As mentioned in the 'Next AU Course' thread on 11/8:
And with further thoughts/corrections:Originally posted by Theseus
Hey, I have a new idea:
How 'bout we do our OWN Conquest? The AU Ancient Europe Scenario?
I've posted in a couple of places (including the dreaded OT forum ) that I have started on a lengthy reading of ancient historical fiction, starting with Crete and working my way forward up through the Mongols.
Here is the OT link:
I also posted in the Creation forum and contacted LouLong at CFC to see if anyone had created such a map or scenario... unfortunately, nothing dead on for my purposes.
The C3C civs I would think to be involved:
The Germanic Tribes
Vikings (maybe, if we wanted to extend a bit forward)
The key, I think, would be a really great RW map centered on the Med.
We could, of course, as in RL, introduce some of the diplo aspects that have been discussed... or define our own form of special 'Conquest' win.
Edit: It also occurs to me that this could potentially be played in both SP and MP concurrently, depending on the goals of each.
Edit: I am sure we could also enlist the guys in Creation or at CFC to help us design a map to start with.
So, given that I had at least piqued Sir Ralph's interest, I went ahead (without screwing up, I hope ) and started on this project... see the next post.Originally posted by Theseus
* Give Babylon (sorry, forgot them at first) and Egypt some kind of early edge (two Settlers?) but ding them somehow to represent the relatively early decline of their eras.
* Change Byzantines (sorry, forgot them too) to Crete/Minoa
* Give Carthage War Elephants at 3.2.1, a little earlier than Chivalry... Construction? Or maybe change Ancient Cavs to WEs, and give Carthage the only ivory?
* Really isolate the Celts, Germans, and Mongols, but give them the opportunity to build empires that can be significant players at the right times.
As to SP versus MP, I would suggest doing a fully loaded SP version with as many civs as make sense historically, and than create a subset version for MP.
And yes, there should be specific theme(s)... that's what I was referring to by adding diplo aspects, but we could focus on other things as well. Heck, we could even have a specific theme or objective per civ!!