Having been away from my favorite game of all time for half a year or so, I decided to have a go at the single player skirmish. I picked the Morganites and set my six opponents to be randomly chosen. The world is of standard size with weak erosion and abundant native life. To tone down the strategic and tactical management a bit I settled for blind research.
Here is the story as I progress. Feel free to comment.
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2101: Planetfall is made near the southern pole. Rubin Industries has access to the sea, a Unity pod--and what looks to be a sizeable stretch of land to the north. Probably a secluded landing site, but not bad. Social Engineering has been set to 30% Economy, 10% Psych and 60% Labs. I hope for a quick research breakthrough--hopefully Centauri Ecology to make Formers available. I set research options to "build". After the usual confusion of choosing which direction to send the Scout Patrol and which direction to send the Colony Pod, I struggled to recall what I usually start out building: a Colony Pod, a Synthmetal Garrison or a Scout Patrol? I went with the Scout Patrol and was somewhat surprised that I had completely forgotten what to build first.
2104: A pop-up screen reports aliens falling from the sky! Oh well, this could mean a lot of things... will the Cult of Planet be here too? And is this an early warning of both of the alien factions settling on the surface?
2106: With the discovery of Centauri Ecology during 2105, Rubin Industries has just completed the first terraformer. The initial Scout Patrol had been changed to a Synthmetal Garrison, which was again replaced with a Former. I lost a few minerals doing that. Native life has been spottet southwest of Rubin Industries and an emergency Scout Patrol has been initiated. I have discovered 2 monoliths, a cloning device and an alien artifact near the Unity pods so far. Not bad! Learned that the Peacekeepers founded a base during 2104. Rubin Construction was founded quite far away from my headquarters--I hesitated a year and found a river. Rivers mean extra energy resources and I couldn't resist placing the base on the river--even though I did lose a few years of building and base income. To me, rivers are natural base sites.
2109: A Unity pod caused a Xenofungal bloom and scouting revealed more fungus. This could set back expansion. Both bases are living off of monoliths, freeing the formers to connect Rubin Indutries and Rubin Contruction with roads. Mobility adds to the flexibility of the Morganites in many ways. Roads are good.
2110: The first big victory for Morganic Forces! A huge fungal tower was exterminated by a brave Scout Patrol. The victory also increased the energy reserves by 60 energy credits. So far the main focus is on expansion and exploration. Producing formers work well while waiting for the bases to grow and rush build colony pods.
Here is the story as I progress. Feel free to comment.
---
2101: Planetfall is made near the southern pole. Rubin Industries has access to the sea, a Unity pod--and what looks to be a sizeable stretch of land to the north. Probably a secluded landing site, but not bad. Social Engineering has been set to 30% Economy, 10% Psych and 60% Labs. I hope for a quick research breakthrough--hopefully Centauri Ecology to make Formers available. I set research options to "build". After the usual confusion of choosing which direction to send the Scout Patrol and which direction to send the Colony Pod, I struggled to recall what I usually start out building: a Colony Pod, a Synthmetal Garrison or a Scout Patrol? I went with the Scout Patrol and was somewhat surprised that I had completely forgotten what to build first.
2104: A pop-up screen reports aliens falling from the sky! Oh well, this could mean a lot of things... will the Cult of Planet be here too? And is this an early warning of both of the alien factions settling on the surface?
2106: With the discovery of Centauri Ecology during 2105, Rubin Industries has just completed the first terraformer. The initial Scout Patrol had been changed to a Synthmetal Garrison, which was again replaced with a Former. I lost a few minerals doing that. Native life has been spottet southwest of Rubin Industries and an emergency Scout Patrol has been initiated. I have discovered 2 monoliths, a cloning device and an alien artifact near the Unity pods so far. Not bad! Learned that the Peacekeepers founded a base during 2104. Rubin Construction was founded quite far away from my headquarters--I hesitated a year and found a river. Rivers mean extra energy resources and I couldn't resist placing the base on the river--even though I did lose a few years of building and base income. To me, rivers are natural base sites.
2109: A Unity pod caused a Xenofungal bloom and scouting revealed more fungus. This could set back expansion. Both bases are living off of monoliths, freeing the formers to connect Rubin Indutries and Rubin Contruction with roads. Mobility adds to the flexibility of the Morganites in many ways. Roads are good.
2110: The first big victory for Morganic Forces! A huge fungal tower was exterminated by a brave Scout Patrol. The victory also increased the energy reserves by 60 energy credits. So far the main focus is on expansion and exploration. Producing formers work well while waiting for the bases to grow and rush build colony pods.
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