a) in PtW it was done with invisible units (similar to assassins, spies, etc.), implying that they did not interact with regular military forces. Perhaps this could be changed from a unit-based to an interface-based play concept - just as trade was unit-based before Civ3.Originally posted by Kuciwalker
How does that a) have to do with units and b) be in the purview of a ruler? The game doesn't have that high resolution.
But I am here suggesting that they should remain units, albeit, revised/rethought unit types. Perhaps with an independent layer, a la the space and undersea layers.
b) this is valid, except that we already have a system where an individual (an immortal individual at that!) is responsible for the placement and construction of almost every single public facility in the given civilization. Marketplaces were often not "placed" by rulers but simply developed of their own demand. And in modern, liberalized societies, there's almost no action taken by any ruling individual that results in the building of, say, stock exchanges.
I think this is getting too complex. I just wanna be a merchant mogul again. Is that too much to ask?