Page 5 of 5 FirstFirst ... 2 3 4 5
Results 121 to 131 of 131

Thread: Wish List For ciV

  1. #121
    joncnunn
    Emperor joncnunn's Avatar
    Join Date
    20 Sep 2002
    Location
    Maryland Heights, MO
    Posts
    6,183
    Country
    This is joncnunn's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 18, 2013
    Local Time
    01:19
    I'm thinking what I'd like to see most in Civ IV is a port of several of the Civ III Conquests into Civ IV.
    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
    Templar Science Minister
    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:

  2. #122
    Supr49er
    King Supr49er's Avatar
    Join Date
    25 Jan 2006
    Location
    The Bear Flag Republic
    Posts
    1,640
    Country
    This is Supr49er's Country Flag
    Thanks
    1
    Thanked 3 Times in 3 Posts
    Local Date
    June 17, 2013
    Local Time
    23:19
    Bring back coastal forts/defense. Why should your cities just get pounded by a naval barrage?
    And indeed there will be time To wonder, "Do I dare?" and, "Do I dare?". t s eliot

  3. #123
    Slade Wilson
    Prince
    Join Date
    08 Jul 2007
    Posts
    303
    Country
    This is Slade Wilson's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 18, 2013
    Local Time
    01:19
    Wish List For ciV
    Fire everyone who works at firaxis, and get innovate new people who will actually incorporate SMAC\EU2 and finally go beyond them instead of making another civilization1 simulator.
    A ship at sea is its own world. To be the captain of a ship is to be the unquestioned ruler of that world and requires all of the leadership skills of a prince or minister.

    Men grow tired of sleep, love, singing and dancing, sooner than war

  4. #124
    Cyrus The Mike
    Warlord Cyrus The Mike's Avatar
    Join Date
    20 Aug 2006
    Location
    U.S.A
    Posts
    158
    Country
    This is Cyrus The Mike's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 18, 2013
    Local Time
    01:19
    I want Spearman and pikeman to have more strength.

  5. #125
    Daddy-O
    Emperor Daddy-O's Avatar
    Join Date
    13 Oct 2000
    Location
    USA
    Posts
    3,888
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 18, 2013
    Local Time
    01:19
    This thread continues to generate good suggestions. Keep it up.
    Banano Laŭrajta Registaro en Ekzilo - Bananoj gismorte!| Cows O' Plenty|Wish List For ciV | Ming on Spammers: ...And, how do you know that I'm not just spamming by answering him ;) |"This is all about peace; and in the quest for peace you have none." -my son wise beyond his years

  6. #126
    frenzyfol
    Warlord
    Join Date
    13 May 2004
    Posts
    234
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 18, 2013
    Local Time
    06:19
    Post satellite tech the ability to launch a spy satellite that gives updates of the map every X turns.

    Completion of Manhattan project give the builder 2 free nuclear bombs that are deliverable via a bomber.

    Removal of nuclear bombs cause global warming. Addition of use of nuclear bombs causes All nations to get +1 angry towards you.

    Option to say "wtf are you going to give me for going to war with person A" in trade negotiations... Not just yes/no
    Last edited by frenzyfol; November 1, 2007 at 23:17.

  7. #127
    Nugog
    Deity Nugog's Avatar
    Join Date
    06 Feb 2006
    Location
    Coffee Country
    Posts
    12,936
    Country
    This is Nugog's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 18, 2013
    Local Time
    16:19
    Giant Death Robots in the main game!

    Actually - most of the next war mod in the main game - plus have the game continue on the planet you go to.

    More directable trade - will not have a huge effect in SP - but in PBEM and Pitboss - could have huge effects embargoing a player or two.
    Last edited by Nugog; November 2, 2007 at 15:09.
    I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

  8. #128
    Adagio
    Deity Adagio's Avatar
    Join Date
    29 Jun 2001
    Posts
    11,245
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 18, 2013
    Local Time
    08:19
    Originally posted by frenzyfol
    Option to say "wtf are you going to give me for going to war with person A" in trade negotiations... Not just yes/no
    A little bit more advanced is what I have in mind:

    When an AI asks for me to join the war I want the following options:

    "Let's get the war startet"
    "I'm in if you agree to my demands"
    "Not right now" (The AI will not be able to ask again for 10 turns)
    "No way!" (The AI will not be able to ask you to join the war against that civ for 50 turns)

    If I pick the second option I go into a special version of the trade-table. Here you can ask for money (e.g. you give me 5 gold for each turn I'm at war with Russia). You should also be able to set a delay, e.g. "I'll join the war in 5 turns, I'll need some time to get my units ready"
    Being able to delay is what I'm missing the most as often I'm in a situation where I really want to be friends with the one who asks (and saying no will only hurt the relation), but I'm not ready for a war as all my units are located far away (meaning I might lose a city to the enemy if I agree right away)
    The enemy might be able to find out about this depending on how much he's spending on spying on either of us. They might see the message "Our spy in Washington has discovered Americas plans on attacking us in 3 turns" a few turns after agreeing on the attack

  9. #129
    Brizey
    Prince Brizey's Avatar
    Join Date
    29 Apr 2002
    Location
    The Republic of Texas
    Posts
    309
    Country
    This is Brizey's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 18, 2013
    Local Time
    01:19
    One thing I don't want: smoother transitions. What has always made the Civ franchise superior in my mind is that advancement is very non-linear. For example, i can't stand games where weapons advance over 20 small graduations. Realisitic maybe, but boring. I love how Axemen can crush warriors. If you smooth things out too much it begins to feel like you are playing a spreadsheet instead of a game. The key is to have the mathematics of the game be based on low integers. Attack of 5 vs. 2 instead of 2.21 vs. 2.17. Six food or four. In other words, the decisions you make have to be interesting and have some real understandable impact on the game, not some nearly random statistical effect.

    That is why I am in general against the proliferation of military units, buildings and wonders. The more there are, the less impact each has on the game, and the less interesting the choices become.
    Got my new computer!!!!

  10. #130
    frenzyfol
    Warlord
    Join Date
    13 May 2004
    Posts
    234
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 18, 2013
    Local Time
    06:19
    What you stated above was pretty much what I had in mind..

    Also, this quote of yours,

    Originally posted by Adagio
    "Our spy in Washington has discovered Americas plans on attacking us in 3 turns" a few turns after agreeing on the attack
    reminded me of another idea I had. If you spend enough espionage points on a civ then you should get heads up if they plan to go to war with you in X turns.

  11. #131
    Daddy-O
    Emperor Daddy-O's Avatar
    Join Date
    13 Oct 2000
    Location
    USA
    Posts
    3,888
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 18, 2013
    Local Time
    01:19
    So how much of this did we get?
    Banano Laŭrajta Registaro en Ekzilo - Bananoj gismorte!| Cows O' Plenty|Wish List For ciV | Ming on Spammers: ...And, how do you know that I'm not just spamming by answering him ;) |"This is all about peace; and in the quest for peace you have none." -my son wise beyond his years

Page 5 of 5 FirstFirst ... 2 3 4 5

Similar Threads

  1. Wish List
    By DataAeolus in forum AC-General/Help/Strategy-Archive
    Replies: 18
    Last Post: January 16, 2004, 22:38
  2. Civ IV: The List v.2.0
    By DarkCloud in forum Civ3-General-Archive
    Replies: 110
    Last Post: December 13, 2001, 23:12
  3. List of ideas...How about a list of improvements?
    By EyesOfNight in forum Civ3-General-Archive
    Replies: 2
    Last Post: November 8, 2001, 01:34
  4. List - Map
    By heardie in forum Dinosaurs-Archive
    Replies: 0
    Last Post: June 11, 2000, 05:44
  5. What's that EC3-list all about ??
    By BeeBee in forum Civ3-General-Archive
    Replies: 3
    Last Post: April 26, 2000, 16:16

Visitors found this page by searching for:

Nobody landed on this page from a search engine, yet!

Bookmarks

Posting Permissions