3 - Hex based map
6 - Rise and fall of empires
10 - Automatic Patrolling
12 - Different levels of cities
14 - New modes of victory
<font size=1 face=Arial color=444444>[This message has been edited by Grier (edited March 10, 2000).]</font>

This is the Essential Civ3 New Ideas Voting thread. Only the top five New Ideas will be included in the EC3 List. The voting proceedure is very simple. Follow these voting rules.
- Each member has five votes in this thread.
- Although you have five votes you do not have to use them all.
- Please list the five new ideas you vote for in one post.
- Please make your list in numeric order.
- Please only post to this thread once (that being your post containing your votes)
- Please, no disscussion in this thread...just list your votes.
- If you decide to change your votes please just edit your post.
Voting example:
New Idea #1 - Open Source AI
New Idea #4 - Tourism
New Idea #6 - Rise and fall of Empires
New Idea #8 - Energy
New Idea #10 - Automatic Patrolling
if you do not follow the rules your votes will not count.
Voting will end on Wednesday March 15 at 11:59 EST.
Here is the list of the New Ideas you can vote for:
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#1">New Idea #1 - Open Source AI</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#2">New Idea #2 - Detailed Replay</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#3">New Idea #3 - Hex Based Map</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#4">New Idea #4 - Tourism</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#5">New Idea #5 - Simultaneous Turns of Play</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#6">New Idea #6 - Rise and fall of Empires</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#7">New Idea #7 - Stacking</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#8">New Idea #8 - Energy</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#9">New Idea #9 - Expanding City Radius</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#10">New Idea #10 - Automatic Patrolling</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#11">New Idea #11 - Domestic Politics</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#12">New Idea #12 - Different Levels of Cities</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000343.html#13">New Idea #13 - Recruitment System</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000305.html#14">New Idea #14 - New Modes of Victory</a>
<a href="http://apolyton.net/forums/Forum28/HTML/000321.html#8">New Idea #15 - Religion</a>
<font size=1 face=Arial color=444444>[This message has been edited by korn469 (edited March 10, 2000).]</font>
3 - Hex based map
6 - Rise and fall of empires
10 - Automatic Patrolling
12 - Different levels of cities
14 - New modes of victory
<font size=1 face=Arial color=444444>[This message has been edited by Grier (edited March 10, 2000).]</font>
I will only use three of my votes (I hope I can do this...)
New Idea #1 - Open Source AI
New Idea #6 - Rise and fall of Empires
New Idea #8 - Energy
There are some truly great ideas here, and I would wish I had a few more votes. But here goes:
1 - Open source AI
6 - Rise and fall of empires
8 - Energy
11 - Domestic politics
13 - Recruitment system
3-Hex-Based Map
5-Simultaneous Turns of Play
7-Stacking
8-Energy
9-Expanding City Radius
3 - Hex Based Map
5 - Simultaneous Turns of Play
6 - Rise and fall of empires
8 - Energy
11 - Domestic Politics
1 - Open Source AI
2 - Detailed Replay
10 - Automatic Patrolling
13 - Recruitment System
14 - New Modes of Victory
<font size=1 face=Arial color=444444>[This message has been edited by DaveV (edited March 10, 2000).]</font>
New Idea #1 - Open Source AI
New Idea #3 - Hex Based Map
New Idea #6 - Rise and fall of Empires
New Idea #7 - Stacking
New Idea #13 - Recruitment System
ATa

2 - Detailed Replay
6 - Rise and fall of Empires
8 - Energy
11 - Domestic Politics
13 - Recruitment System

1 Open source AI
2 Detailed replay
9 Extending city radius

New Idea #2 - Detailed Replay
New Idea #4 - Tourism
New Idea #5 - Simultaneous Turns of Play
New Idea #9 - Expanding City Radius
New Idea #12 - Different Levels of Cities

1 Open source AI
6 Rise and fall of Empires
8 Energy
11 Domestic Politics
13 Recruitment
2 - Detailed Replay
6 - Rise and Fall of Empires
7 - Stacking
11 - Domestic Politics
12 - Different Levels of Cities
New Idea #4 - Tourism
New Idea #8 - Energy
New Idea #9 - Expanding City Radius
New Idea #11 - Domestic Politics
New Idea #14 - New Modes of Victory
New Idea #1 - Open Source AI
New Idea #5 - Simultaneous Turns of Play
New Idea #7 - Stacking
New Idea #8 - Energy
New Idea #13- Recruitment System

New Idea #1 - Open Source AI
New Idea #3 - Hex Based Map
New Idea #5 - Simultaneous Turns of Play
New Idea #6 - Rise and fall of Empires
New Idea #8 - Energy

New Idea #6 - Rise and fall of Empires
New Idea #11 - Domestic Politics
New Idea #14 - New Modes of Victory
New Idea #7 - Stacking
New Idea #13 - Recruitment System
New Idea #1 - Open Source AI
New Idea #3 - Hex Based Map
New Idea #5 - Simultaneous Turns of PlayNew Idea #11 - Domestic Politics
New Idea #14 - New Modes of Victory

New Idea #1 - Open Source AI
New Idea #2 - Detailed Replay
New Idea #5 - Simultaneous Turns of Play
New Idea #6 - Rise and fall of Empires
New Idea #14 - New Modes of Victory
#6- Rise and fall of empires
#8- Energy
#9- Expanding city radius
#14- new modes of victory
#15- Religion
<font size=1 face=Arial color=444444>[This message has been edited by Father Beast (edited March 11, 2000).]</font>
Here goes:
11 - Domestic Politics
6 - Rise and Fall of Empires
14 - New Modes of Victory
12 - Different Levels of Cities
2 - Detailed Replay

3 - Hex-based mapping
6 - Rise/Fall of empires
8 - Energy
12 - Different levels of cities
14 - New Modes of Victory!!! (thanks, korn)
<font size=1 face=Arial color=444444>[This message has been edited by Steve Clark (edited March 19, 2000).]</font>

6 - Rise and fall of empires
11 - domestic politics
12 - different levels of cities
13 - recruitment system
14 - new modes of victory
<font size=1 face=Arial color=444444>[This message has been edited by The diplomat (edited March 09, 2000).]</font>
New Idea #1 - Open Source AI
New Idea #2 - Detailed Replay
New Idea #3 - Hex Based Map
New Idea #5 - Simultaneous Turns of Play
New Idea #7 - Stacking

1. #7 Stacking
2. #8 Energy
3. #14? New modes of winning
4. #13 Recruitment
5. #10 Automatic Patrolling

#11 - Domestic Politics
#2 - Detailed Replay
#12 - Different Levels of Cities
#14 - New Modes of Victory
#5 - Simulaneous Turns
<font size=1 face=Arial color=444444>[This message has been edited by Imran Siddiqui (edited March 10, 2000).]</font>
New Idea #4 - Tourism
New Idea #6 - Rise and fall of Empires
New Idea #7 - Stacking
New Idea #8 - Energy
New Idea #14 - New Modes of Victory

New Idea #1 - Open Source AI
New Idea #8 - Energy
New Idea #9 - Expanding City Radius
New Idea #12 - Different Levels of Cities
New Idea #4 - Tourism

#2 - Detailed Replay
#6 - Rise and Fall of Empires
#7 - Stacking
#8 - Energy
#11 - Domestic Policies
New Idea #2 - Detailed Replay
New Idea #6 - Rise and fall of Empires
New Idea #8 - Energy
New Idea #11 - Domestic Politics
New Idea #13 - Recruitment System
Bookmarks