What is/isn't controlled in the tech model as far as I see it for 'social techs' is those that giving them 'more advanced forms' might lead to biasing like religion. Art is a prime example of this.
However social techs, incluing religion for a few stuff requires input from tech model. FE animation can't be learned at the beginning of the game, nor can be be learned ever if you never know how to producing the illusion of motion pictures. But animation isn't 'better' than its predisesor 'drawing' or 'painting' just like 'monotheism' isn't better than 'polytheism.' Its just a differnt form of expression and medium.
Some things are also linked equally with both models, equally being a relative term. Laws and Administration are good examples. These beome more complex and more effiecent as the levels progress. But, laws and the way things are administered vary from place to place. In some places it may be acceptable for an aristicrat to kill a peasant for stealing, but the peasant has little recourse for the same situation reversed. In other areas the punishment might not be so hard and the peasant might have more recourse. Also cetain idea, or ideologies as they are refered to, require certain levels of understanding to even be considered. After that their definition is usually crude and changes over time and becomes more complex.
Anyway since ideologies would be more appopriate over here can you copy your post from tech model here rodrigo? Also that list will haveto be expanded as it doesn't incorperate many of the modern types of government or sometimes, lack of it (such as rule by crimelords), etc.



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) While new things to add on to the models are valuable, spotting potential flaws in the foundations of the models we are going with is even more important IMO. The project has been 'inbred' with just six or seven real contributors to the discussion for quite a few months, so 'fresh eyes' looks at what we are doing are really good to have.
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