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Thread: tileimp.txt problem

  1. #1
    Ekmek
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    tileimp.txt problem

    messing with my civ3 problem i ran into what appears to be a serious pain. No two tile imps can be in the same button box on the tile tab?

    how did modders get around this?

    Martin or anyone familiar with the LDLs how can we change this?
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  2. #2
    Martin Gühmann
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    Post Re: tileimp.txt problem

    Originally posted by E
    messing with my civ3 problem i ran into what appears to be a serious pain. No two tile imps can be in the same button box on the tile tab?

    how did modders get around this?

    Martin or anyone familiar with the LDLs how can we change this?
    Why do you want to have two tileimps that occupy the same button?

    One thing you can do is to add the obsolete flag so that these tileimps don't occupy the button bank anymore.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

  3. #3
    Ekmek
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    Yeah, thats what i did, I had the obsolete advance in there but it was still preventing me form putting in my era-specific listening posts/towers. only when i changed there location was i able to see them. other than that it would only allow the latest imp to appear leaving the block blank through all the other enabling advances
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  4. #4
    Martin Gühmann
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    Post

    Originally posted by E
    only when i changed there location was i able to see them. other than that it would only allow the latest imp to appear leaving the block blank through all the other enabling advances
    Looks like you have found a defect, E.

    -Martin
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  5. #5
    Ekmek
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    yeah, unfortunately. I guess I should go through UI files first because i doubt its solely in the ldls
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  6. #6
    Ekmek
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    in the interface folder tilescontrolpanel.cpp all there is is this:

    Code:
    
    #include "c3.h"
    
    
    #include "TilesControlPanel.h"
    
    
    
    
    TilesControlPanel::TilesControlPanel(MBCHAR *ldlBlock)
    {
    }
    thats it, the whole file. how can I fix the defect?
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  7. #7
    Martin Gühmann
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    Post

    Originally posted by E
    thats it, the whole file. how can I fix the defect?
    Well the problem is located somewhere else and so far it looks like a bad deesign. Those button banks are filled during initialization. The first tileimp with the appropiate button position gets the spot and later it is only checked whether the player is allowed to build the tileimp.

    That's a little bit more difficuilt to fix.

    -Martin
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  8. #8
    Ekmek
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    Thanks Matin.

    in the mean time I've decided that I'll just remove some terraform terrain buttons (I only had plains, grassland, and forest anyways)
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