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Thread: Espionage--worthless?

  1. #61
    Drachen
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    Originally posted by Puma
    I wish there was more info on the factors affecting espionage missions.
    Could it be that communist spies have a higher success rate than spies in other government types? Could it also be that espionage missions become less likely to succeeed if the target civ also has its own intelligency agency?
    If you look in the editor you will see that communist spies are veteran and IIRC all other spies are regular. This leads to communist spies having a higher mission success rate. Other than that I’m just not sure how much work has been done in this area as my thread searches have led to few results.
    The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

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    Originally posted by PGM


    What do you mean? They can only investigate the capital, and that's only at the brief moment they're planted, right? Or is there another way of using the Ambassadors that I'm not aware of?

    I am confused about this as well. 'asleep' suggested this was a problem because all cities had not been revealed yet. Well, I am able to see all cities of the espionage target and I still have this problem.


    I am playing 1.12. I am only allowed to plant the spy in the enemy capital. This makes the 'propaganda' spy option useless because you can only apply propaganda to the city where your spy is planted. However, you cannot make the capital revolt. This has to be a bug of some kind.


    Does 'Steal Plans' last for only one turn? If it does then I can't see where it would be more cost effective than investigating individual cities....

  3. #63
    Ecliptik
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    Originally posted by bfg9000



    I am confused about this as well. 'asleep' suggested this was a problem because all cities had not been revealed yet. Well, I am able to see all cities of the espionage target and I still have this problem.


    I am playing 1.12. I am only allowed to plant the spy in the enemy capital. This makes the 'propaganda' spy option useless because you can only apply propaganda to the city where your spy is planted. However, you cannot make the capital revolt. This has to be a bug of some kind.


    Does 'Steal Plans' last for only one turn? If it does then I can't see where it would be more cost effective than investigating individual cities....
    I am playing Civ 3 v 1.07 and i can only plant a spy in the capital of a civ but it can investigate any city i can see and initiate propaganda on any city i see.
    im not sure how long steal plans lasts but it is for more than one turn

  4. #64
    vmxa1
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    At least get the 1.29f patch it is free.

  5. #65
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    Re: Espionage--worthless?

    Originally posted by Guynemer
    Just out of curiosity--how much use have more experienced played made of the espionage system. It just seems too expensive and random to have any significant place in a viable strategy. Just planting a spy alone is a dicey situation.
    Espionage can WIN THE GAME!

    If a rival has nearly finished their spaceship and their capital is untouchable - a little sabotage production on the city making the spaceship part can gain you the time to finish your own spaceship.

    OK, it doesn't happen EVERY game - but espionage is a large part of my game.
    Some cry `Allah O Akbar` in the street. And some carry Allah in their heart.
    "The CIA does nothing, says nothing, allows nothing, unless its own interests are served. They are the biggest assembly of liars and theives this country ever put under one roof and they are an abomination" Deputy COS (Intel) US Army 1981-84

  6. #66
    vmxa1
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    I used to see it as essentialy worthless. I now have run into a few games that I was able to use stealing techs to stay alive.

    So it is situationally valuable.

  7. #67
    player1
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    Well, it is pretty much worthless in early game when buying techs is cheap.

    But in industrial and modern era when you play higher difficulties (and don't catch up in tech), it's cheaper to steal it safely then to buy it.

    That't probably because formula for caluclating cost is pretty weird. It doesn't depent from tech value, just from number of tech your opponent currently posses.

  8. #68
    Dominae
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    Remember that the Gold spent to steal a tech disappears completely from the game, while the Gold spend to buy a tech goes to another civ. Sometimes you want the other civs to receive and use your Gold, most of the times not. So this is definitely an advantage to Espionage.


    Dominae
    And her eyes have all the seeming of a demon's that is dreaming...

  9. #69
    vmxa1
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    That is a good point that is often over looked.

  10. #70
    vmxa1
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    forumla for research cost :

    Research Cost = [MM * [10*COST * (1 - N/[CL*1.75])]/(CF * 10)] - Research done so far

  11. #71
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    I only use it to see how many troops they have, to check out where there troops are and investigate their cities. The rest really have never worked that well for me.

    Originally posted by Alex
    I miss how you could frame other nations (er, factions) for your own espionage actions in SMAC...
    Yeah I loved doing that.

  12. #72
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    Steal Plans only works for a turn, but if that's the turn before you invade, it's invaluable. Also good for finding where any clusters of AI might be coming at -you-. Or where that lone freaking galley is hiding...
    But there's no sense crying over every mistake. You just keep on trying till you run out of cake.
    PolyCast | Girl playing Civ + extra added babble! | Yo voté en 2008!

  13. #73
    vmxa1
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    I used it to find out where the nukes were located to preemptively strike them.

  14. #74
    binyo66
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    Originally posted by vmxa1
    At least get the 1.29f patch it is free.
    sorry for Out of the thread. I still keep 1.07f which have some buggy that I enjoy a lot (especially if I play in standard map).

  15. #75
    vmxa1
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    cool

  16. #76
    Hermann the Lombard
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    (Showing just how much I've used espionage...)

    Can you steal a tech when at war with a civ? Nations certainly try in real life, and sometimes they succeed.
    "...your Caravel has killed a Spanish Man-o-War."

  17. #77
    binyo66
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    Yes you can. Sometimes, I stole the plants when I was at war (very usefull for naval war)

  18. #78
    vmxa1
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    You just can't planet spies or build embassies if at war with that civ.

  19. #79
    Mad Bomber
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    Originally posted by vmxa1
    forumla for research cost :

    Research Cost = [MM * [10*COST * (1 - N/[CL*1.75])]/(CF * 10)] - Research done so far

    eh?

    RC=(MM(((10(Cost)(((1-n) 1.75CL)/10 CF)))-research already done

    No wonder I can't understand a damn thing on this board, its all greek if an explanation is not given for the terms.

    What is MM?
    Cost (ok I got that one )
    n?
    CL (cost Level?)
    CF (cost factor?)
    * A true libertarian is an anarchist in denial.
    * If brute force isn't working you are not using enough.
    * The difference between Genius and stupidity is that Genius has a limit.
    * There are Lies, Damned Lies, and The Republican Party.

  20. #80
    vmxa1
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    It has been post a few times and I was just being lazy.


    MM = map modifier(tech rate on world sizes tab in the editor)
    Tiny 160
    Small 200
    Standard 240
    Large 320
    Huge 400

    CF = AI cost factor(as on the difficulty tab in the editor)
    For the purposes of the research cost formula, CF has a maximum value of 10.
    Chieftain 10
    Warlord 10
    Regent 10
    Monarch 9
    Emperor 8
    Deity 6

    COST = technology cost as on the civilization advances tab in the editor.

    N = number of civs on the diplomacy screen that have discovered the tech.

    CL = number of civs left in the game

  21. #81
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    stealing plans is probably all i use spys for , propoganda is too expensive and has never worked for me.
    GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

  22. #82
    Mad Bomber
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    Vmxa:

    Thanks for the explanation of terms.

    With all of these formulas on the boards I tend to get a bit confused (It's been a while since I went to Ohio State and math was not my major)
    * A true libertarian is an anarchist in denial.
    * If brute force isn't working you are not using enough.
    * The difference between Genius and stupidity is that Genius has a limit.
    * There are Lies, Damned Lies, and The Republican Party.

  23. #83
    vmxa1
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    Should have gone to U of M.

    Glad they we of interest.

  24. #84
    binyo66
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    I went to U of M long time ago, but still, my current brain doesnt want to calculate those formulas . Also, math was not my major either.

  25. #85
    Mad Bomber
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    Originally posted by binyo66
    I went to U of M long time ago, but still, my current brain doesnt want to calculate those formulas . Also, math was not my major either.
    I feel for ya.....Out of respect I won't post our version of 'Victors Valiant"

    GO BUCKS
    * A true libertarian is an anarchist in denial.
    * If brute force isn't working you are not using enough.
    * The difference between Genius and stupidity is that Genius has a limit.
    * There are Lies, Damned Lies, and The Republican Party.

  26. #86
    Solomwi
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    LOL, I still have "Victor's Valiant" stuck in my head from an Orlando piano bar on New Year's Eve of 2000. Seems like I remember an OSU guy built like a backup linebacker that was down there just to harass Wolverine fans.
    Solomwi is very wise. - Imran Siddiqui

  27. #87
    tomcat ha
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    somehow i never get MGL i get SGL very easily but never a MGL even when my elite spearman attacks in his own a babarian tribe which has like 9 units.
    F 14 tomcat fanatic

  28. #88
    LzPrst
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    i dont think you can get MGL by attacking barbs. you have to kill other civs. i think...
    Diplogamer formerly known as LzPrst

  29. #89
    vmxa1
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    Yes you cannot get a MGL from barbs.

  30. #90
    tomcat ha
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    ahhh thanks for the info
    F 14 tomcat fanatic

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