Parasiting critters
Save the mind control for the SCVs and drones.

Way better than mind control, try parasiting them.
If I remember right (it's been a long time) about the only way they could die would be if you killed them yourself, or if you were in MP and another player was aware of the possibility and killed it/blinded it.
I don't remember whether the AI knows to blind them or not.

Parasiting critters
Save the mind control for the SCVs and drones.
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

Yup, that was it. Actually they had a nice little base, where I thought id already taken them out. Perhaps I also left alive a "villie" or whatever the hell theyre called here, and he had sufficient minerals stockpiled to rebuild?Originally posted by Elok
But Whoha's right, it doesn't matter. Abandoned add-ons are neutral, the same as critters. They certainly don't count as belonging to the Protoss. They probably just have a single pylon hidden in some corner somewhere.
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
the best thing to do is to take over the upper right base, use the cheat code "staying alive", fortify it and survive the zerg rush. Not too difficult, but you need to park BC's over the zergling spawn point(eventually) or they pile up.

They're called Probes here, if I understand you correctly. And you can forget all your hamster-hopes too, BTW; the original name of the rebel chief is Arcturus Mengsk.Originally posted by lord of the mark
Yup, that was it. Actually they had a nice little base, where I thought id already taken them out. Perhaps I also left alive a "villie" or whatever the hell theyre called here, and he had sufficient minerals stockpiled to rebuild?![]()
At the moment, I'm being frustrated by that damned "fifteen minutes to override" in BW Terran mission seven. I made it to the edge of the screen with the override in it once. I'm thinking of just skipping the stupid mission so I can go on to the eighth one (which I'm told has some actual strategy, as opposed to these lame strike-force ones that depend half on luck and your dumb troops not forgetting how to climb stairs at inopportune moments).
And I'm thinking I may actually go on to the Zerg after all. I'm no match for the non-campaign games, which actually have a decent AI, yet; plus it occurs to me that Lurkers might be a viable alternative to the Zerg defensive structures I hate so much. After all, I love defensive DTs, so...
1011 1100

ok, so every once in a while I see one of my units is "infected by parasites" or something. Like whats that mean? (Note ive just started the final scen of the original Terran campaign, so i havent played as Zerg yet)
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
A queen infected your unit with a parasite and that player can now see the unit at all times, and some distance around it
if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

Specifically, that unit's Line of Sight. Plus if it's a Detector, the Zerg can see anything cloaked near it. They see whatever that unit sees. And it can't be removed (until Brood War).
1011 1100

And even in brood war it can only be removed if you are Terran, because you need a medic for it. Otherwise, you must either deal with it or kill/send away the unit.
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

http://www.battle.net/scc/Originally posted by lord of the mark
ok, so every once in a while I see one of my units is "infected by parasites" or something. Like whats that mean? (Note ive just started the final scen of the original Terran campaign, so i havent played as Zerg yet)
Check out the Terran/Zerg/Protoss strategy sections to read about all special abilities.

If I'm playing a campiagn mission, I usually send the infected unit away to some isolated spot or send him on a suicidal mission

I finally seem to have got the hang of "The Hammer Falls" (the last terran scen in the original game) though ive havent quite finished the scen yet. Im leaning toward URs view now - in this scen the AI has lots of units and resources, and the only way to win is turtle up very carefully, and wait till youre really strong to come out. A tedious scenario indeed.
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
Welcome to most SP RTS.![]()

somehow i recall the AOE scenarios as somewhat more fluid. At least in AOE proper (never owned AOK) there was no fortification you could put troops in - walls and towers were good, but not the same. And since you needed 4 resources, you were more likely to be short of one - esp gold or stone - and need to expand to get it. And the campaign scenarios were more complex. Of course Im only on the first campaign of SC, and that could be part of the problem. I will admit the scen were you fight the protoss have to keep the Zerg alive was an interesting one.Originally posted by DrSpike
Welcome to most SP RTS.![]()
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

Wait till the Protoss campaign in the original game, LotM. ::not sure which similie to put here::Originally posted by lord of the mark
I finally seem to have got the hang of "The Hammer Falls" (the last terran scen in the original game) though ive havent quite finished the scen yet. Im leaning toward URs view now - in this scen the AI has lots of units and resources, and the only way to win is turtle up very carefully, and wait till youre really strong to come out. A tedious scenario indeed.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
its something you have to get the hang of, but you can attack eariler in the campaigns then you think.
What's wrong with the hammer falls?
No hurry,right and straight,at its time...the hammer falls.
Nice game(I enjoy more the Protoss).
Best regards,

ok, ive now done the first two Zerg scens, and have started the third.
I dont seem to have gotten how to upgrade overlords (so they can carry units) . The tips, and walkthroughts, say it should be possiblea at an upgrade hatchery - IE a lair. In scen 2 i had a lair, and i dont recall seeing an upgrade overlords button in it. I even tried moving an overlord on top of it, and still nothing. Am i not looking closely enough? Is there another tech or building i need first?
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

It should be accessible through the lair. Select the lair, and there should be a button to research whatever mutation it is that lets them carry stuff.Originally posted by lord of the mark
ok, ive now done the first two Zerg scens, and have started the third.
I dont seem to have gotten how to upgrade overlords (so they can carry units) . The tips, and walkthroughts, say it should be possiblea at an upgrade hatchery - IE a lair. In scen 2 i had a lair, and i dont recall seeing an upgrade overlords button in it. I even tried moving an overlord on top of it, and still nothing. Am i not looking closely enough? Is there another tech or building i need first?
It is possible that, in the scenario you are in, they have disabled overlord carrying, just like some of the more advanced units and buildings are disabled in the early levels of the campaigns.
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

yes, that was it. In the third scenario im able to upgrade the Overlords.Originally posted by Cyclotron
It should be accessible through the lair. Select the lair, and there should be a button to research whatever mutation it is that lets them carry stuff.
It is possible that, in the scenario you are in, they have disabled overlord carrying, just like some of the more advanced units and buildings are disabled in the early levels of the campaigns.
Ive tried doing some offensive actions with large groups of zerglings and hyrdras. Interesting. The ability to burrow is kinda cool - i keep thinking it should be possible to do a really good ambush this way, but havent quite gotten the hang of it yet.
The interface of course makes it a pain to use a group larger than 12. IIUC the way around this is to assign hot keys to groups. Another chore, IMO.
Like Elok, I dont think the Zerg are really "my thing". But theyre certainly different from the standard RTS "race", at least from my limited experience.
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

Zergs are very good attackers, coz you can have a whole bunch of them all mutate at once, instead of upgrading one by one.
Though their defenses rot mostly.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."

The best way to ambush with hydras is to find a valley where the enemy is going through - burrow the hydras on the cliff overlooking the path they're going to take, then ambush from above. Because attacks from lower to higher elevations only have a 70% chance of hitting, you'll have a good advantage over even a more powerful enemy.Originally posted by lord of the mark
Ive tried doing some offensive actions with large groups of zerglings and hyrdras. Interesting. The ability to burrow is kinda cool - i keep thinking it should be possible to do a really good ambush this way, but havent quite gotten the hang of it yet.
In a pinch, you can ambush from trees too - your enemy gets the same 70% hit chance against units obscured by trees. Of course, this means that you'll be vulnerable to melee units, something you don't have to worry about when you use a cliff.
A good use for burrow is also to put 'ling "sentries" everywhere, like observers. If you are going to ambush with them, make sure it's an enemy they do well against, like marines, goliaths, or dragoons.
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

ive now done the next scen, where you get queens, and the chrysalis opens. Not bad.
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

What is your "best" scenario?
My best is one from the original game in the Human campaign. One of the earlier ones against the Zergs. I somehow managed to complete that with only 8 marines that originally supposed to be a suicidal attack.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Against the Overmind itself,I can nomore remember the name.
Best regards,
MP is the best scenario.![]()

I cant say that anyone stands out, though there have been several ive enjoyed. Pretty much all the Terran ones, cept for the last two, I guess.Originally posted by Urban Ranger
What is your "best" scenario?
My best is one from the original game in the Human campaign. One of the earlier ones against the Zergs. I somehow managed to complete that with only 8 marines that originally supposed to be a suicidal attack.
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

this might be the game that i try MP, since its short (RTS and all) and seems to have pretty big and lively MP community, despite being an old game.Originally posted by DrSpike
MP is the best scenario.![]()
OTOH Id have to get the Xpack, wouldnt I. Not that its hard to find, or expensive.
Would people get really pissed if I dropped out in midgame cause the family came home and I needed to go talk to them?
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
Well it's 1v1 mainly so no. And games are shortish.![]()
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