Map Making is the easy one- it was originally this way but changed for Conquests to make the explorer more useful. Humans use different starategies than AIs and I think will often find uses for the explorer regardless.
MPPs and Embargoes are a tougher call. Their utility is less obvious than maps and the move strains the limits of sensible realism (an aesthetic I consider integral to the game).
Another area of options I think would be worth considering changing is espionage. Planting a spy and studying the opponent's battle plans would provide an additional strategic option, perhaps forestalling the Knight/Cavalry buildup and inevitible conquest. I don't find it hard to imagine such tactics being used in ancient times, so moving these to writing (philosophy?) wouldn't trouble me in that aspect...



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