Yes, they are mutually exclusive. Intentionally so, because this creates a choice with consequences. In Civ3 there are no consequences to RRing all the tiles, and in fact it is rewarded. If those RRs cost money, then you have the choice "Do I cover a large swath and pay the price, or do I just RR a single line to each city and risk the tactical problems that entails."Originally posted by Straybow
Originally posted by wrylachlan
I think its useful to really frame what a change to RR is trying to accomplish. For me its a few things:
1)Get rid of the ugly mess
2)Make RR more tactical in terms of a useful target for bombing/artillary.
3)Get rid of the cheesiness of being able to pull troops from all across your empire for a lightning raid. And vice versa being able to pull troops from all over your empire to defend against an attack.
I think that removing the tile bonus and transfering it to a percentage bonus for linkage does an effective job of taking care of 1 and 2.
So, if you make RR a "useful target" wouldn't that inspire people to RR a wide swath of tiles so that bombing a single tile won't break your network? 1) and 2) and mutually exclusive goals.
To me, that is a much more interesting strategic choice than the one offered in Civ3.