From what I understood, there'll be a wild card - AI Peacekeepers so I figured that it'd be prudent to have a faction that can at least defend the pacthood. And for me, the best defense is offenseOriginally posted by Chaunk
But is this not a pure builder race, no army and no probing, just diplomacy? Thats how I understood in anyway.
In which case, I would urge you to go for the believers, since +2 support is very useful whereas -2 economy is cripling for the cult.
I'll send out some PM's re: a CMN shortly.