------------------------------------------------------------------

    Bugs/Features LIST:
    http://www.civgaming.net/smac/acad_buglist.shtml

    AUTHORISED BUGS/FEATURES:

    -18 (Reverse Engineering)

    -21 (Unload in Flight)

    -26 (no Vendetta after Stealing) : as Dreifeils wrote:
    quote:
    A probe team operation is a secret service operation and it's just the character of a secret service operation that the victim doesn't see / know it and has no possibility to act at once.

    35-(Sea Artillery Combat)

    44/45 (Stockpile Energy Bug)
    What does not the website says is that AFAIK the stockpile energy bug ALWAYS works for facilities!

    63-(Upgrades in Workshop): OK, but without attacking the same turn!

    76-(fire Artillery from Transport)

    (Transport in Sea Base Trick):
    When you put a transport (sea or land(air?) in a sea base near a coast (and on the coast near a sea base?) you can transfer units from coast to base and inversely. The transport itself can also move from base to coast and inversely.

    (Unit Sea/Cost transfer with help of another Unit):
    When you put a unit on a coast near a sea base another unit can move from the base to the square where the 1st unit is (and inversely?).

    (Transport Floating Bridge)
    If you board a sea Transport with a land transport and move with the sea T out of the square, the land T will stay "floating" on the sea square! Repeating this you can make a bridge with land T!

    (Upgrade crawlers for SP's.)

    -----------------------------------------------------------------------

    FORBIDDEN BUGS/FEATURES:
    1-(Growth w/ColonyPod over the maximum possible size)

    2-(Multiple AirDrop)

    4-(AI unfair Base Trade)

    7-(Restart bonus)

    16-(Editor Cheating)

    19-(Probe to Rover Reverse Engineering)

    22-(Terraformer Move-Again Trick)

    25-(AI Withdrawal)

    27-(Erase Vendetta Trick)

    38-(Industry Switching with Crawlers Disbanding)

    42/43-(Planetary Council Bribes) : We should make all elections/votes/bribes by e-mail first.

    50-(Facilities in Queue trick)

    65-(Air Defense with Vendetta only): It should be also for Nothing/Truce/Treaty unless the other side gives approval.

    71-(Terraforming Credit Up)

    72-(Spying on Commlink Communications)

    74-(Instant Patrol Upgrade Cheat)

    75-(Citizen Remote Control)

    ======================================

    I sent my password to the CMN archive:
    smacpbem@archives.civgaming.net
    under the title of of "Lone Island - gaia(bluetemplar) - password"

    I might also send next turn game files (Planet Cult turns) occasionally...
    Last edited by bluetemplar; March 19, 2006 at 21:00.

  2. #2
    bluetemplar
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    .
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    JustinSane
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    2103 e-mailed to bluetemplar

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    bluetemplar
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    JustinSane
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    bluetemplar
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    JustinSane
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    2105 e-mailed. I really have to learn more emoticons.. hehe

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    bluetemplar
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    JustinSane
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    bluetemplar
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    JustinSane
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    2107 e-mailed.. can't think of an appropriate emoticon

  12. #12
    bluetemplar
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    JustinSane
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    2108 sent.. I'm not dead yet! Yay!

  14. #14
    bluetemplar
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    Not ... YET !
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    JustinSane
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    Turn 2109 mailed to the uncharacteristically evil Gaian..
    I'm peaceful! I just want to commune with Planet! Leave us alone!

  16. #16
    bluetemplar
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    Lal got the elections... 12 vs 2/3/4 ...
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  17. #17
    JustinSane
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    2110 mailed.. Lal looking a juggernaut. Not sure what I'm doing wrong, but bluetemplar is already blowing past me on the power graph. Ah well

  18. #18
    bluetemplar
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    Lal !
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  19. #19
    JustinSane
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    2111 sent

  20. #20
    bluetemplar
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    I don't know if you have the same thing, but I have a base without defenses and 2 pop and it still has no drones!
    Since we are in transcend (i remember cllicking "transcend"!?), how could it be?
    Or maybe it's because the map is small?
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  21. #21
    JustinSane
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    That is quite odd.. I've not heard of that happening before, and I'm too scared of drone riots to test it myself. 2112 mailed.

  22. #22
    bluetemplar
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  23. #23
    JustinSane
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    2113 mailed..

  24. #24
    Humphrey
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    Originally posted by bluetemplar I don't know if you have the same thing, but I have a base without defenses and 2 pop and it still has no drones!
    Does it have lots of energy? And are you allocating energy for psych? that could explain it.

  25. #25
    bluetemplar
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    no energy for psych so far...
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  26. #26
    JustinSane
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    Turn 2114 mailed... I've clearly got quite a bit to learn about this game.. way behind on the power graph now.

  27. #27
    bluetemplar
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    soon i think...
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  28. #28
    JustinSane
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    2115 mailed. Looking forward to continuing this tommorow. I think I like PBEM

  29. #29
    bluetemplar
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    It will not be always that fast...
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  30. #30
    bluetemplar
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    you forgot to attach the file...

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