Me too, except I picked a random Civ and hence didn't have Keshiks. Or Aggressive for that matter.Originally posted by Xuenay
So we were playing a Quick No Barbarians match with Kassiopeia, Duel sized Balanced map. He was playing as the French (Louis XIV) and I was playing as Mongolia (Kublai Khan). I was hoping for a quick rush win, taking advantage of my Creative attribute to quickly expand city borders and provide protection as I'd seize horses and crush him with my Keshiks.
And I had to divert production from food to hammers to get another warrior built in time. A very close call.Soon his warriors would find my undefended city, rushing towards it in an attempt of early capture, only to find warriors constructed to defend it at the last possible moment.
Actually, I saw you had an iron resource in there, and I wanted to keep an eye on you in case you researched IW and wanted to develop it. Turns out, you researched IW when I was already doomed.The next couple of hundred years passed by with minor skirmishes as both sides developed bows and deployed their new, shiny archers. In a move of daring psychological warfare, Kassiopeia placed a couple of his archers on easily defended squares just inside my territory.
Yeah, churn them out you did!The move probably served its purpose, as it found me intimated for a while and momentarily limited my expansion as I churned out archers of my own to defend my capital.
Tee hee, that was a good play.I chose to found my city on top of a nearby hill, one square further away from the horses than would've been strictly necessary. It would keep the Archers and the city alive for the while being, while I'd consolidate my forces to drive out the pesky French and get those horses.
Yeah. Geh.The time that passed after that was relatively uneventful. The horse city I established was actually my third, as I'd founded my second city on a peninsula behind my capital. It didn't produce many hammers, but it was protected by my capital and would hopefully go unnoticed by my foe.
Meanwhile, I was churning out hordes of Horse Archers and Axemen. I had found an iron resource behind my own cities, but I figured it'd fall inside my borders soon enough (turns out I built exactly one Swordsman in the entire game), and based on previous experience I was confident in my Horse Archers. (Had I played the Mongols and gotten Keshiks instead... who knows.)I took a risk and eased my military production a little, building the Oracle to do the CS Slingshot. Having firmly established myself as a Bureaucracy, I researched Construction in order to build some Catapults I could use to finally beat those annoying Frenchmen.
I was working on Metal Casting! I had three cities to secure copper and horsies and a dozen units inside enemy borders, there wasn't enough commerce to go around.Fortune was on my side, however, as Kassiopeia apparently hadn't researched Catapults himself yet.
Indeed - and this moment is where I think I lost the game. Instead of building up my infrastructure and instead of researching new technology, instead of isolating you, I tried to overwhelm you with numbers. Turns out this wasn't a good call, and once I went down that road, I had to keep trying before you outteched me. As you did. Not discovering your peninsular city was the other crucial mistake.they found themselves the target of some very big rocks hurled in their general direction. Collateral damage did its part in weakening the attackers, enough for the Archers in my capital to hold their own and drive back the resulting attack. However, Kassiopeia now very clearly had the initiative, possessing both horses and copper and with me having neither.
As I just did. Like I said, the reasons I think I failed are:(And then to wait for Kassiopeia's version - I'm sure he'll delight in explaining to you all how in the hell he could lose to me when he had three cities and I had one, and he was besieging my city for something like that 1500 years.
- Less than stellar Civ choice for an early rush (no Agg trait, for one thing)
- Poor strategic choices tech-wise (not going for Forges or Wonders, even though I was Ind - I got stuck in "rush mode" even though the early rush clearly failed)
- Starting my rush too late and allowing you to consolidate your capitol; and after this mistake had been done, I tried to desperately rectify it by throwing away massive amounts of hammers while producing next to no commerce, or wonders, or libraries; the end result of which was that I had to try to keep Musketmen at bay with Elephants and Riflemen and Cavalry at bay with Grenadiers and Musketeers.
All the possible edge I might have had from having two extra cities (one of which was more a burden than an asset, save for the copper it provided) vaporised at the gates of Karakorum. The mistake of throwing away units compounded its effect over time, as your defenders kept getting more and more experience. The more I banged my head against the wall, the sturdier it became.
It was a nice game though, the 1500 year siege was quite epic. I lost over thirty catapults during it.
What I should have done was accept your Cease Fire proposal after the first offensive failed, and consolidate my position in points lead. That would have eased off the pressure on military production enough to beat you in tech and in the endgame.