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Thread: PROJECT: Revision Reports

  1. #91
    Martin Gühmann
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    Well I decided to break the following into pieces, so it is easier to debug if I should have overlooked a problem. For the start a functional modification:

    Revision 447

    Positions of units on the world map are now updated as well if they are transported.
    Initialized some local variables.
    modified ctp2_code/gs/gameobj/ArmyData.cpp
    Civ2 military advisor: "No complaints, Sir!"

  2. #92
    Martin Gühmann
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    OK, let's continue with the bigger, but less functionary change part:


    Revision 448 (trunk)
    Initialized local variables:
    modified ctp2_code/ui/ldl/ldl_attr.cpp
    modified ctp2_code/ui/netshell/allinonewindow.cpp
    modified ctp2_code/ui/netshell/connectionselectwindow.cpp
    modified ctp2_code/ui/netshell/dialogboxwindow.cpp
    modified ctp2_code/ui/netshell/gameselectwindow.cpp
    modified ctp2_code/ui/netshell/lobbychangewindow.cpp
    modified ctp2_code/ui/netshell/lobbywindow.cpp
    modified ctp2_code/ui/netshell/netshell.cpp
    modified ctp2_code/ui/netshell/ns_chatbox.cpp
    modified ctp2_code/ui/netshell/ns_customlistbox.cpp
    modified ctp2_code/ui/netshell/ns_header.cpp
    modified ctp2_code/ui/netshell/ns_header.h
    modified ctp2_code/ui/netshell/ns_improvements.cpp
    modified ctp2_code/ui/netshell/ns_listbox.h
    modified ctp2_code/ui/netshell/ns_tribes.cpp
    modified ctp2_code/ui/netshell/ns_units.cpp
    modified ctp2_code/ui/netshell/ns_wonders.cpp
    modified ctp2_code/ui/netshell/passwordscreen.cpp
    modified ctp2_code/ui/netshell/playereditwindow.cpp
    modified ctp2_code/ui/netshell/playerselectwindow.cpp
    modified ctp2_code/ui/netshell/serverselectwindow.cpp

    Revision 449 (trunk)
    Initialized local variables:
    modified ctp2_code/ui/interface/agesscreen.cpp
    modified ctp2_code/ui/interface/armymanagerwindow.cpp
    modified ctp2_code/ui/interface/battle.cpp
    modified ctp2_code/ui/interface/battleevent.cpp
    modified ctp2_code/ui/interface/CityEspionage.cpp
    modified ctp2_code/ui/interface/citywindow.cpp
    modified ctp2_code/ui/interface/controlpanelwindow.cpp
    modified ctp2_code/ui/interface/creditsscreen.cpp
    modified ctp2_code/ui/interface/custommapscreen.cpp
    modified ctp2_code/ui/interface/DiplomacyDetails.cpp
    modified ctp2_code/ui/interface/diplomacywindow.cpp
    modified ctp2_code/ui/interface/dipwizard.cpp
    modified ctp2_code/ui/interface/EditQueue.cpp
    modified ctp2_code/ui/interface/gameplayoptions.cpp
    modified ctp2_code/ui/interface/graphicsresscreen.cpp
    modified ctp2_code/ui/interface/greatlibrary.cpp
    modified ctp2_code/ui/interface/greatlibrary.h
    modified ctp2_code/ui/interface/hotseatlist.cpp
    modified ctp2_code/ui/interface/infowin.cpp
    modified ctp2_code/ui/interface/intelligencewindow.cpp
    modified ctp2_code/ui/interface/IntroMovieWin.cpp
    modified ctp2_code/ui/interface/IntroMovieWindow.cpp
    modified ctp2_code/ui/interface/km_screen.cpp
    modified ctp2_code/ui/interface/loadsavemapscreen.cpp
    modified ctp2_code/ui/interface/loadsavemapwindow.cpp
    modified ctp2_code/ui/interface/loadsavescreen.cpp
    modified ctp2_code/ui/interface/loadsavewindow.cpp
    modified ctp2_code/ui/interface/musicscreen.cpp
    modified ctp2_code/ui/interface/musictrackscreen.cpp
    modified ctp2_code/ui/interface/optionsscreen.cpp
    modified ctp2_code/ui/interface/optionwarningscreen.cpp
    modified ctp2_code/ui/interface/ProfileEdit.cpp
    modified ctp2_code/ui/interface/rankingtab.cpp
    modified ctp2_code/ui/interface/scenarioeditor.cpp
    modified ctp2_code/ui/interface/sci_advancescreen.cpp
    modified ctp2_code/ui/interface/sciencewin.cpp
    modified ctp2_code/ui/interface/scorewarn.cpp
    modified ctp2_code/ui/interface/soundscreen.cpp
    modified ctp2_code/ui/interface/spnewgamediffscreen.cpp
    modified ctp2_code/ui/interface/spnewgamemapshapescreen.cpp
    modified ctp2_code/ui/interface/spnewgamemapsizescreen.cpp
    modified ctp2_code/ui/interface/spnewgameplayersscreen.cpp
    modified ctp2_code/ui/interface/spnewgamerandomcustomscreen.cpp
    modified ctp2_code/ui/interface/spnewgamerulesscreen.cpp
    modified ctp2_code/ui/interface/spnewgamescreen.cpp
    modified ctp2_code/ui/interface/spnewgametribescreen.cpp
    modified ctp2_code/ui/interface/spriteeditor.cpp
    modified ctp2_code/ui/interface/statswindow.cpp
    modified ctp2_code/ui/interface/tileimptracker.cpp
    modified ctp2_code/ui/interface/trademanager.cpp
    modified ctp2_code/ui/interface/tutorialwin.cpp
    modified ctp2_code/ui/interface/unitmanager.cpp
    modified ctp2_code/ui/interface/victorymoviewin.cpp
    modified ctp2_code/ui/interface/victorymoviewindow.cpp
    modified ctp2_code/ui/interface/victorywin.cpp
    modified ctp2_code/ui/interface/wondermoviewin.cpp
    modified ctp2_code/ui/interface/wondermoviewindow.cpp
    modified ctp2_code/ui/interface/workwin.cpp

    Revision 450 (trunk/ctp2_code/ui/)
    Initialized local variables:
    modified aui_common/aui_bitmapfont.cpp
    modified aui_common/aui_cursor.cpp
    modified aui_common/aui_dropdown.cpp
    modified aui_common/aui_header.cpp
    modified aui_common/aui_hypertextbase.cpp
    modified aui_common/aui_image.cpp
    modified aui_common/aui_listbox.cpp
    modified aui_common/aui_mouse.cpp
    modified aui_common/aui_movie.cpp
    modified aui_common/aui_region.cpp
    modified aui_common/aui_resource.h
    modified aui_common/aui_tab.cpp
    modified aui_common/aui_ui.cpp
    modified aui_common/aui_window.cpp
    modified aui_common/tech_memory.h
    modified aui_ctp2/battleorderbox.cpp
    modified aui_ctp2/buttonbank.cpp
    modified aui_ctp2/c3_button.cpp
    modified aui_ctp2/c3_dropdown.cpp
    modified aui_ctp2/c3_header.cpp
    modified aui_ctp2/c3_hypertextbox.cpp
    modified aui_ctp2/c3_popupwindow.cpp
    modified aui_ctp2/c3_ranger.cpp
    modified aui_ctp2/c3_slidometer.cpp
    modified aui_ctp2/c3_utilitydialogbox.cpp
    modified aui_ctp2/c3blitter.cpp
    modified aui_ctp2/c3dropdown.cpp
    modified aui_ctp2/c3fancywindow.cpp
    modified aui_ctp2/C3slider.cpp
    modified aui_ctp2/c3windows.cpp
    modified aui_ctp2/ctp2_hypertextbox.cpp
    modified aui_ctp2/linegraph.cpp
    modified aui_ctp2/radarmap.cpp
    modified aui_ctp2/thronecontrol.cpp
    modified aui_utils/primitives.cpp
    modified slic_debug/segmentlist.cpp
    modified slic_debug/sourcelist.cpp
    modified slic_debug/watchlist.cpp

    Revision 451 (trunk)
    Initialized local variables:
    modified ctp2_code/gs/database/PlayListDB.cpp
    modified ctp2_code/gs/database/profileDB.cpp
    modified ctp2_code/gs/gameobj/AgreementData.cpp
    modified ctp2_code/gs/gameobj/barbarians.cpp
    modified ctp2_code/gs/gameobj/bldque.cpp
    modified ctp2_code/gs/gameobj/FeatTracker.cpp
    modified ctp2_code/gs/gameobj/GoodyHuts.cpp
    modified ctp2_code/gs/gameobj/GoodyHuts.h
    modified ctp2_code/gs/gameobj/Player.cpp
    modified ctp2_code/gs/gameobj/UnitData.cpp
    modified ctp2_code/gs/gameobj/Wormhole.cpp
    modified ctp2_code/gs/slic/SlicFrame.cpp
    modified ctp2_code/gs/slic/slicif.cpp
    modified ctp2_code/gs/world/cellunitlist.cpp
    modified ctp2_code/gs/world/wldgen.cpp
    modified ctp2_code/gs/world/WrldCont.cpp
    modified ctp2_code/gs/world/WrldPoll.cpp
    modified ctp2_code/net/general/net_crc.cpp
    modified ctp2_code/net/general/net_endgame.cpp
    modified ctp2_code/net/general/net_terrain.cpp
    modified ctp2_code/net/general/net_vision.cpp
    modified ctp2_code/net/io/net_thread.cpp
    modified ctp2_code/sound/soundmanager.cpp

    Revision 452 (trunk)
    Initialized local variables, removed some unused code, outcommented some unused code, removed some unused local variables:
    modified ctp2_code/ai/CityManagement/governor.cpp
    modified ctp2_code/ai/ctpai.cpp
    modified ctp2_code/ai/diplomacy/diplomat.cpp
    modified ctp2_code/ai/diplomacy/foreigner.cpp
    modified ctp2_code/ai/diplomacy/nproposalevent.cpp
    modified ctp2_code/ai/diplomacy/proposalresponseevent.cpp
    modified ctp2_code/ai/mapanalysis/mapanalysis.cpp
    modified ctp2_code/ai/strategy/goals/ctpgoal.cpp
    modified ctp2_code/ctp/civ3_main.cpp
    modified ctp2_code/ctp/ctp2_utils/c3files.cpp
    modified ctp2_code/ctp/debugtools/debugcallstack.cpp
    modified ctp2_code/gfx/gfx_utils/ColorSet.cpp
    modified ctp2_code/gfx/gfx_utils/targautils.cpp
    modified ctp2_code/gfx/gfx_utils/tiffutils.cpp
    modified ctp2_code/gfx/layers/citylayer.cpp
    modified ctp2_code/gfx/spritesys/director.cpp
    modified ctp2_code/gfx/spritesys/directorevent.cpp
    modified ctp2_code/gfx/spritesys/EffectActor.cpp
    modified ctp2_code/gfx/spritesys/FacedSpriteWshadow.cpp
    modified ctp2_code/gfx/spritesys/goodactor.cpp
    modified ctp2_code/gfx/spritesys/spritefile.cpp
    modified ctp2_code/gfx/spritesys/SpriteHitTest.cpp
    modified ctp2_code/gfx/spritesys/SpriteLow555.cpp
    modified ctp2_code/gfx/spritesys/SpriteLow565.cpp
    modified ctp2_code/gfx/spritesys/spriteutils.cpp
    modified ctp2_code/gfx/spritesys/UnitActor.cpp
    modified ctp2_code/gfx/tilesys/tiledmap.cpp
    modified ctp2_code/gfx/tilesys/tiledraw.cpp
    modified ctp2_code/gfx/tilesys/tileset.cpp
    modified ctp2_code/gfx/tilesys/tileutils.cpp
    modified ctp2_code/robot/aibackdoor/bset.cpp
    modified ctp2_code/robot/aibackdoor/civarchive.cpp
    modified ctp2_code/robot/aibackdoor/civarchive.h
    Civ2 military advisor: "No complaints, Sir!"

  3. #93
    Fromafar
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    Revision 453 (trunk) Prevented destructor and zoom-out crashes

    Modified: ctp2_code\gfx\spritesys\FacedSprite.cpp
    Modified: ctp2_code\gfx\spritesys\FacedSprite.h
    Modified: ctp2_code\gfx\spritesys\FacedSpriteWshadow.cpp
    Modified: ctp2_code\gfx\spritesys\FacedSpriteWshadow.h
    Modified: ctp2_code\gfx\spritesys\Sprite.cpp
    Modified: ctp2_code\gfx\spritesys\Sprite.h
    Modified: ctp2_code\gfx\spritesys\SpriteFile.h
    Modified: ctp2_code\gfx\spritesys\spritefile.cpp
    Modified: ctp2_code\gfx\spritesys\spriteutils.cpp
    Modified: ctp2_code\gfx\spritesys\spriteutils.h

  4. #94
    Martin Gühmann
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    Revision 454 (trunk)

    Topics in alphabetical order now show the right topic:
    modified ctp2_code/ui/interface/greatlibrary.cpp
    modified ctp2_code/ui/interface/greatlibrary.h
    modified ctp2_code/ui/interface/greatlibrarywindow.cpp
    modified ctp2_code/ui/interface/greatlibrarywindow.h

    Fixed memory leaks:
    modified ctp2_code/ctp/civapp.cpp
    modified ctp2_code/ui/aui_common/aui_ldl.cpp
    modified ctp2_code/ui/aui_common/aui_ldl.h
    modified ctp2_code/ui/interface/infowindow.cpp
    modified ctp2_code/ui/interface/infowindow.h

    Cleaned files since I edited them anyway, no fnctional change:
    modified ctp2_code/gs/gameobj/CityData.cpp
    modified ctp2_code/gs/slic/SlicSegment.cpp
    modified ctp2_code/ui/aui_common/aui_imagebase.cpp
    modified ctp2_code/ui/aui_common/aui_region.cpp

    Fixed hypelinks (typos):
    modified ctp2_data/english/gamedata/Great_Library.txt
    modified ctp2_data/german/gamedata/Great_Library.txt
    Last edited by Martin Gühmann; September 15, 2005 at 17:44.
    Civ2 military advisor: "No complaints, Sir!"

  5. #95
    ctplinuxfan
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    Revision 455
    Changed paths:
    M /branches/linux
    M /branches/linux/ctp2_code/libs/anet
    M /branches/linux/ctp2_code/libs/anet/GNUmakefile.am
    M /branches/linux/ctp2_code/libs/anet/Makefile
    A /branches/linux/ctp2_code/libs/anet/configure.in
    M /branches/linux/ctp2_code/libs/anet/demo
    A /branches/linux/ctp2_code/libs/anet/demo/GNUmakefile.am
    M /branches/linux/ctp2_code/libs/anet/demo/gtest
    A /branches/linux/ctp2_code/libs/anet/demo/gtest/GNUmakefile.am
    M /branches/linux/ctp2_code/libs/anet/h
    A /branches/linux/ctp2_code/libs/anet/macros
    A /branches/linux/ctp2_code/libs/anet/macros/anet_internal.m4
    M /branches/linux/ctp2_code/libs/anet/src/3rdparty
    M /branches/linux/ctp2_code/libs/anet/src/3rdparty/GNUmakefile.am
    D /branches/linux/ctp2_code/libs/anet/src/3rdparty/d3des
    D /branches/linux/ctp2_code/libs/anet/src/3rdparty/md5
    M /branches/linux/ctp2_code/libs/anet/src/linux
    A /branches/linux/ctp2_code/libs/anet/src/linux/GNUmakefile.am
    M /branches/linux/ctp2_code/libs/anet/src/linux/dp
    A /branches/linux/ctp2_code/libs/anet/src/linux/dp/GNUmakefile.am
    M /branches/linux/ctp2_code/libs/anet/src/test
    A /branches/linux/ctp2_code/libs/anet/src/test/GNUmakefile.am

    r2783@linux2: holger | 2005-09-15 22:57:30 +0200
    - introduced autoconf for dp2 lib (client part of anet library)
    - removed duped files (3rdparty stuff recreated by archive content)
    -> next step: build of client lib for ctp2 possible in vdir environment
    -> For debugging:
    separate ctp2 builds (e.g. CFLAGS=-g3 CXXFLAGS=$CFLAGS ../srcdir/configure
    possible of same source directory with internal anet


    Revision 456
    Changed paths:
    M /branches/linux
    M /branches/linux/Makefile
    M /branches/linux/autogen.sh
    M /branches/linux/configure.in
    M /branches/linux/ctp2_code/Makefile.am
    M /branches/linux/ctp2_code/ai/mapanalysis/mapanalysis.h
    M /branches/linux/ctp2_code/libs/Makefile.am
    M /branches/linux/ctp2_code/os/autoconf/config
    M /branches/linux/ctp2_code/os/nowin32/nowin32.cpp
    M /branches/linux/ctp2_code/os/nowin32/windows.h
    M /branches/linux/ctp2_code/robot/aibackdoor/priorityqueue.h

    r2784@linux2: holger | 2005-09-15 23:04:34 +0200
    - activated dp2 library changes in ctp2 makefiles
    - added missing include for _DEBUG build
    - fixed contained type for Uint32Vector to uint32

  6. #96
    Martin Gühmann
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    Revision 457 (trunk)

    Added an alternative leak report, I thought a fresh view might be hwlpfull:
    modified ctp2_code/ctp/debugtools/debugcallstack.cpp
    modified ctp2_code/ctp/debugtools/debugcallstack.h
    modified ctp2_code/ctp/debugtools/debugmemory.cpp

    Fixed memory leaks:
    modified ctp2_code/gfx/spritesys/goodspritegroup.cpp
    modified ctp2_code/gfx/spritesys/GoodSpriteGroup.h
    modified ctp2_code/gfx/spritesys/SpriteGroup.cpp
    modified ctp2_code/gfx/spritesys/SpriteGroup.h
    modified ctp2_code/gfx/spritesys/SpriteGroupList.cpp
    modified ctp2_code/gfx/spritesys/UnitSpriteGroup.cpp

    Some cosmetical changes (comments and some code cleanup)
    modified ctp2_code/gfx/spritesys/Sprite.cpp
    modified ctp2_code/gs/gameobj/CityData.cpp
    modified ctp2_code/ui/interface/intelligencewindow.cpp
    Civ2 military advisor: "No complaints, Sir!"

  7. #97
    Martin Gühmann
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    Revision 458 (trunk)

    Added slic database array access:
    modified ctp2_code/gs/slic/slic.y
    modified ctp2_code/gs/slic/sliccmd.y
    modified ctp2_code/gs/slic/SlicDBConduit.h
    modified ctp2_code/gs/slic/SlicFrame.cpp
    modified ctp2_code/gs/slic/slicif.cpp
    modified ctp2_code/gs/slic/slicif.h

    Custum structs can now include other structs from the same record class, fix for DifficuiltyDB implementation:
    modified ctp2_code/gs/dbgen/MemberClass.cpp

    Added int and float array accessors.
    Fixed float arrays at that occasion. (DifficuiltyDB)
    modified ctp2_code/gs/dbgen/RecordDescription.cpp

    Added slic risk database access:
    modified ctp2_code/gs/slic/SlicEngine.cpp

    Added comments (no functional change)
    modified ctp2_code/ai/diplomacy/agreementmatrix.cpp
    Civ2 military advisor: "No complaints, Sir!"

  8. #98
    Fromafar
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    Revision 459 (trunk) Prevented memory leak report at the end of the program.

    Modified: ctp2_code\ctp\civapp.cpp
    Modified: ctp2_code\ui\aui_ctp2\c3ui.cpp
    Modified: ctp2_code\ui\aui_ctp2\c3ui.h
    Modified: ctp2_code\ui\interface\loadsavemapscreen.cpp
    Modified: ctp2_code\ui\interface\loadsavemapwindow.h

    Revision 460 (trunk) Anet changes to enable hosting on XP.

    Modified: ctp2_code\libs\anet\src\dp\dp2.c
    Modified: ctp2_code\libs\anet\src\tca\tserv.c
    Modified: ctp2_code\libs\anet\src\win\dp\enumapp.c
    Modified: ctp2_code\libs\anet\src\win\winets\wstcp.c

  9. #99
    Fromafar
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    Revision 462 + 463 (trunk)

    Repaired the "Script:slc:1290:Array index 0 out of bounds" and following "Array lookup City[0]" messages by adding the city data to the "too near to settle"-report.

    Modified: ctp2_code\gs\gameobj\UnitData.cpp

    Revision 462 had the wrong file (CityData.cpp) committed. Repaired with revision 463.

  10. #100
    J Bytheway
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    A couple of revisions to the linux branch:

    First some changes to the anet sources. I put these in their own revision because I'm not sure if I should really be messing around with them, but the compiler warnings were bugging me, so I got rid of them.

    Revision 461
    Changed paths:
    M /branches/linux/ctp2_code/libs/anet/demo/gtest/gtest.c
    M /branches/linux/ctp2_code/libs/anet/demo/utils/avgstat.c
    M /branches/linux/ctp2_code/libs/anet/demo/utils/logpkt.c
    M /branches/linux/ctp2_code/libs/anet/h/dpio.h
    M /branches/linux/ctp2_code/libs/anet/src/aeh/aeh.c
    M /branches/linux/ctp2_code/libs/anet/src/aeh/aehlog.c
    M /branches/linux/ctp2_code/libs/anet/src/aeh/aehmap.c
    M /branches/linux/ctp2_code/libs/anet/src/dp/dictset.c
    M /branches/linux/ctp2_code/libs/anet/src/dp/dp2.c
    M /branches/linux/ctp2_code/libs/anet/src/dp/dpexcept.c
    M /branches/linux/ctp2_code/libs/anet/src/dp/dpio.c
    M /branches/linux/ctp2_code/libs/anet/src/dp/dpprivy.h
    M /branches/linux/ctp2_code/libs/anet/src/dp/dpscore.c
    M /branches/linux/ctp2_code/libs/anet/src/dp/dptab.c
    M /branches/linux/ctp2_code/libs/anet/src/dp/enumsrv2.c
    M /branches/linux/ctp2_code/libs/anet/src/dp/launchparams.c
    M /branches/linux/ctp2_code/libs/anet/src/linux/uudp/uudps.c
    M /branches/linux/ctp2_code/libs/anet/src/score/scorerep.c
    M /branches/linux/ctp2_code/libs/anet/src/score/scorerep.h
    M /branches/linux/ctp2_code/libs/anet/src/tca/crypttab.c
    M /branches/linux/ctp2_code/libs/anet/src/tca/tca.c
    M /branches/linux/ctp2_code/libs/anet/src/tca/tca.h
    M /branches/linux/ctp2_code/libs/anet/src/tca/tcapw.h

    - Added '#include ' to two files to avoid warnings about incompatible
    implicit redefinitions of memset and memcpy
    - Changed many '%d' formats to '%ld'
    - Cast arguments for '%x' to unsigned types
    - Cast arguments for '%s' to char*
    - Made explicit an implicit type
    - Changed the signedness of some variables
    - Added signing/unsigning casts
    - Added braces to avoid 'Empty body' warnings on if statements
    - Commented out some ineffective code

    Revision 464
    Changed paths:
    M /branches/linux
    A /branches/linux/BUGS
    M /branches/linux/autogen.sh
    M /branches/linux/ctp2_code/Makefile.am
    M /branches/linux/ctp2_code/ai/mapanalysis/mapanalysis.cpp
    M /branches/linux/ctp2_code/ai/mapanalysis/mapgrid.h
    M /branches/linux/ctp2_code/ai/mapanalysis/settlemap.cpp
    M /branches/linux/ctp2_code/ctp/ctp2_utils/tracklen.cpp
    M /branches/linux/ctp2_code/ctp/fingerprint/shroud.c
    M /branches/linux/ctp2_code/gs/Makefile.am
    M /branches/linux/ctp2_code/gs/newdb/Makefile.am
    M /branches/linux/ctp2_code/gs/slic/Makefile.am
    M /branches/linux/ctp2_code/gs/slic/slicif.cpp
    M /branches/linux/ctp2_code/gs/world/wldgen.cpp
    M /branches/linux/ctp2_code/libs/Makefile.am
    M /branches/linux/ctp2_code/os/linux/civctp2.kdevelop
    M /branches/linux/ctp2_code/robot/pathing/Astar.h
    M /branches/linux/ctp2_code/ui/aui_common/aui_bitmapfont.cpp
    M /branches/linux/ctp2_code/ui/aui_common/aui_blitter.cpp
    M /branches/linux/ctp2_code/ui/aui_common/aui_textfield.cpp
    M /branches/linux/ctp2_code/ui/aui_common/aui_window.cpp
    M /branches/linux/ctp2_code/ui/aui_common/tech_memory.h
    M /branches/linux/ctp2_code/ui/aui_common/tech_wllist.h
    M /branches/linux/ctp2_code/ui/aui_ctp2/thronecontrol.cpp
    M /branches/linux/ctp2_code/ui/interface/creditsscreen.cpp
    M /branches/linux/ctp2_code/ui/netshell/allinonewindow.cpp
    M /branches/linux/ctp2_code/ui/netshell/netfunc.cpp
    M /branches/linux/ctp2_code/ui/netshell/ns_customlistbox.cpp

    - Added BUGS file with listing of all the bugs I can find at present
    - Added missing include
    - Added casts to remove compiler warnings
    - Replaced static variable MapGrid<_Ty>::s_scratch with a local variable in the
    only method which used it, and removed the corresponding code which existed to
    force the instantiation of that field in the cases _Ty=int,double
    - Added the name 'IfStackDescriptor' to an anonymous struct type
    - Rewrote credits.txt parsing code to handle dos line endings
    - Added parentheses around assignments used as truth values
    - Clarified some ambiguous statements involving increments
    - Clarified some colour arguments in calls to SDL_FillRect
    - Arranged for the aui_Surfaces used to actually be aui_SDLSurfaces, and thus
    not cause segfaults all the time
    - Added some 'template<>' entries where necessary to get the code to compile
    with gcc 4.0
    - Allowed for texture.dat to be in current directory if not found in the
    directory of the executable (on linux only)
    - Reinstated some of the helper libraries

  11. #101
    Martin Gühmann
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    Post

    Revision 465 (trunk)
    Fixed serialization database method generation, so that you don't get "Database out of synch" if just the string database is out of synch:
    modified ctp2_code/gs/dbgen/Datum.cpp
    modified ctp2_code/gs/dbgen/RecordDescription.cpp
    Civ2 military advisor: "No complaints, Sir!"

  12. #102
    J Bytheway
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    Local Time
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    Revision 466
    Changed paths:
    M /trunk/ctp2_code/gs/dbgen/ctpdb.cpp

    Improved dbgen error message

  13. #103
    J Bytheway
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    Local Date
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    Local Time
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    Revision 467
    Changed paths:
    M /branches/linux/BUGS
    M /branches/linux/ctp2_code/Makefile.am
    M /branches/linux/ctp2_code/gfx/tilesys/tileset.cpp
    M /branches/linux/ctp2_code/gs/newdb/Makefile.am
    M /branches/linux/ctp2_code/os/linux/civctp2.kdevelop
    M /branches/linux/ctp2_code/ui/aui_common/aui_resource.h
    M /branches/linux/ctp2_code/ui/aui_common/aui_textfield.cpp
    M /branches/linux/ctp2_code/ui/aui_ctp2/ctp2_Static.cpp
    M /branches/linux/ctp2_code/ui/interface/UnitControlPanel.cpp

    - Updated BUGS list to reflect fixes and new discoveries
    - Improved error messages in tileset.cpp
    - Fixed mistake in tileset.cpp which prevented loading of tile file
    - Added more dependencies for a couple of .stamp files in the Makefile.am
    files
    - Fixed mis-cast in UnitControlPanel.cpp
    - Changed whitespace in aui_resource.h, ctp2_Static.cpp (no functional change)
    - Ensured NULL m_Font in aui_TextField constructors
    - Added a shameless hack to get text to display in text boxes
    - Corrected 'delete m_Font' in aui_TextField destructor (m_Font is not
    allocated by aui_TextField constructor)

  14. #104
    Martin Gühmann
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    Post

    Revision 468

    Fixed memory leaks:
    modified ctp2_code/ctp/civapp.cpp
    modified ctp2_code/gfx/spritesys/director.cpp
    modified ctp2_code/gfx/spritesys/UnitActor.cpp
    modified ctp2_code/gs/gameobj/ArmyData.h
    modified ctp2_code/ui/aui_ctp2/c3_utilitydialogbox.cpp
    modified ctp2_code/ui/interface/sci_advancescreen.cpp
    Civ2 military advisor: "No complaints, Sir!"

  15. #105
    Ekmek
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    Local Date
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    Local Time
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    revision: 469

    Add NeedsCityGood and NeedsCityGoodAll to wonders, buildings, and units. See here for discussion
    Modified: F:\SVN-Code\trunk\ctp2_code\gs\gameobj\CityData.cpp

    Added for future use flags for Civilization special traits
    Modified: F:\SVN-Code\trunk\ctp2_code\gs\newdb\Civilisation.cdb
    Added additional FutureUse flags
    Modified: F:\SVN-Code\trunk\ctp2_code\gs\newdb\advance.cdb
    Modified: F:\SVN-Code\trunk\ctp2_code\gs\newdb\terrain.cdb

    added NeedsCityGood, NeedsCityGoodAll, and NeedsCityGoodAny (FU) flags
    Modified: F:\SVN-Code\trunk\ctp2_code\gs\newdb\building.cdb
    Modified: F:\SVN-Code\trunk\ctp2_code\gs\newdb\unit.cdb
    Modified: F:\SVN-Code\trunk\ctp2_code\gs\newdb\wonder.cdb
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  16. #106
    J Bytheway
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    Local Date
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    Revision 470
    Changed paths:
    M /branches/linux/BUGS
    A /branches/linux/configure.ac (from /branches/linux/configure.in:461)
    D /branches/linux/configure.in
    M /branches/linux/ctp2_code/Makefile.am
    M /branches/linux/ctp2_code/ctp/civ3_main.cpp
    M /branches/linux/ctp2_code/gfx/Makefile.am
    M /branches/linux/ctp2_code/gfx/spritesys/FacedSprite.cpp
    M /branches/linux/ctp2_code/gfx/spritesys/Makefile.am
    M /branches/linux/ctp2_code/gfx/spritesys/spriteutils.cpp
    M /branches/linux/ctp2_code/gfx/tilesys/Makefile.am
    M /branches/linux/ctp2_code/gs/Makefile.am
    M /branches/linux/ctp2_code/gs/events
    A /branches/linux/ctp2_code/gs/events/Makefile.am
    M /branches/linux/ctp2_code/gs/fileio
    M /branches/linux/ctp2_code/gs/fileio/GameFile.cpp
    A /branches/linux/ctp2_code/gs/fileio/Makefile.am
    M /branches/linux/ctp2_code/gs/newdb/Makefile.am
    M /branches/linux/ctp2_code/gs/outcom
    A /branches/linux/ctp2_code/gs/outcom/Makefile.am
    M /branches/linux/ctp2_code/gs/utility
    A /branches/linux/ctp2_code/gs/utility/Makefile.am
    M /branches/linux/ctp2_code/gs/world
    A /branches/linux/ctp2_code/gs/world/Makefile.am
    M /branches/linux/ctp2_code/libs/anet/demo/gtest/gtest.c
    M /branches/linux/ctp2_code/libs/anet/h/dpio.h
    M /branches/linux/ctp2_code/libs/anet/src/dp/dp2.c
    M /branches/linux/ctp2_code/libs/anet/src/dp/dpio.c
    M /branches/linux/ctp2_code/libs/anet/src/dp/enumsrv2.c
    M /branches/linux/ctp2_code/os/linux/civctp2.kdevelop
    M /branches/linux/ctp2_code/ui/interface/controlpanelwindow.cpp
    M /branches/linux/ctp2_code/ui/interface/sci_advancescreen.cpp

    - Moved configure.in to configure.ac
    - Updated BUGS
    - Changed some 0s to NULLs when being assigned to pointers for clarity
    - Corrected some errors in FacedSprite.cpp
    - Removed some superfluous casts
    - Added delete commands to free allocated memory in spriteutils.cpp
    - Arranged for more helper libraries, and switched one away from libtool
    management
    - Added support for parsing the command line in Linux
    - Added some variable initializations in anet
    - Reverted some earlier changes to anet
    - Corrected some errors in GameFile.cpp
    - Reverted erroneous changes to casts in sci_advancescreen.cpp and
    controlpanelwindow.

  17. #107
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    Revision 471 (trunk) AI strategy cleanups

    Merged some Linux branch modifications

    Modified: ctp2_code\ai\ctpai.cpp
    Modified: ctp2_code\ai\ctpaidebug.cpp
    Modified: ctp2_code\ai\profileai.h
    Modified: ctp2_code\ai\strategy\agents\agent.cpp
    Modified: ctp2_code\ai\strategy\agents\agent.h
    Modified: ctp2_code\ai\strategy\agents\ctpagent.cpp
    Modified: ctp2_code\ai\strategy\agents\ctpagent.h
    Modified: ctp2_code\ai\strategy\goals\ctpgoal.h
    Modified: ctp2_code\ai\strategy\scheduler\scheduler_types.h
    Modified: ctp2_code\ai\strategy\squads\Squad.cpp

    Minor code cleanups

    Modified: ctp2_code\ai\ctpai.h
    Modified: ctp2_code\ai\diplomacy\diplomat.cpp
    Modified: ctp2_code\ai\mapanalysis\mapanalysis.cpp
    Modified: ctp2_code\ai\mapanalysis\mapanalysis.h
    Modified: ctp2_code\ai\strategy\goals\Goal.cpp
    Modified: ctp2_code\ai\strategy\goals\Goal.h
    Modified: ctp2_code\ai\strategy\goals\ctpgoal.cpp
    Modified: ctp2_code\ai\strategy\scheduler\scheduler.cpp
    Modified: ctp2_code\ai\strategy\squads\squad_Strength.cpp
    Modified: ctp2_code\ai\strategy\squads\squad_Strength.h

    Crash prevention attempts

    Modified: ctp2_code\ai\strategy\scheduler\Plan.cpp

    Note: the crash prevention attempts are based on code inspection only. I am not sure whether these are really solving any problem, because I have never been able to reproduce the reported crashes myself.

  18. #108
    Martin Gühmann
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    Post

    Revision 472 (trunk)

    Debug tools are now initialized as the first thing in the game within a global static object, and are cleanedup at least. This has the advantage that the leak reporter doesn't report any leaks, just because some static objects on the stack call there destructors after the leak report has been written.
    modified ctp2_code/ctp/c3.cpp
    modified ctp2_code/ctp/c3.h
    modified ctp2_code/ctp/civ3_main.cpp

    Fixed memory leaks.
    modified ctp2_code/ctp/civapp.cpp
    Civ2 military advisor: "No complaints, Sir!"

  19. #109
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    Revision 473 (trunk)

    Redesigned ColorSet to prevent a crash during start-up.

    Modified: ctp2_code\ctp\civ3_main.cpp
    Modified: ctp2_code\ctp\civapp.cpp
    Modified: ctp2_code\gfx\gfx_utils\ColorSet.cpp
    Modified: ctp2_code\gfx\gfx_utils\colorset.h

    Corrected turn box computation for ship paths through cities.

    Modified: ctp2_code\gfx\tilesys\TileHighlight.cpp

  20. #110
    Martin Gühmann
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    Post

    Revision 474 (trunk)

    Added to Civilisation and CityStyle databases happiness increasement flags:
    modified ctp2_code/gs/gameobj/CityData.cpp
    modified ctp2_code/gs/gameobj/citydata.h
    modified ctp2_code/gs/gameobj/Happy.cpp
    modified ctp2_code/gs/gameobj/Player.cpp
    modified ctp2_code/gs/gameobj/player.h
    modified ctp2_code/gs/newdb/citystyle.cdb
    modified ctp2_code/gs/newdb/Civilisation.cdb
    Civ2 military advisor: "No complaints, Sir!"

  21. #111
    Fromafar
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    Revision 475 (trunk)

    1.1 patch savegame compatibility fix:
    Modified: ctp2_code\gfx\gfx_utils\colorset.h

    This one should have been in revision 473: sorry for that.
    Modified: ctp2_code\ui\aui_common\aui_keyboard.h

  22. #112
    Martin Gühmann
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    Post

    Revision 476 (trunk)

    Message boxes are now non-modal, left click on a message in the message list, the message is opened if it is not open, otherwise it is closed, right click removes the message from list, if it is open it is closed in addition. Left clicking on another message opens that and closes the first message. Alert boxes are left as they are modal.
    modified ctp2_code/gs/gameobj/MessageData.h
    modified ctp2_code/ui/interface/messageactions.cpp
    modified ctp2_code/ui/interface/messagewindow.cpp

    Added option to select a city first instead of an active army.
    Added DebugSlic and GoodAnim to the advanced options.
    modified ctp2_code/gs/database/profileDB.cpp
    modified ctp2_code/gs/database/profileDB.h

    Used option to select a city first instead of an active army. Unfortunately this doesn't quite work. But for now this should be enough.
    modified ctp2_code/ui/aui_ctp2/SelItem.cpp
    modified ctp2_code/ui/aui_ctp2/SelItemClick.cpp

    Made the autoDebug object more conform to the standart, maybe I move its struct to seperate header and source files:
    modified ctp2_code/ctp/c3.cpp
    modified ctp2_code/ctp/c3.h

    Added new strings for the new options, added the French strings from Tamerlin.
    modified ctp2_data/english/gamedata/ldl_str.txt
    modified ctp2_data/french/gamedata/ldl_str.txt
    modified ctp2_data/french/gamedata/tips_str.txt
    modified ctp2_data/german/gamedata/ldl_str.txt
    modified ctp2_data/italian/gamedata/ldl_str.txt
    modified ctp2_data/japanese/gamedata/ldl_str.txt
    modified ctp2_data/spanish/gamedata/ldl_str.txt
    Civ2 military advisor: "No complaints, Sir!"

  23. #113
    Martin Gühmann
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    Post

    Revision 477 (trunk)

    Fixed player color above player 16 and allow loading of the original color set again. Now there are only two valid number of colors for a ColorsXX.txt 58 and 74 - original and source code version respectively. For the 58 color version the missing player colors are copied from the terrain colors so that the result is like in the original game:
    modified ctp2_code/gfx/gfx_utils/ColorSet.cpp
    modified ctp2_code/gfx/gfx_utils/colorset.h
    A color set based on Nordicus' color set for CTP1 for 32 civs:
    added ctp2_data/default/gamedata/Colors04.txt
    The original color set:
    added ctp2_data/default/gamedata/Colors05.txt
    Civ2 military advisor: "No complaints, Sir!"

  24. #114
    J Bytheway
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    Local Date
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    Here's the new version of the playtest readme, and also some changes I made to the user manual ages ago and forgot about.

    Revision 478 (trunk)
    Changed paths:
    M /trunk/ctp2_code/gs/newdb
    M /trunk/doc/user/manual/Makefile
    A /trunk/doc/user/manual/include/app_advances.tex
    A /trunk/doc/user/manual/include/app_cityimprovements.tex
    A /trunk/doc/user/manual/include/app_civilizations.tex
    A /trunk/doc/user/manual/include/app_glossary.tex
    A /trunk/doc/user/manual/include/app_governments.tex
    A /trunk/doc/user/manual/include/app_terraintypes.tex
    A /trunk/doc/user/manual/include/app_tileimprovements.tex
    A /trunk/doc/user/manual/include/app_tradegoods.tex
    A /trunk/doc/user/manual/include/app_units.tex
    A /trunk/doc/user/manual/include/app_wonders.tex
    D /trunk/doc/user/manual/include/appendicies.tex
    M /trunk/doc/user/manual/include/gettingstarted.tex
    M /trunk/doc/user/manual/include/introduction.tex
    M /trunk/doc/user/manual/include/units.tex
    M /trunk/doc/user/manual/user_manual.tex
    M /trunk/doc/user/playtest/Apolyton_README.txt
    M /trunk/doc/user/playtest/Makefile

    - Updated svn:ignore property on gs/newdb to reflect Martin's changes
    - Included new playtest readme
    - On the user manual:
    - Split the appendicies into seperate files
    - Wrote a few paragraphs of introduction
    - Tweaked some of the typography
    - Added a few more details to the already written portions
    - Added a glossary
    - Tweaked the headers and footers
    - Changed \include commands to \input commands to avoid all the superfluous
    \clearpages
    - Put the index into the table of contents
    - Changed the Makefile to use nonstopmode and not choke on errors while
    cleaning

  25. #115
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    Revision 479 (trunk)

    Display very slow or non-growth as ---

    Modified: ctp2_code\gfx\tilesys\tiledraw.cpp

    Decreased MSVC dependency, cleaned up.

    Modified: ctp2_code\gfx\tilesys\resourcemap.cpp
    Modified: ctp2_code\gfx\tilesys\resourcemap.h
    Modified: ctp2_code\gfx\tilesys\tiledmap.cpp
    Modified: ctp2_code\gfx\tilesys\tileset.cpp
    Modified: ctp2_code\gfx\tilesys\tileset.h
    Modified: ctp2_code\gfx\tilesys\tileutils.cpp
    Modified: ctp2_code\gfx\tilesys\workmap.cpp
    Modified: ctp2_code\gfx\tilesys\workmap.h

  26. #116
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    Revision 480 (trunk) Improved CtP2 disk detection

    Modified: ctp2_code\ctp\ctp2_utils\c3files.cpp
    Modified: ctp2_code\ctp\ctp2_utils\c3files.h

    Cleanups/linux branch

    Modified: ctp2_code\ctp\ctp2_utils\AvlTree.h
    Modified: ctp2_code\ctp\ctp2_utils\appstrings.cpp
    Modified: ctp2_code\ctp\ctp2_utils\c3cmdline.cpp
    Modified: ctp2_code\ctp\ctp2_utils\c3cmdline.h
    Modified: ctp2_code\ctp\ctp2_utils\c3debug.cpp
    Modified: ctp2_code\ctp\ctp2_utils\c3debug.h
    Modified: ctp2_code\ctp\ctp2_utils\c3debugstl.h
    Modified: ctp2_code\ctp\ctp2_utils\c3errors.cpp
    Modified: ctp2_code\ctp\ctp2_utils\tracklen.cpp

  27. #117
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    Revision 481 (trunk) Filenames as const char * and other linux branch changes.

    Modified: ctp2_code\gfx\gfx_utils\pixelutils.cpp
    Modified: ctp2_code\gfx\gfx_utils\pixelutils.h
    Modified: ctp2_code\gfx\gfx_utils\rimutils.h
    Modified: ctp2_code\gfx\gfx_utils\targautils.cpp
    Modified: ctp2_code\gfx\gfx_utils\targautils.h
    Modified: ctp2_code\gfx\gfx_utils\tiffutils.cpp
    Modified: ctp2_code\gfx\gfx_utils\tiffutils.h
    Modified: ctp2_code\gfx\gfx_utils\videoutils.h
    Modified: ctp2_code\gs\fileio\CivPaths.cpp
    Modified: ctp2_code\gs\fileio\CivPaths.h
    Modified: ctp2_code\gs\fileio\GameFile.cpp
    Modified: ctp2_code\gs\fileio\Token.cpp
    Modified: ctp2_code\gs\fileio\Token.h
    Modified: ctp2_code\gs\fileio\civscenarios.cpp

    This should repair the "cannot convert from 'const char *' to 'char *'" compile errors.

  28. #118
    Fromafar
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    Local Date
    May 26, 2013
    Local Time
    07:04
    Revision 482+483+484 (trunk)

    Decreased MSVC dependency, filenames as const char *, and other linux branch changes.

    ctp2_code\ui\aui_common+aui_ctp2+aui_sdl+aui_utils

  29. #119
    Ekmek
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    Local Date
    May 25, 2013
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    21:04
    Revision 485


    - Not completely implemented but attempted to Display Army Names on Screen
    trunk\ctp2_code\ctp\ctp2_utils\c3cmdline.cpp
    trunk\ctp2_code\ctp\ctp2_utils\c3cmdline.h
    trunk\ctp2_code\gfx\gfx_utils\gfx_options.cpp
    trunk\ctp2_code\gfx\gfx_utils\gfx_options.h
    trunk\ctp2_code\gs\dbgen\dbgen.dsp
    trunk\ctp2_code\ui\interface\chatbox.cpp


    - not implemented HiddenNationality. But Immobile and CantGroup dontwork
    trunk\ctp2_code\gs\gameobj\ArmyData.cpp

    - NeedsCityGood and NeedsCityGoodAll added to CanBuildUnit, CanBuildBuilding, and CanBuild Wonder
    - Implemented EnablesGood for buildings, wonders and tile improvements now they give goods to a city
    - To ProcessFood,ProcessProduction,ProcessGold, ProcessScience added a check that if a city has or is buying a good than you can get a bonus.

    EfficiencyOrCrime flag affects all four.
    - HasEitherGood and HasNeededGood added to check if a city has a good
    trunk\ctp2_code\gs\gameobj\CityData.cpp
    trunk\ctp2_code\gs\gameobj\citydata.h


    - NeedsCityGoodAnyCity added to CanBuildUnit
    trunk\ctp2_code\gs\gameobj\Player.cpp


    trunk\ctp2_code\gs\gameobj\Unit.cpp
    trunk\ctp2_code\gs\gameobj\Unit.h
    trunk\ctp2_code\gs\gameobj\UnitData.cpp
    trunk\ctp2_code\gs\gameobj\UnitData.h



    Added FoodPercent, CommercePercent,ProductionPercent,science Percent and EfficiencyOrCrime
    trunk\ctp2_code\gs\newdb\terrain.cdb

    Added EnablesGood
    trunk\ctp2_code\gs\newdb\terrimprove.cdb

    NeedsCityGood, NeedsCityGoodAll, NeedsCityGoodCapitol, add NeedsCityGoodAnyCity
    trunk\ctp2_code\gs\newdb\unit.cdb
    trunk\ctp2_code\gs\newdb\wonder.cdb


    NeedsCityGood, NeedsCityGoodAll, NeedsCityGoodCapitol, NeedsCityGoodAnyCity, and EnablesGood added
    trunk\ctp2_code\gs\newdb\building.cdb

    Updated Credits to adding me!
    trunk\ctp2_data\default\uidata\credits.txt
    Last edited by Ekmek; November 5, 2005 at 20:53.
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  30. #120
    Ekmek
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    Revision 486

    Added my updates to the readme
    \trunk\doc\user\playtest\Apolyton_Readme

    Added a zip of the database cdbs so anyone that downloads the playtest and would like to see the possible flags they can look there
    \trunk\doc\user\playtest\database flags.zip
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

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