Results 1 to 19 of 19

Thread: Wish List

  1. #1
    Barinthus
    King Barinthus's Avatar
    Join Date
    05 Jan 2004
    Location
    A Magical Moment...
    Posts
    2,273
    Country
    This is Barinthus's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    03:11

    Wish List

    This is more for Firaxis folks and it's probably a wrong place to post this ha.

    I was playing SMAX today and there's some features that I wish the game had. So thought I'd post so perhaps in future civ-type games, Firaxis could consider putting those in.

    Unit Names: It'd be so cool if I could name my units. Right now I only can think of is having two lines - one for unit type and unit name. But I'm aware that this could clog up the screen with clutter. Perhaps an option to toggle between type and name? Fist of Death is cooler than just Fusion Clean Rover or whatever.

    Unit Markers: Something to keep track of what I plan to do with my units and so on. Sometimes there're so many units to manage my devious plans just get lost in the detials. Being able to 'tag' a unit would help me knowing what I orginially planned to do with that unit. Those would be only seeable by the faction owner since it's more of notes to remind the player.

    Icon Toggle: Currently on the city window, in the box that shows the units that the base is supporting, it's all icons. Sometimes there are more and you have to scroll down. It can be pain to do that so if I was able to toggle between graphical display of units and text display, perhaps that'd help me to be able to list more instead of having to resort to scrolling? After all I know what a Super Fungicial Former is and I don't need to see its pixie.

  2. #2
    The Mad Monk
    Emperor The Mad Monk's Avatar
    Join Date
    22 Mar 2000
    Location
    Flyover Country
    Posts
    9,110
    Country
    This is The Mad Monk's Country Flag
    Thanks
    11
    Thanked 38 Times in 29 Posts
    Local Date
    May 18, 2013
    Local Time
    06:11
    You can rename units in the workshop -- I do it all the time.
    "We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.

  3. #3
    The Mad Monk
    Emperor The Mad Monk's Avatar
    Join Date
    22 Mar 2000
    Location
    Flyover Country
    Posts
    9,110
    Country
    This is The Mad Monk's Country Flag
    Thanks
    11
    Thanked 38 Times in 29 Posts
    Local Date
    May 18, 2013
    Local Time
    06:11
    I'd like to see a J move (stack move) that wasn't tied to city locations, and would accomplish the move with a single animation (instead of walking each unit over individually).

    CivIII actually got this one right, so copy that.
    "We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.

  4. #4
    Barinthus
    King Barinthus's Avatar
    Join Date
    05 Jan 2004
    Location
    A Magical Moment...
    Posts
    2,273
    Country
    This is Barinthus's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    03:11
    MadMonk, I was talking about being able to name individual units. Unless I'm mistaken, you only can change unit type labels via workshop as oppose to being able to name individual units that's under one same unit type?

  5. #5
    The Mad Monk
    Emperor The Mad Monk's Avatar
    Join Date
    22 Mar 2000
    Location
    Flyover Country
    Posts
    9,110
    Country
    This is The Mad Monk's Country Flag
    Thanks
    11
    Thanked 38 Times in 29 Posts
    Local Date
    May 18, 2013
    Local Time
    06:11
    Oh, okay, I didn't realize that's what you meant.

    ...another thing CivIII did right.
    "We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.

  6. #6
    Barinthus
    King Barinthus's Avatar
    Join Date
    05 Jan 2004
    Location
    A Magical Moment...
    Posts
    2,273
    Country
    This is Barinthus's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    03:11
    Yeah? That's great! Will be looking forward to playing Civ III then.

    P.S. Yay to me, I got promoted to Chieftain

  7. #7
    Mr. Harley
    Prince Mr. Harley's Avatar
    Join Date
    26 Jan 2003
    Posts
    819
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    07:11
    DataAeolus, it depends on if you want to have cool names, or uncool military nomenclature style names. For example, I use a two letters resembling standard military nomenclature, so I use AC (armored car) for a wheeled chassis, and M (tanks) for the hover chasis, as in M1 Abrams. I then put the cost, a space, and then the attack-armor factor.

    For example, an AC20 4-1 is an impact rover. I leave some of the early ID's alone, but later on I find the descriptive ID really handy. Thus an AP20 1-2t is an Armored Car/Police one attack 2 defence with trance. It really works quite well, even if it's deadly dull. You can edit these somewhere is the SMAC txt files, I just cannot remember which one so I've never bothered, I really should.
    The worst form of insubordination is being right - Keith D., marine veteran. A dictator will starve to the last civilian - self-quoted
    And on the eigth day, God realized it was Monday, and created caffeine. And behold, it was very good. - self-quoted
    Klaatu: I'm impatient with stupidity. My people have learned to live without it.
    Mr. Harley: I'm afraid my people haven't. I'm very sorry… I wish it were otherwise.

  8. #8
    Cookie Monster
    King Cookie Monster's Avatar
    Join Date
    27 Jul 2001
    Location
    New England
    Posts
    1,311
    Country
    This is Cookie Monster's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    06:11
    Originally posted by The Mad Monk
    Oh, okay, I didn't realize that's what you meant.

    ...another thing CivIII did right.
    Ah but you can only rename elite units which have generated a leader.

    shawnmmcc:

    I like your naming convention. I'll have to give this a try in my current game.
    signature not visible until patch comes out.

  9. #9
    The Mad Monk
    Emperor The Mad Monk's Avatar
    Join Date
    22 Mar 2000
    Location
    Flyover Country
    Posts
    9,110
    Country
    This is The Mad Monk's Country Flag
    Thanks
    11
    Thanked 38 Times in 29 Posts
    Local Date
    May 18, 2013
    Local Time
    06:11
    Not as of PTW, CM.

    I spent part of one game naming each and every one of my workers.
    "We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.

  10. #10
    Barinthus
    King Barinthus's Avatar
    Join Date
    05 Jan 2004
    Location
    A Magical Moment...
    Posts
    2,273
    Country
    This is Barinthus's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    03:11
    Shawnmerc, I'm interested in both. You know how in history sometimes a unit accomplished something extraordinary and earned a special nickname in the process? That's what I want to do in SMAC/X. However your naming system to help identify unit types is excellent, I'll give it a shot. It should help me identifying units without having to look at their information box.

  11. #11
    Flubber
    Deity Flubber's Avatar
    Join Date
    03 Aug 2000
    Location
    With a view of the Rockies
    Posts
    13,527
    Thanks
    1
    Thanked 1 Time in 1 Post
    Local Date
    May 18, 2013
    Local Time
    04:11
    Originally posted by shawnmmcc
    For example, an AC20 4-1 is an impact rover. I leave some of the early ID's alone, but later on I find the descriptive ID really handy. Thus an AP20 1-2t is an Armored Car/Police one attack 2 defence with trance. It really works quite well, even if it's deadly dull. You can edit these somewhere is the SMAC txt files, I just cannot remember which one so I've never bothered, I really should.
    I am less regimented but I do rename units with functional names-- In particular when I get a new armour I will make units like a "Homeguard 4AA" or a " Dropper 4AA". I find the different nmames prevents me from upgrading to the wrong unit.

    Also a question-- your name gives the cost in minerals I assume . .. ie AP20 for an impact rover. Do you assume a ZERO industry rating when you name the units, or would that unit be an AP16 if you were the drones??

    I have done similar stuff when I name a decked out crawler something like supply 144-- THats was my original method but lately I have been experimenting with naming according to the number of mineral rows it costs -- it gives a more accurate number with no confusion when changing industry settings

  12. #12
    Illuminatus
    Provost
    Join Date
    16 Jul 2003
    Posts
    5,942
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    13:11
    Great suggestion Dataaolus!
    I would like to name units "this one to capture base"
    or "this one to smash ecm garrisonS"
    "this one to hunt in fungus"
    SMAC/X FAQ | Chiron Archives
    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

  13. #13
    Barinthus
    King Barinthus's Avatar
    Join Date
    05 Jan 2004
    Location
    A Magical Moment...
    Posts
    2,273
    Country
    This is Barinthus's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    03:11
    Thanks, Obstructor. Yes something like that. Like for instance, I wanted to fill up a fusion cruiser transport with an invasion force to seize this small landmass where Caretakers are before Usurpers could come in. However I have so many units I'm not sure which ones are heading for the port where the transport is. Some kind of marking system would help me to keep tab on those units.

  14. #14
    Illuminatus
    Provost
    Join Date
    16 Jul 2003
    Posts
    5,942
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    13:11
    new thought - name Planet Busters after its targets -"this one for Blast Rifle Crag", "this one for Sparta Command", etc.
    This way you will always have a prepared plan to annihilate opponent.
    SMAC/X FAQ | Chiron Archives
    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

  15. #15
    The Mad Monk
    Emperor The Mad Monk's Avatar
    Join Date
    22 Mar 2000
    Location
    Flyover Country
    Posts
    9,110
    Country
    This is The Mad Monk's Country Flag
    Thanks
    11
    Thanked 38 Times in 29 Posts
    Local Date
    May 18, 2013
    Local Time
    06:11
    Maybe in SMAX2.
    "We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.

  16. #16
    Barinthus
    King Barinthus's Avatar
    Join Date
    05 Jan 2004
    Location
    A Magical Moment...
    Posts
    2,273
    Country
    This is Barinthus's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    03:11
    Just thought of a new item for the wish list.

    Special Characters: It'd be neat if the game had special characters to add greater role-playing flavor. Take Star Wars: Rebellion game for instance, while you can build infrastructure and military units, you also have characters which you could use to conduct missions or lead armies into battle, increasing their combat readiness and efficiency and so on. Those characters could attempt to assassinate each other. Even faction leaders. If a faction leader was to fall in battle or whatever, you could select a character to take over like in Romance of the Three Kingdoms games. Those characters could defect or be recruited into other factions. It'd add a depth to the game that wasn't there before. One downside to this, it'd make a complicated game even more complex but I wouldn't mind. I really enjoyed the Rebellion even although it took me forever to finish a game heh.

  17. #17
    Illuminatus
    Provost
    Join Date
    16 Jul 2003
    Posts
    5,942
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    13:11
    Roleplay? Althrough I LOVE RPG games I think this is something that is definetely not neccesary in SMAX2.
    SMAC/X FAQ | Chiron Archives
    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

  18. #18
    Barinthus
    King Barinthus's Avatar
    Join Date
    05 Jan 2004
    Location
    A Magical Moment...
    Posts
    2,273
    Country
    This is Barinthus's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 18, 2013
    Local Time
    03:11
    Neccessary? Not really. It'd make the game more exciting by adding a new depth IMHO.

    I doubt this kind of thing will happen with Firaxis games. It'd be interesting although. LucasArts did an excellent job with Star Wars: Rebellion (UK version was Star Wars: Supremacy) and I would love to see a new game similiar.

  19. #19
    Hercules
    Deity Hercules's Avatar
    Join Date
    13 Sep 2002
    Location
    On a Board Walk
    Posts
    11,973
    Country
    This is Hercules's Country Flag
    Thanks
    0
    Thanked 1 Time in 1 Post
    Local Date
    May 18, 2013
    Local Time
    12:11
    Neccessary? Not really. It'd make the game more exciting by adding a new depth IMHO
    Have a look at the Diplogame thread in the Apolyton Community Thread.
    http://apolyton.net/forums/showthread.php?s=&threadid=105859
    On the ISDG 2012 team at the heart of CiviLIZation

Similar Threads

  1. Wish List For ciV
    By Daddy-O in forum Civilization IV General
    Replies: 130
    Last Post: June 27, 2010, 13:56
  2. Civ IV: The List v.2.0
    By DarkCloud in forum Civ3-General-Archive
    Replies: 110
    Last Post: December 13, 2001, 23:12
  3. List of ideas...How about a list of improvements?
    By EyesOfNight in forum Civ3-General-Archive
    Replies: 2
    Last Post: November 8, 2001, 01:34
  4. List - Map
    By heardie in forum Dinosaurs-Archive
    Replies: 0
    Last Post: June 11, 2000, 05:44
  5. What's that EC3-list all about ??
    By BeeBee in forum Civ3-General-Archive
    Replies: 3
    Last Post: April 26, 2000, 16:16

Visitors found this page by searching for:

Nobody landed on this page from a search engine, yet!

Bookmarks

Posting Permissions