It's been a while since we've had one of these.
It's thread to list those game cliches you love to hate.
Here's mine:
Exploding barrels. I mentioned these in the last cliche thread; but damn it, they really do suck. Seems like every action game, and even a good portion of strategy games have exploding things (90% of the time barrels) oh so conveniently placed so as to help the player. It really helps to destroy immersion when the enemies have 'barricaded' themselves behind bright-red containers of highly flammable fuel.
Air vents. When was the last time you played an FPS without air vents? Obviously with convieniently weakened grills connecting two key rooms. And some indestructable grills within the air vents to give the appearance of an actual extensive air vent system. I'm sure we all felt a thrill the first time we went into an air vent - but the thrill becomes somewhat less when you realise that "air vent = corridor without enemies that enemies can't get into."
Sewers. Every game has to have sewers. Seriously. Try to think of an action game that doesn't have sewers. It's quite difficult, isn't it? In the real world, sewers are undergound pipe systems that take effluent out of our homes and places of business. You certainly wouldn't want to hang about in them due to the overwhelming stench, pitch blackness and claustrophobic lack of space.
In the game world it's the exact opposite. Sewers are gigantic cathedral-like vaults - often more impressive than the city above. Within the sewers there are often secret labs, religious cults, military bases, gigantic waterfalls, lost cities, alien outposts, portals to the underworld; you name it, it's there. Hell, the sewer is often the best place to meet people. And of course, only the very choicest items can be found there.
In real life, you'd be stupid to go into a sewer. In games, you'd be stupid not to. They might as well put a big sign saying 'COOL STUFF DOWN HERE' next to the manhole or whatever.
Anyone else got any cliches which they'd like to share?
It's thread to list those game cliches you love to hate.
Here's mine:
Exploding barrels. I mentioned these in the last cliche thread; but damn it, they really do suck. Seems like every action game, and even a good portion of strategy games have exploding things (90% of the time barrels) oh so conveniently placed so as to help the player. It really helps to destroy immersion when the enemies have 'barricaded' themselves behind bright-red containers of highly flammable fuel.
Air vents. When was the last time you played an FPS without air vents? Obviously with convieniently weakened grills connecting two key rooms. And some indestructable grills within the air vents to give the appearance of an actual extensive air vent system. I'm sure we all felt a thrill the first time we went into an air vent - but the thrill becomes somewhat less when you realise that "air vent = corridor without enemies that enemies can't get into."
Sewers. Every game has to have sewers. Seriously. Try to think of an action game that doesn't have sewers. It's quite difficult, isn't it? In the real world, sewers are undergound pipe systems that take effluent out of our homes and places of business. You certainly wouldn't want to hang about in them due to the overwhelming stench, pitch blackness and claustrophobic lack of space.
In the game world it's the exact opposite. Sewers are gigantic cathedral-like vaults - often more impressive than the city above. Within the sewers there are often secret labs, religious cults, military bases, gigantic waterfalls, lost cities, alien outposts, portals to the underworld; you name it, it's there. Hell, the sewer is often the best place to meet people. And of course, only the very choicest items can be found there.
In real life, you'd be stupid to go into a sewer. In games, you'd be stupid not to. They might as well put a big sign saying 'COOL STUFF DOWN HERE' next to the manhole or whatever.
Anyone else got any cliches which they'd like to share?
Comment