Announcement

Collapse
No announcement yet.

Aircraft and Bombing Runs

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Aircraft and Bombing Runs

    I have never used bombing runs with aircraft.

    Do they work the same way as ships using long range fire?

    How do you do it?

    Is it effective?


    Mead

  • #2
    Bombing, I believe, simply destroy improvements, however you can't choose which ones, and it doesn't always work, just like artillery. You can do it under actions with the right-click menu. And unless you have a grav-ship, the aircraft can loose health or even run out of fuel if you don't go back to base. Some one better should maybe explain this...

    Comment


    • #3
      Basically right. With a noodle, bomb before you run out of moves on the first turn away from base. Bombing ends that unit's moves. With a chopper, it ends the moves too, grounding the chopper right there.

      -S
      Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game

      Comment


      • #4
        50% chance to kill a random improvement IIRC.

        Comment


        • #5
          Isn't there an 'Automate Bombing Runs' option in the menu? What on earth would that do? I'd hardly want my aircraft randomly flying into enemy territory trying to take out a solar collector or two... (as an aside, what does 'Automate Air Defence' do? It seems that my interceptors intercept regardless of whether it is on or not...)

          Comment


          • #6
            Automate Air Defense is really just a fancy way of saying automate unit. I'm pretty sure about this one, but I never automate at all so I wouldn't know much about that. I do know however, that if automated, air units can attack enemies that you don't see on your map, since they "know" the entire map, even if you don't. Another reason not (or maybe TO) use automation...

            Comment


            • #7
              Automatic Air Defence (lets call it AAD) differs from plain scrambling thus:

              with scrambling, interceptors will intercept whenever a unit in the base radius is threatened with enemy action (and gave rise to the famous interceptor bug which still lingers)

              AAD lets the Computer select where to fly the interceptors to provide air cover - so you'll sometimes find them zipping off to who-knows-where only to see that you moved a probe foil there and it was in range of an enemy unit - or it went to cover a noodle that you had on a bombing run, where the computer knew that an enemy interceptor was in a base within range to attack the noodle. Quite neat, really, to have CAP done automatically

              (but, of course, with your interceptors sent scurrying hither and yon, they're not at home when the enemy comes calling to pound the units that are in your base square)

              Comment


              • #8
                What if your automated air defence protects your coastal landing zone?

                Comment


                • #9
                  I tried that automated air defense. I don't think it works

                  I'm back to manual. It sucks though. I usually lose a few weak units to enemy bombers. But I theh take the bombers out.

                  Comment


                  • #10
                    Try puting your interceptors on "L" or "Shift-L" (i forget) and they should pick off incoming bombers automagically without doing all the stupid "Auto Air Defense" non-sense.
                    "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
                    "Without music, life would be a mistake." -- Friedrich Nietzsche
                    "If fascism came to America it would be on a program of Americanism." -- Huey Long
                    "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

                    Comment


                    • #11
                      I thought there was another command. I couldn't remember. Let me try L- or shift-L

                      Comment


                      • #12
                        These are they:

                        UNIT ACTION COMMANDS
                        Construct Base (Colony Pod) . . . . . . . . .B
                        Join Base (Colony Pod) . . . . . . . . . . . . .B
                        Obliterate Base (Any Unit in Base) . . . . .B
                        Long Range Fire . . . . . . . . . . . . . . . . . .F
                        Airdrop . . . . . . . . . . . . . . . . . . . . . . . .I
                        Activate Special Ability . . . . . . . . . . . . .I
                        Psi Gate . . . . . . . . . . . . . . . . . . . .shift + I
                        Convoy Resources . . . . . . . . . . . . . . . . .O
                        Destroy Enhancements . . . . . . . . . . . . .D
                        Disband Unit . . . . . . . . . . . . . . . . .shift + D
                        Automate Unit . . . . . . . . . . . . . . .shift + A
                        Explore Automatically . . . . . . . . . . . . . ./
                        Patrol . . . . . . . . . . . . . . . . . . . . . . . . . .P
                        Designate Bombing Run . . . . . . . . . . . .B
                        Automate Air Defense . . . . . . . .ctl + shift + B
                        Go to Base... . . . . . . . . . . . . . . . . . . . .G
                        Group go to... . . . . . . . . . . . . . . . . . . .J
                        Assemble Group . . . . . . . . . . . . . . .shift + J
                        Go to Home Base . . . . . . . . . . . . .shift + G
                        Set Home Base . . . . . . . . . . . . . . . .ctl + H
                        Activate (Move Now) . . . . . . . . . . . . . . .A
                        Wait (Move Later) . . . . . . . . . . . . . . . . .W
                        Unload Transport . . . . . . . . . . . . . .shift + U
                        Upgrade Unit . . . . . . . . . . . . . . . . .ctl + U
                        Turn Over Unit Control . . . . . . .ctl + shift + U
                        Designate Defender . . . . . . . . . . . . .ctl + D
                        Sentry/Board Transport . . . . . . . . . . . . .L
                        Place Unit “On Alert” . . . . . . . . . . .shift + L
                        Hold 10 Turns . . . . . . . . . . . . . . . .shift + H
                        Hold This Position . . . . . . . . . . . . . . . .H
                        Skip Turn . . . . . . . . . . . . . . . . . .z

                        Comment


                        • #13
                          I wish D had a popup. I keep hitting that one accidently

                          Comment


                          • #14
                            And while the manual is silent as to "Automate Air defense" it does say, for "Place un it on Alert" the following:

                            extracted from the SMAC Manual

                            PLACE UNIT “ON ALERT” (shift +L)

                            Orders a unit to hold in the current square until an enemy unit comes within its movement range, then attack automatically. Air interceptor units automatically attack air units, bomber units attack land and sea units, and naval units attack naval units and transports. Land units attack adjacent land units.

                            Comment


                            • #15
                              If you hit D for a land unit on multiple enhancements, you'll get a popup asking you which one to destroy.
                              "Cutlery confused Stalin"
                              -BBC news

                              Comment

                              Working...
                              X