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Thread: StarCraft

  1. #121
    Leirosa
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    Way better than mind control, try parasiting them.

    If I remember right (it's been a long time) about the only way they could die would be if you killed them yourself, or if you were in MP and another player was aware of the possibility and killed it/blinded it.

    I don't remember whether the AI knows to blind them or not.

  2. #122
    Cyclotron
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    Parasiting critters

    Save the mind control for the SCVs and drones.
    Lime roots and treachery!
    "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

  3. #123
    lord of the mark
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    Originally posted by Elok
    But Whoha's right, it doesn't matter. Abandoned add-ons are neutral, the same as critters. They certainly don't count as belonging to the Protoss. They probably just have a single pylon hidden in some corner somewhere.
    Yup, that was it. Actually they had a nice little base, where I thought id already taken them out. Perhaps I also left alive a "villie" or whatever the hell theyre called here, and he had sufficient minerals stockpiled to rebuild?
    "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

  4. #124
    Whoha
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    the best thing to do is to take over the upper right base, use the cheat code "staying alive", fortify it and survive the zerg rush. Not too difficult, but you need to park BC's over the zergling spawn point(eventually) or they pile up.

  5. #125
    Elok
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    Originally posted by lord of the mark
    Yup, that was it. Actually they had a nice little base, where I thought id already taken them out. Perhaps I also left alive a "villie" or whatever the hell theyre called here, and he had sufficient minerals stockpiled to rebuild?
    They're called Probes here, if I understand you correctly. And you can forget all your hamster-hopes too, BTW; the original name of the rebel chief is Arcturus Mengsk.

    At the moment, I'm being frustrated by that damned "fifteen minutes to override" in BW Terran mission seven. I made it to the edge of the screen with the override in it once. I'm thinking of just skipping the stupid mission so I can go on to the eighth one (which I'm told has some actual strategy, as opposed to these lame strike-force ones that depend half on luck and your dumb troops not forgetting how to climb stairs at inopportune moments).

    And I'm thinking I may actually go on to the Zerg after all. I'm no match for the non-campaign games, which actually have a decent AI, yet; plus it occurs to me that Lurkers might be a viable alternative to the Zerg defensive structures I hate so much. After all, I love defensive DTs, so...
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  6. #126
    lord of the mark
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    ok, so every once in a while I see one of my units is "infected by parasites" or something. Like whats that mean? (Note ive just started the final scen of the original Terran campaign, so i havent played as Zerg yet)
    "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

  7. #127
    Kataphraktoi
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    A queen infected your unit with a parasite and that player can now see the unit at all times, and some distance around it
    if you want to stop terrorism; stop participating in it

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  8. #128
    Elok
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    Specifically, that unit's Line of Sight. Plus if it's a Detector, the Zerg can see anything cloaked near it. They see whatever that unit sees. And it can't be removed (until Brood War).
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  9. #129
    Cyclotron
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    And even in brood war it can only be removed if you are Terran, because you need a medic for it. Otherwise, you must either deal with it or kill/send away the unit.
    Lime roots and treachery!
    "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

  10. #130
    Maniac
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    Originally posted by lord of the mark
    ok, so every once in a while I see one of my units is "infected by parasites" or something. Like whats that mean? (Note ive just started the final scen of the original Terran campaign, so i havent played as Zerg yet)
    http://www.battle.net/scc/

    Check out the Terran/Zerg/Protoss strategy sections to read about all special abilities.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  11. #131
    Barinthus
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    If I'm playing a campiagn mission, I usually send the infected unit away to some isolated spot or send him on a suicidal mission

  12. #132
    lord of the mark
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    I finally seem to have got the hang of "The Hammer Falls" (the last terran scen in the original game) though ive havent quite finished the scen yet. Im leaning toward URs view now - in this scen the AI has lots of units and resources, and the only way to win is turtle up very carefully, and wait till youre really strong to come out. A tedious scenario indeed.
    "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

  13. #133
    DrSpike
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    Welcome to most SP RTS.

  14. #134
    lord of the mark
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    Originally posted by DrSpike
    Welcome to most SP RTS.
    somehow i recall the AOE scenarios as somewhat more fluid. At least in AOE proper (never owned AOK) there was no fortification you could put troops in - walls and towers were good, but not the same. And since you needed 4 resources, you were more likely to be short of one - esp gold or stone - and need to expand to get it. And the campaign scenarios were more complex. Of course Im only on the first campaign of SC, and that could be part of the problem. I will admit the scen were you fight the protoss have to keep the Zerg alive was an interesting one.
    "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

  15. #135
    Urban Ranger
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    Originally posted by lord of the mark
    I finally seem to have got the hang of "The Hammer Falls" (the last terran scen in the original game) though ive havent quite finished the scen yet. Im leaning toward URs view now - in this scen the AI has lots of units and resources, and the only way to win is turtle up very carefully, and wait till youre really strong to come out. A tedious scenario indeed.
    Wait till the Protoss campaign in the original game, LotM. ::not sure which similie to put here::
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
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  16. #136
    DrSpike
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  17. #137
    Whoha
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    its something you have to get the hang of, but you can attack eariler in the campaigns then you think.

  18. #138
    fed1943
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    What's wrong with the hammer falls?
    No hurry,right and straight,at its time...the hammer falls.
    Nice game(I enjoy more the Protoss).
    Best regards,

  19. #139
    lord of the mark
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    ok, ive now done the first two Zerg scens, and have started the third.

    I dont seem to have gotten how to upgrade overlords (so they can carry units) . The tips, and walkthroughts, say it should be possiblea at an upgrade hatchery - IE a lair. In scen 2 i had a lair, and i dont recall seeing an upgrade overlords button in it. I even tried moving an overlord on top of it, and still nothing. Am i not looking closely enough? Is there another tech or building i need first?
    "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

  20. #140
    Cyclotron
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    Originally posted by lord of the mark
    ok, ive now done the first two Zerg scens, and have started the third.

    I dont seem to have gotten how to upgrade overlords (so they can carry units) . The tips, and walkthroughts, say it should be possiblea at an upgrade hatchery - IE a lair. In scen 2 i had a lair, and i dont recall seeing an upgrade overlords button in it. I even tried moving an overlord on top of it, and still nothing. Am i not looking closely enough? Is there another tech or building i need first?
    It should be accessible through the lair. Select the lair, and there should be a button to research whatever mutation it is that lets them carry stuff.

    It is possible that, in the scenario you are in, they have disabled overlord carrying, just like some of the more advanced units and buildings are disabled in the early levels of the campaigns.
    Lime roots and treachery!
    "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

  21. #141
    lord of the mark
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    Originally posted by Cyclotron


    It should be accessible through the lair. Select the lair, and there should be a button to research whatever mutation it is that lets them carry stuff.

    It is possible that, in the scenario you are in, they have disabled overlord carrying, just like some of the more advanced units and buildings are disabled in the early levels of the campaigns.
    yes, that was it. In the third scenario im able to upgrade the Overlords.

    Ive tried doing some offensive actions with large groups of zerglings and hyrdras. Interesting. The ability to burrow is kinda cool - i keep thinking it should be possible to do a really good ambush this way, but havent quite gotten the hang of it yet.

    The interface of course makes it a pain to use a group larger than 12. IIUC the way around this is to assign hot keys to groups. Another chore, IMO.

    Like Elok, I dont think the Zerg are really "my thing". But theyre certainly different from the standard RTS "race", at least from my limited experience.
    "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

  22. #142
    Urban Ranger
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    Zergs are very good attackers, coz you can have a whole bunch of them all mutate at once, instead of upgrading one by one.

    Though their defenses rot mostly.
    (\__/) 07/07/1937 - Never forget
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  23. #143
    Cyclotron
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    Originally posted by lord of the mark
    Ive tried doing some offensive actions with large groups of zerglings and hyrdras. Interesting. The ability to burrow is kinda cool - i keep thinking it should be possible to do a really good ambush this way, but havent quite gotten the hang of it yet.
    The best way to ambush with hydras is to find a valley where the enemy is going through - burrow the hydras on the cliff overlooking the path they're going to take, then ambush from above. Because attacks from lower to higher elevations only have a 70% chance of hitting, you'll have a good advantage over even a more powerful enemy.

    In a pinch, you can ambush from trees too - your enemy gets the same 70% hit chance against units obscured by trees. Of course, this means that you'll be vulnerable to melee units, something you don't have to worry about when you use a cliff.

    A good use for burrow is also to put 'ling "sentries" everywhere, like observers. If you are going to ambush with them, make sure it's an enemy they do well against, like marines, goliaths, or dragoons.
    Lime roots and treachery!
    "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

  24. #144
    lord of the mark
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    ive now done the next scen, where you get queens, and the chrysalis opens. Not bad.
    "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

  25. #145
    Urban Ranger
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    What is your "best" scenario?

    My best is one from the original game in the Human campaign. One of the earlier ones against the Zergs. I somehow managed to complete that with only 8 marines that originally supposed to be a suicidal attack.
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

  26. #146
    fed1943
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    Against the Overmind itself,I can nomore remember the name.
    Best regards,

  27. #147
    DrSpike
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    MP is the best scenario.

  28. #148
    lord of the mark
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    Originally posted by Urban Ranger
    What is your "best" scenario?

    My best is one from the original game in the Human campaign. One of the earlier ones against the Zergs. I somehow managed to complete that with only 8 marines that originally supposed to be a suicidal attack.
    I cant say that anyone stands out, though there have been several ive enjoyed. Pretty much all the Terran ones, cept for the last two, I guess.
    "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

  29. #149
    lord of the mark
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    Originally posted by DrSpike
    MP is the best scenario.
    this might be the game that i try MP, since its short (RTS and all) and seems to have pretty big and lively MP community, despite being an old game.

    OTOH Id have to get the Xpack, wouldnt I. Not that its hard to find, or expensive.

    Would people get really pissed if I dropped out in midgame cause the family came home and I needed to go talk to them?
    "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

  30. #150
    DrSpike
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    Well it's 1v1 mainly so no. And games are shortish.

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