It's looking better and better, ras.![]()
Yes, we need to ensure we all RP under same rules
No, let me post what I want it only a game
Yes, but maybe some more fine tuning first

http://www.leopardsjafl.com/militarycalc.htm
In an attempt to get some idea of what people ar ethinking i post this poll.
Is the military calculator i made acceptable to all to be used as our official reckoning of military numbers ,
I beleive this will help prevent God-Modding and such like.
With no official way of calcualting military numbers, nations can simply state, :"my 4 million infantry run over your pathetic 200,000 troops"
please vote and state reasons why you voted,...

It's looking better and better, ras.![]()
If Tehben spits eggs at you, jump on them and throw them back. ~ Belgium Doesn't Exist! ~ Eventis: Catastrophic database failure free since March 19, 2012 Eventis AD&D 6th Age Campaign: Chapter 1: Into the Widlerness, Chapter 2: Brotherhood of the Wolf ~ New! Star Trek: Eventis

I think it's good, but not all of the 2nd and 3rd industry choices seem to affect the numbers... though this could be on purpose...
Military Forces of the Holy Nation of Iguana Fire
8,389,738
a little on the large size, methinks...![]()
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
You should have crime level reduce the numbers.
Personally, I think this game would be so much more awesome if it were run by moderaters and had a set of rules.

hmm... you do know that it's run here:
http://www.nationstates.net
don't you.
(apologies if you already know all about the game, but I haven't seen you around before)
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

youmust have a large population then DC..Originally posted by DarkCloud
I think it's good, but not all of the 2nd and 3rd industry choices seem to affect the numbers... though this could be on purpose...
Military Forces of the Holy Nation of Iguana Fire
8,389,738
a little on the large size, methinks...![]()
and some industrys have smalelr impacts than others.
most of the clacs are just the differnce of .1 or .2

actually that not such a bad idea.. sort of a military policing thing maybeOriginally posted by alms66
You should have crime level reduce the numbers.
Personally, I think this game would be so much more awesome if it were run by moderaters and had a set of rules.

Well, my population is currently 2.816 billion... although it's growing fast
(My industries- 1.) Gambling 2.) Book Publishing 3.) Automobiles)
No Space Program (no gvt run, anyways)
---
any chance that in a later version, you can dole out %'s of tanks v. airplanes v. infantry or would that just be useless/needless extra work?
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

no that is my plan.. i just collecting some real life data to implement it ....

to reiterate heres my plan..
1. Have a breakdown of tanks numbers etc.
2. Have ability for users to select their priorities. Naval , airforce etc.
3. Get the information automtically from NS XML feed.
4. continue to play with the calcs and my "FACTOR" which is basically a number tha tproduces real life numbers

Well, that sounds good to me.![]()
Everything changes, but nothing is truly lost.
Ummm... yeah.Originally posted by DarkCloud
hmm... you do know that it's run here:
http://www.nationstates.net
don't you.
(apologies if you already know all about the game, but I haven't seen you around before)
Karaistan is mine.All mine!
![]()
What I meant was more like a role-playing game. With Game Masters and an actual set of rules for economy, military, trade and stuff like that.
PS. I'm working on posting something... It's not ready yet.![]()

well poly is setting up some rules go see the rulke thread.. then with stuff like this claculator we can monitor situatiuosn better

But by all means post yours too, alms. I for one would be interested to see.![]()
Everything changes, but nothing is truly lost.

alms66: I like the idea of electing/appointing a GM for roleplay threads... especially the more contentious ones.
ras: I think the numbers are still too inflated, especially for larger nations. You seem to be going in the right direction, though.
If Tehben spits eggs at you, jump on them and throw them back. ~ Belgium Doesn't Exist! ~ Eventis: Catastrophic database failure free since March 19, 2012 Eventis AD&D 6th Age Campaign: Chapter 1: Into the Widlerness, Chapter 2: Brotherhood of the Wolf ~ New! Star Trek: Eventis

My personal take on the large figures generated is that they would apply for a very 'average' force... that is, with no special advantages or disadvantages in training equipment, or anything like that. A nation that used a lower number than that generated could then justify having better-than-average training/equipment/whatever, while nations that felt they had too few troops could have more, while taking a hit to any or all of these variables.
Maybe instead of it being people, it could be money? Which you then spend on items of equipment, upgrades, or just your average militia man?

Ooh, that would be good.
I was gonna suggest it includes reserves, paramilitary police, state-run terrorist organizations etc., but that's even better.![]()
Everything changes, but nothing is truly lost.

I don't think calling it actual 'money' is a very good idea... too much would then depend on nit-picking over equipment prices, the cost of training, and so on. If we're going to go down that route, it would be best just to use it (as I suggested) as a general indication of your military's resources, which can then be allocated to specific areas.

I think the need for the calculator is definatly there. As Rasputin said it will stop the "My Army is bigger than your Army" debate.
I don't think the figure are too inflated. I did a bit of playing around today with some other NS countries figures and stats and it's fair to say you may have 3bil population, but if your main concern is Book Publishing then you military would be relitivly small.
On the other hand if you have Defence, Arms manufacturing and Automotive as priorities then your mil would be naturaly bigger per capita.
As for larger armyies being less technologicaly advanced, that's where IT should come into. Say if you had an Army of 8-12 mil and no IT then fair enough. But if you had IT as a priority then you should have the latest equipment.

what alot of people here are forgetting is that they are compaing these numbers gernerated to those of real life , but forgetting that no nation in the world has 3 bill population..
the calculator works its just that we have huge populations. the numberes generated are small comparitivly to the popualtions.
by placing in usa details i get close to their numbers. so they are fully equipped and ready without having to discount their numbers.
i agree with general tact here, if a nation wishes to reduce their numbers that their choose , these are just maximum numbers.
and dont forget that the numbers include the total military which is all support too. for a modern well equipped army that can amount to 50 % of the total , so a calculated figure of 4,000,000 for isntance is actually onyl 2,000,000 of front line troops.

lots of good work Rasputin
good luck with your Master Plan!
--
alms-sorry about that then. I guess I misunderstood you.
and appointing a GM for certain roleplaying threads is a good idea.
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

Ras: how about my idea of it not being actual number of soldiers, by points with which everyone would build his own army?

Hmmm... points sounds good- then people can micromanage their army into tanks/espionague/etc.
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
Yes. So one could say "I am spending x number of points on the war is bananaland"

much of a muchness really... would be nice to have some sort of idea what your standing army is at any time so others can decide if you big or smal lenough to attackOriginally posted by Kalius
Yes. So one could say "I am spending x number of points on the war is bananaland"
most nations in the real world today know each others numbers
if you dont spend the points till you goto war then it leave sit open to god modding again .. you know this war i suddenyl got all aircraft, next war i got tanks . etc etc..
look as i see it at present we have notihng to go by, this is better than nothing... so lets implement it and change it as we go...

of course, that's the best plan of alllook as i see it at present we have notihng to go by, this is better than nothing... so lets implement it and change it as we go...![]()
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

What kinds of numbers are you getting when you try to input some RL nations? I think that would go a long way to easing some of my concerns about any military calculator.
If Tehben spits eggs at you, jump on them and throw them back. ~ Belgium Doesn't Exist! ~ Eventis: Catastrophic database failure free since March 19, 2012 Eventis AD&D 6th Age Campaign: Chapter 1: Into the Widlerness, Chapter 2: Brotherhood of the Wolf ~ New! Star Trek: Eventis

Does anybody ever choose to reduce their numbers?Originally posted by Rasputin
i agree with general tact here, if a nation wishes to reduce their numbers that their choose , these are just maximum numbers.
Everything changes, but nothing is truly lost.

The last Labor government here did a pretty good job of reducing the defence force.
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