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Thread: 2144: Pre-planning discussion and build/movement orders

  1. #31
    KrysiasKrusader
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    Originally posted by Googlie
    When a probe meets a probe defender on the second movem,ent point, and is successful at killing it, does it then get the array of covert ops choices that same move, or does it sit outside the base for a whole turn?
    It will sit there for a turn. Possibly (and most likely if I were Morgan) get killed before the turn getting back to us.

    You need at least 1/3 movement point left to perform a probe action..
    This is what it means to be a Spartan. It's not the killing or the suffering that matters. It's the purity of focus, without fear of death or pain.

  2. #32
    Maniac
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    Of course if we're somewhat lucky we could land our elite probe, let it attack the defence attorney, and if our probe suffers little damage, move it back on the transport with its third move. But then again there will be a transport right next to a Morganite base, so they'll know who has them infiltrated anyway. And even if they don't see the transport (because it hides in the fungus for example), there aren't that many factions to their immediate right that could launch a probe attack on them...
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  3. #33
    Googlie
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    This is true. (and by that time we might be pacted anyway - not we still need infiltration on everyone, even pactmates, 'cos we lose that infiltration (or at least "freeze" it) when we break pact (frozen in the sense that we kaap the old turns and can always refer to the last pre pact-break-up turn)

  4. #34
    Googlie
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    Almost ready to go:

    Diplomatic Moves
    • Pre-accepted trade with Morgan - Ethical Calculus and Gene Splicing
    • Restored Treaty (pre-acceptd) for the Angels
    • nothing on the table with the Gaians

    (I've been editing the longish turn-orders thread in the previous page as we've gone along, rather than issuing a new post every time I moved a unit)

    I'll do the maps and the screenies presently
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    Last edited by Googlie; October 27, 2004 at 19:33.

  5. #35
    Googlie
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    I was hoping for more feedback on the terraforming orders, particularly the one at Minas Tirith (forest for a 1-3-1 or a road/farm/mine for 2-4-0, or just a mine for a 0-5-0)

    And with Ecol Eng, are boreholes (1 per base inititally) now our priority (re the SC-SC2-GH triangle, where we have tc-2 and tc-3 building a forest and a farm respectively)

    Also, with the two tc's by OA (roads completed on their respective rocky tiles. Original plan was for them to team up and plop mines on both tiles over a 4 turn period. Still the plan? or do we redeploy them next turn for borehole workn somewhere? (not an issue this turn as they just completed the roads - well, maybe an issue as they could start immediately on mines, and would need to move somewhere to borehole)

    Vladivostok will have 2 formers working its mineral special (I'm assuming a mine, but should it be a borehole too?)

  6. #36
    Maniac
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    Originally posted by Googlie
    I was hoping for more feedback on the terraforming orders, particularly the one at Minas Tirith (forest for a 1-3-1 or a road/farm/mine for 2-4-0, or just a mine for a 0-5-0)
    Ah sorry I forgot about that.
    Personally I'd opt for a forest. We'll get 1-4-1 production for only 4 former turns, while we'd have to spend 12 former turns (farm + mine) to get a mere 2-4-0: that's 8 former turns extra just to get an extra nut instead of an extra energy.
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  7. #37
    Googlie
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    Changed to Forest as sugegsted

    Put pre-accepted Treaty back on the Angels diplo window

    Left EC and GS as pending trades with Morgan

    Hit "Turn Complete", saved, zipped, and sent on to the Gaians

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