Save game
Hi all,
turn chat for now![]()
Save game
Area around Wels:
new save
offer from the scotts to the Spanish??????????????????
Pedrunnia
Escort
new save
difference of Monarchy and Republic:
West.....
east.........
included the log-file of the turnchat
Session Start: Sat Oct 25 22:10:56 2003
Session Ident: #Lemuria
[22:10] * Now talking in #Lemuria
[22:10] <Gilg> Hi all
* Logging for #Lemuria halted
* Logging #Lemuria to 'logs\#Lemuria001.GRNet.log'
[22:10] <maq> hey
[22:11] <Gilg> Sorry for being a bit late.......or am I too early?
[22:11] <maq> early
[22:11] <Gilg>
[22:11] <Gilg> gives me at least time to read what people did post......
[22:28] <maq> cot wants to know how to join #lemuria through java applet thing
[22:29] * cot has joined #Lemuria
[22:29] <cot> phew!
[22:29] <Gilg> Hi Cot, you made!
[22:30] <Gilg> too long ago?
[22:30] <maq> oh ok you made it
[22:30] <cot> eventually after like my fifth try
[22:30] <Gilg> better get used to it again
[22:31] <cot> so any discussions on current plans for Lemuria?
[22:31] <Zephyr> oops. hi everyone
[22:31] <cot> lol hi
[22:31] <maq> hey
[22:31] <cot> i think we are rusty
[22:31] <cot> its been a while
[22:32] <Gilg> no discussion yet, still waiting a bit to see if more a coming....
[22:32] <Gilg> But I think we might start 'shortly'
[22:32] <Gilg> But first I will be gone for a smoking break..........
[22:32] <cot> well i guess as our emperor you can do what you want
[22:33] <cot> we wont plot anything while your gone
[22:33] <maq> if we dont get more ppl be better to re-arrange
[22:34] <Gilg> I hope so........but as I have my little informers
[22:34] <Zephyr>
[22:34] <Gilg> I'll be back in ~5.........
[22:35] <maq> anybody watching 100 scariest moments?
[22:35] <maq> its rubbish
[22:36] <cot> no im at work!!
[22:36] <maq> jeez
[22:37] <cot> so im not missing much on the scary momments front
[22:37] <maq> work is pretty scary, especially on a saturday night
[22:38] * Locutus has joined #lemuria
[22:38] <Locutus> hey all
[22:38] <cot> i guess but i got my dues to pay
[22:38] <maq> hi locutus
[22:38] <cot> hey locutus!
[22:39] <Locutus> am i late?
[22:39] <maq> extremely
[22:39] <cot> not sure GMT or EST?
[22:39] <Locutus> good. i like to make an entrance
[22:40] <cot> our boss is having a smoke and will be back to work us like dogs in 5mins
[22:40] <cot> Gilg that is
[22:40] <Gilg> Hi all, I am back
[22:40] <Gilg> Hi Locutus
[22:41] <Gilg> Cot........you are supposed to work.....extra ration of work for you
[22:41] <maq> from the chat thread, the only other cert was centrifuge so...
[22:41] <cot>
[22:41] <maq> or not even certain
[22:41] <cot> we've done oit with less than 5 before i think?
[22:42] <Gilg> The lowest one till now was 2. Me and Tamerlin
[22:42] <cot> so lets rock n roll
[22:42] <maq> martin used to do it on his own, these industrious germans
[22:42] <Locutus> i wasn't aware there was even a chat. just figured I'd check out the irc server and there's like 4 ppl here...
[22:42] <Locutus> cot: good, then I won't have to change to a different winamp file
[22:42] <cot> mr moderator tut tut
[22:43] * Zephyr sets mode: +o Locutus
[22:43] <Locutus> that's more like it
[22:43] <cot> opps that was you?!
[22:43] <Zephyr> ?
[22:44] <Locutus> now, let's see if I still remember how we did this...
[22:44] * Locutus changes topic to 'CtP2 Democracy Game -- Turn Chat NOW!!! '
[22:44] <cot> name the game thread ref i think?
[22:44] <Locutus> that's better
[22:44] <Gilg> everyone got the game and savegame?
[22:44] <Locutus> nope. just got online.
[22:44] <Locutus> gettting all my programs started up
[22:44] <Gilg> tststststs feel ashamed
[22:44] <Locutus> the latest save is just in the savegame thread, I presume?
[22:44] <Gilg> yep
[22:45] <cot> no of course not i do these on the fly
[22:45] <Gilg> I shall have given enough information though
[22:45] <cot> and wave the pom poms
[22:46] <Gilg>
[22:46] <maq> :shudders:
[22:46] <cot> lol
[22:46] <Gilg> even more
[22:46] <Gilg> anyone anything to mention before the next turn?
[22:47] <Locutus> hmm, wait a minute while i look for my ctp2 cd
[22:47] <Zephyr> lol
[22:47] <Locutus> what mod are we playing again?
[22:48] <maq> sap2 + goodmod isnt it
[22:48] <Gilg> jesus.......SAP with Goodmod
[22:48] <Locutus> it's been a while. but i got my cd now.
[22:48] <Gilg> to loooooooooooooooong ago for some of us.........
[22:48] <Locutus> oh no, that's my ctp1 cd...
[22:48] <Zephyr> lol
[22:48] <Gilg>
[22:48] <maq> this could take a while
[22:48] <Gilg> Locutus, how about some planning and order?
[22:49] <Zephyr> i laugh, but i'm not 100% sure where mine is...
[22:49] <Gilg> Shall we come back tomorrow for Locutus to be ready?
[22:49] <maq> ive got a burned copy atop my monitor
[22:49] <Gilg> Same for you Zaph?
[22:49] <Gilg> Maq, I give you extra ration of food
[22:50] <Locutus> okay, I"m good to go. the year is 870 bc, right?
[22:50] <maq> im fat enough already
[22:50] <Gilg> Some extra work then?
[22:50] <Zephyr> nah, found mine. there's so few cds around here anway
[22:50] <Locutus> plannawhat?
[22:50] <maq> extra women
[22:50] <Gilg> I think about, Maq..
* Retrieving #Lemuria info...
[22:50] * Zephyr is now known as IW
[22:51] <Locutus> I got only like 2000 cds over here. i'm actually using the original cd now, haven't done that in a while...
[22:51] <Gilg>
[22:51] <Locutus> but can someone confirm I got the right savegame: 870 bc?
[22:51] <Gilg> Yes.
[22:52] <cot> have another smoke break?
[22:52] <Locutus> good. then unless we're waiting for someone else we can start...
[22:52] <Gilg> too early.........allthough if it continues like this..........
[22:53] <Gilg> Zaph, you are set?
[22:53] <Gilg> OK, no reply.............any remarks/comments for the actual turn?
[22:53] <IW> Zaph?
[22:53] <maq> lol
[22:54] <Locutus> cool, with my new keyboard tool I can even control WinAmp from within CtP2. saves some alt-tabbing
[22:54] <Gilg>
[22:54] <maq> what else does that kb do
[22:54] <Gilg> Next turn?
[22:54] <IW> Anything but locate CDs
[22:54] <Gilg>
[22:55] <maq> lol
[22:55] <Locutus> yeah, I got a question. where are our armies? let's kick some austrian butt...
[22:55] <IW> I'd laugh if MrOgre suddenly posted the SourceCode. Just to delay the chat some more...
[22:55] <Gilg> no armies yet.......we are just building up cat's to build one......
[22:55] <Gilg> IW, NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
[22:56] <Locutus> hmm, better build fast then. i wanna see some blood.
[22:56] <Gilg> We, might.............yours![]()
[22:56] <Gilg> NEXT TURN:
[22:57] <Locutus> come and get me
[22:57] <Gilg> Check your back....I might be already there..........
[22:58] <Locutus> better keep an eye on yours as well
[22:58] <maq> #gaychat
[22:58] <Gilg> The catapult in Nürnberg attack our Warrior but didn't kill him.
[22:58] <Locutus> yup, for me too.
[22:59] <IW> nobody in #gaychat... :|
[22:59] <Gilg> The German 12 stack moved to the west, not longer playing hunting with our 2 stack
[22:59] <maq>
[22:59] <Locutus> #gaychat == off-topic ?
[22:59] <maq> ...yeah
[23:00] <Gilg> the scottish 2 stack moved towards Austria. South of our Warrior in the South
[23:01] <Gilg> Theater in Col. Loc finished. One Catapult in Graz ready
[23:01] <Gilg> suggestions?
[23:02] <Locutus> good. then we can remove the entertainer in CL.
[23:02] <Locutus> do we really need a shrine next to the theater? if we must build a building, a granary would be more useful right now.
[23:03] <Locutus> or an academy
[23:03] <maq> granary 1st
[23:04] <Gilg> not enough income really for academy........first we would need to build some more trading posts..........
[23:04] <Gilg> Swapped granary with shrine........still shrine in the queue
[23:05] <Gilg> Added ent in Mapf.
[23:05] <Gilg> Catapult Graz to Wels?
[23:07] <Gilg> Wien, shall we added 1 Ent and 4 farmers
[23:07] <Locutus> wels? austria would be a better place (wien or pilsen). strike 'm while they're down.
[23:07] <Gilg> Graz, because enemy is having a cat in Nuernberg.......
[23:08] <Gilg> For Austria I was thinking of building a new force cats/pike
[23:08] <Locutus> wien ent/farm sounds good.
[23:08] <Gilg> And using the existing hoplites from pilsen for the meantime.........
[23:08] <Locutus> so? one enemy at a time. as long as that cat stays in nuernburg it's no threat
[23:09] <Gilg> If it does, bet there is another 3 stack nearby........
[23:09] <Gilg> Adding another farmer in Col. loc. ?
[23:11] <Gilg> Adding another farmer in Pressburg?
[23:11] <Locutus> I don't fear the 3 stack. we have 14 units in that area, plus another 12-stack in pressburg
[23:12] <Locutus> (including a cat)
[23:12] <Gilg> But there was also the 10 stack english, which disappeared from our view
[23:12] <Gilg> Wien will have another cat ready next turn. Pilsen in three......
[23:13] <Locutus> the english are already at war with 3 other nations, including the germans. they're busy enough as it is.
[23:14] <Gilg> The 2 stack between Graz and H Town towards Wien to protect the cat of wien?
[23:14] <Locutus> the sooner we kill off austria, the sooner we can kill some jerries...
[23:14] <Gilg> Loc, since when does the computer care with how many he is at war..
[23:14] <Locutus> but what do others think: do we need further reinforcements at the wels front?
[23:15] <Locutus> gilg, it's usually wary about going to war with TOO many nations at a time.
[23:15] <Gilg> In some other games I have seen that he seems not to care..
[23:15] <Gilg> he=it
[23:16] <Locutus> not my experience. of course, you don't want to tempt it...
[23:16] <Gilg> exacty.
[23:16] <Gilg> exactly
[23:16] <Gilg> whatever......
[23:16] <Gilg> can't type anymore.........
[23:17] <Locutus> we're obviously divided on this. I'd like to hear other people's opinion...
[23:17] <Gilg> Suicide attack of our brave warrior towards Nuernberg?
[23:17] <maq> point is they wont have enough units for all fronts
[23:17] <maq> do they favour attacking the human?
[23:18] <Locutus> all the more reason to eliminate 1 front ASAP
[23:18] <cot> ra ra!
[23:18] <IW> gooooooo LEMURIA!
[23:18] <Locutus> they're usually fairly conservative in attacking well-defended cities. we can deal... IMO.
[23:19] <maq> yeah thats true
[23:19] <Locutus> suicide sounds good. let's see how threatening the germans really are on that front
[23:20] <Gilg> The only question, I have for you: If we want to reduce the threat of Germany, we have to attack somewhere........
[23:20] <Gilg> OK agreed.........
[23:20] <Gilg> And then let's see about the cat?
[23:20] <Locutus> i don't want to reduce the threat of germany, I want to reduce the threat of austria... to zero...
[23:21] <Gilg> Threat, Austria? I think they are just left as an annoyance..........
[23:21] <Locutus> now they are, but don't give them time to recover -- then we'll face two strong fronts simultaneously.
[23:22] <Locutus> yes, suicide first, then move cat
[23:22] <maq> how many more cities can we take on in our current government?
[23:23] <Gilg> 8
[23:23] <maq> if we can take more we may aswell attack the weakest enemy
[23:24] <Locutus> indeed. we can't take all of germany now anyway, unless we enslave them all... (is that possible in this mod?)
[23:24] <maq> yeah i think it is
[23:24] <Gilg> Our martyrer (sp) showed that Nuernberg is defend by 1Pike/1A/1 riding Archer/ 1 damaged Cat.
[23:24] <Locutus> good. so no threat there.
[23:24] <Gilg> The cat is badly damaged for the moment.
[23:24] <Gilg> Shall we attack with our 3A/3H stack?
[23:25] <Locutus> no, I say keep them to defend wels. it only has 6 units.
[23:25] <Locutus> let's not wider the front even further...
[23:25] <Gilg> 6 plus a warrior standing outside
[23:25] <Locutus> our line is stretched thin enough
[23:26] <Locutus> like that sucker'll make a difference
[23:26] <Gilg> Don't forget, Germany is still at war with us and not showing any sign of peace.......
[23:26] <Gilg> This succer could make the complete difference.........don't know where,but......
[23:26] <Locutus> so? same goes for austria
[23:27] <Locutus> as a suicide
[23:27] <Gilg> Austria is fairly reduced in size and power........
[23:27] <Locutus> yes, but they won't stay that way if we leave them.
[23:27] <Gilg> By the way, shall we move the warrior back to town or onto the 6 stack?
[23:28] <Locutus> sounds good
[23:28] <Gilg> what? city or 6 stack?
[23:28] <Locutus> although, we could move the 6-stack there...
[23:28] <IW> stack
[23:28] <Locutus> I say 6-stack to city
[23:28] <Locutus> focus on defense on that front
[23:28] <Locutus> for now...
[23:29] <Gilg> The reason for the 6 stack there: 1.) to block a direct path to Nuernberg, second have the option of immidiate attack
[23:29] <Gilg> We could attack now.......
[23:30] <Gilg> What's gone is gone. Plus Wels would have more place to grow.......
[23:30] <Locutus> we can't afford to. let's say we attack. 3 units die, 3 left. that leaves 3 units to defend nuernburg and 6 for wels. what if the germans send a 12-stack our way? we'd loose both cities...
[23:30] <Gilg> I am not planning of keeping Nuernberg.......
[23:31] <Locutus> still, it's quite a while away from wels, it would leave us awfully vulnerable. and we'd still have 3 or 4 units less to defend wels
[23:32] <Locutus> units we need much harder in the south
[23:32] <Gilg> Why you think I want to re-inforce Wels with the catapult
[23:32] <Locutus> can we make some decisions now, I'm getting bored...
[23:32] <Gilg> Gent's can we here your voices pleace?
[23:32] <Locutus> shall we vote? attack nuernburg now yes/no?
[23:33] <IW> no
[23:33] <IW> not enough units to split around
[23:33] <Gilg> cot? maq?
[23:33] <Locutus> good, that's 2 no's and 1 yes (taking the liberty of guessing gilg's vote)
[23:33] <maq> i agree with IW
[23:33] <Gilg> you guessed right
[23:34] <Locutus> so 3-1. cot's opinion doesn't matter (not this time, anyway)
[23:34] <maq> safety first, as they say
[23:34] <Gilg> ................
[23:35] <Gilg> 6 stack into the city?
[23:35] <Gilg> leaving the lonely warrior outside.......
[23:35] <Locutus> i would agree with that.
[23:35] <Locutus> keep the warrior as a lookout for german stacks from the east...
[23:35] <Gilg> the warrior could be attacked though.......
[23:36] <Locutus> if it comes under threat we can move it
[23:36] <Gilg> I have a 3 stack just NE of it.
[23:36] <Locutus> oh, not me. then move it S
[23:36] <Gilg> what about leaving 6 stack where it is and moving the warrior into Wels?
[23:37] <Gilg> This would block the 3 stack to move into Nuernberg
[23:38] <Locutus> i guess we could do that
[23:38] <Gilg> rest? any comments?
[23:39] <Gilg> If no reply I assume no.......
[23:39] <IW> sounds sensible to me
[23:39] <Locutus> silence is approval
[23:39] <Gilg> OK, done
[23:40] <Gilg> Providence, what to do with it?
[23:41] <Locutus> suicide on wiener neustadt?
[23:42] <IW> recon = good
[23:42] <Gilg> I have a scottish 2 stack just S of it.
[23:42] <maq> can someone post another save?
[23:42] <Locutus> well, if they want to attack, we can't outrun them anyway, so might as well ignore them and hope they go away...
[23:43] <Gilg> I post some screenies..Ok for you maw?
[23:43] <Gilg> maw=maq
[23:43] <maq> lol i was gonna look at the game
[23:43] <maq> now i have things installed
[23:44] <maq> screenshots will take you longer too
[23:44] <Gilg> nooooooooooooo?????????????
[23:44] <Gilg> Both in the new thread
[23:44] <maq> its ok carry on
[23:45] <Gilg> Prov. West?
[23:46] <Gilg> HELLO!!!!!!!!!!!!!
[23:46] <Locutus> well, that is what I implied...
[23:47] <Gilg> I know, just waiting to see if anyone else thinks he has something to say
[23:48] <Locutus> silence is approval
[23:48] <Gilg> no reply........I move west
[23:49] <Gilg> The two Hoplites were hunting a settler, reduce to one and the other one stays where he is?
[23:50] <Locutus> don't really care, we won't catch up anyway. fire at will
[23:50] <Gilg> catapult graz towards Pilsen?
[23:51] <IW> sounds good
[23:51] <Gilg> 5
[23:51] <Gilg> 4
[23:51] <Gilg> 3
[23:51] <Gilg> 2
[23:51] <Gilg> 1
[23:51] <Gilg> 0
[23:51] <Locutus> yes
[23:51] <Gilg> to late
[23:51] <maq> we seem to be using alot of farmers
[23:51] <Locutus> hey, give a guy a few secs to alt-tab
[23:52] <maq> bearing in mind ive got the old save from thread
[23:52] <Gilg> the two stack between H Tower and Graz towards Wien? (protection for the catapult being finished next turn?
[23:52] <Gilg> maq, Yes
[23:52] <Locutus> yeah, max 'em out as long as it doesn't hurt production. can't hurt.
[23:52] <Gilg> That's what we did last time
[23:52] <Locutus> sounds ok.
[23:52] <maq> ok ignore me
[23:52] <Gilg> Every turn checking for the max..........
[23:53] <Gilg> I will rename this stack to Escort.........
[23:53] <Gilg> Anyone...........????????????
[23:54] <Gilg> done
[23:54] <Gilg> savegame anyone?
[23:54] <Locutus> btw, what did you do with the hoplites near pilsen?
[23:54] <Gilg> One moved SE, I see the settler again.......the other one still in place
[23:54] <Locutus> k. the northern one moved?
[23:55] <Gilg> yep
[23:55] <Locutus> thx
[23:55] <Gilg> savegame in the thread "turn chat......."
[23:56] <maq> wooo
[23:56] <Gilg> or to be precise: http://apolyton.net/forums/showthrea...08#post2434848
[23:57] <Gilg> next turn?
[23:57] <Gilg> countdown started.........
[23:57] <Locutus> *nods*
[23:57] <Gilg> 5
[23:57] <Gilg> 4
[23:57] <Gilg> 3
[23:57] <Gilg> 2
[23:57] <Gilg> 1
[23:57] <Gilg> 0
[23:57] <cot> the ghosts of our ancestors whisprer revenge
[23:57] <maq> BOOM
[23:58] <Locutus> *repeatedly, to the beat of the music*
[23:58] <maq> cot pipes up from his rocking chair :O
[23:58] <Gilg> Proposal of the scotts: Map exchange
[23:58] <Locutus> take it...
[23:59] <Locutus> we can use some friends (and maps)...
[00:00] <cot> yes friends are good(rocking)
[00:00] <Gilg> I will but have a look in the turn chat thread..........you will be astonished..........
[00:00] <Gilg> You've seen.......
[00:01] <cot> lol
[00:01] <cot> its all greek to me
[00:02] <Gilg> Just read, who is being addressed.............
[00:02] <maq> why do your save games have *.Chr extension?
[00:02] <Locutus> your german translation must be messed up, the english version doesn't mention a civ name...
[00:02] <Gilg> Maq, Locutus just mentioned.. I am using the German version
[00:02] <cot> reload slic?
[00:03] <maq> oh ok
[00:03] <Gilg> did it.........just with the start
[00:03] <Locutus> no, reloadslic isn't needed. it's just that those germans are really bad translators
[00:03] <Gilg>
[00:04] <Gilg> Wer spricht da?
[00:04] <Gilg> theater in Col loc finished
[00:04] <Gilg> Cat in Graz and Wien ready
[00:04] <Locutus> die Borg Collectieven(sp?) sprechen hier
[00:05] <Locutus> didn't we finish that already?
[00:05] <Gilg> mistake, forget about the theater in col loc........last turn.......
[00:05] <maq> no theatre in col im confu.... ok
[00:05] <Gilg> Locutus, das not die........
[00:05] <cot> lemuria not die
[00:06] <Gilg> Same for the cat in Graz, also last turn, forgotten to clean the news......
[00:06] <maq> ok so im upto date
[00:06] <Locutus> the germans bombarded a stack out of screen from nuernburgh -- seems they're busy enough with the english on that front already
[00:07] <Gilg> CoT, at least we hope so
[00:07] <Gilg> Yep, the three stack disappeared.
[00:07] <Gilg> the 12 stack moved close to Pedrunnia
[00:07] <Locutus> yeah, added Collectieven at the last minute...
[00:07] <Gilg> We have to move our 4 stack or it will be attacked........
[00:08] <Locutus> die lemuria, die
[00:08] <cot> nein!
[00:08] <Locutus> == the lemuria, the
[00:09] <maq> die bart, die
[00:09] <Locutus> dammit, too obvious
[00:09] <Gilg> come on, gents
[00:09] <cot> somebody do something....
[00:09] <Gilg> I attached a screenie for Pedrunnia.........
[00:09] <cot> defend our towns...
[00:09] <Gilg> South with the 4 stack?
[00:10] <Locutus> we have 16 units at pedrunnia and 14 at CL. what more defense do you want?
[00:10] <cot> lol
[00:10] <Gilg> No, with the 14 south, so that the german can't attack........
[00:10] <Gilg> 14 = 4
[00:10] <cot> sacrifice?
[00:11] <Gilg> We could use them for a counterattack
[00:11] <Locutus> gilg - agreed, south
[00:11] <Gilg>First time.....today in the first attempt
[00:11] <Gilg> anyone??????????????
[00:11] <maq> agree
[00:12] <Gilg> done
[00:12] <Gilg> Escort West to join with the cat?
[00:12] <maq> k
[00:13] <cot> [shakes pom poms]
[00:13] <Locutus> who or what is escort west?
[00:13] <Gilg> done
[00:13] <maq> the army called escort
[00:13] <maq> the 2 hoplites
[00:13] <Gilg> Locutus............. :ashamed:
[00:14] <maq> so escort moves 3 west along road
[00:14] <Gilg> The 2 stack which was between H Town and Graz.........
[00:14] <Locutus> ah, you mean army #438 E of Graz?
[00:14] <Gilg> Maq, only 2 as the cat can make it to there........
[00:14] <Gilg> NE
[00:14] <maq> eh
[00:14] <Gilg> screenie.........
[00:14] <maq> ok i got it
[00:15] <Locutus> okay, we're talking about the same units (though they've got different names and locations), it's fine by me.
[00:16] <Gilg> Nop, not in the official version
[00:16] <Gilg> Screenie attached........
[00:17] <maq> what about other catapult?
[00:17] <maq> the one south of graz
[00:17] <Gilg> moviing towards linz
[00:17] <Gilg> moviing = moving
[00:17] <maq> k moved next to linz
[00:17] <Gilg> yep
[00:17] <Gilg> anyone?
[00:18] <maq> 7 stack next to wells?
[00:18] <maq> -l
[00:18] <Locutus> yeah, move all cats to pilsen
[00:18] <Gilg> Let's leave 7 stack where it is?
[00:18] <maq> k
[00:19] <Gilg> talking about wels.
[00:19] <Locutus> k
[00:19] <Gilg> OK
[00:19] <Gilg> done
[00:19] <maq> hoplite chasing settler move east?
[00:19] <Locutus> yeah, that took a lot of work
[00:19] <maq> yeah
[00:19] <Gilg> E or SE?
[00:19] <maq> east i dunno
[00:19] <Locutus> leave it there? the settler ain't hurting anyone...
[00:20] <maq> go for that ruin
[00:20] <Gilg> What I had in mind
[00:20] <maq> prolly disappeared but...
[00:20] <Gilg> Locutus? cot?
[00:20] <Locutus> voting ruin
[00:20] <Gilg> 3 Yes
[00:20] <Locutus> it's still there, or it wouldn't show
[00:20] <maq> k move south
[00:20] <Gilg> I would still say SE
[00:20] <maq> grr
[00:21] <maq> ok
[00:21] <Gilg> done.
[00:21] <maq> seeing as your emperor
[00:21] <Locutus> eh, why? we want the ruin, right?
[00:21] <maq> se is on the way
[00:21] <Locutus> plus the settler is SE for me...
[00:21] <Locutus> not for me it ain't...
[00:21] <Gilg> I see the settler again.......he is on unclaimed territory.......
[00:21] <Gilg> for me is E
[00:22] <Locutus> I see 2 settlers now (moved S already, too late)
[00:22] <Locutus> hmm....
[00:22] <maq> centrifuge wants to join channel from java
[00:22] <Locutus> I guess I need a new savegame soon...
[00:22] <maq> ok i go SE
[00:22] <Locutus> (but can wait until the next turn or so)
[00:22] <Gilg> end of turn ok for you? (locutus)
[00:22] <maq> what about warrior?
[00:22] <Gilg> Providence you mean?
[00:23] <Locutus> W
[00:23] <Gilg> OK
[00:23] <maq> yeah
[00:23] <maq> ok
[00:23] <maq> ok turn done
[00:23] <Gilg> this is a bloody huge city.........size 10...........
[00:24] <maq> how do u join #lemuria for java applet?
[00:24] <Locutus> we should kill some farmers in wien
[00:24] <maq> from*
[00:24] <Locutus> graz is bigger
[00:25] <maq> hmm ok centrifuge left
[00:25] <Locutus> maq: /join #lemuria?
[00:25] <maq> i dont know im using irc
[00:25] <maq> hes gone now anyway
[00:25] <Locutus> oh, k
[00:26] <Gilg> added some farmers in Pedr (2) and Linz (1)
[00:26] <maq> wien has plenty of mines i say its ok like that
[00:27] <Gilg> Wien unchanged...........
[00:27] <Gilg> Anyone savegame before the next turn?
[00:28] <maq> ok copied your farmers gilg
[00:28] <Locutus> disagree
[00:28] * Centrifuge has joined #lemuria
[00:28] <Gilg> what?
[00:28] <Gilg> Locutus, what??????????
[00:28] <maq> he wants to take farmers from wien
[00:28] <Locutus> now wien needs 9 turns for pikemen, without farmers 4. we need units...
[00:28] <maq> emperors decision is final...
[00:28] <Centrifuge> thanx maq
[00:28] <maq> np
[00:29] <Gilg> By the way, next turn we will have a pop-jump so time to rethink........
[00:29] <maq> emperor? what do you wanna do?
[00:29] <cot> yes be careful Locutus.......i've felt the fire of interigation.....its scary! although i was pardoned
[00:29] <Locutus> that's 5 whopping turns. it's not like we need that many more pop in wien...
[00:29] <Gilg> NEXT TURN?
[00:29] <maq> upto you gilg
[00:29] <Gilg> just asking
[00:30] <Locutus> pop jump. okay, then 1 extra entertainer, but 0 farmers.
[00:30] <cot> lol
[00:30] <Centrifuge> CoT my eyes are still on you...
[00:30] <Gilg> NEXT TURN !!!!!!!!!!!!!
[00:30] <maq> ok
[00:30] <Locutus> o
[00:30] <Locutus> no
[00:30] <maq> lol
[00:31] <Locutus> we need to prevent riot in wien and boost production imo
[00:31] <cot> argh!
[00:31] <maq> -2 farmers and +1 entertainer then
[00:31] <maq> gilg? come on make a decision
[00:32] <Centrifuge> Emperor?
[00:32] <maq> assasination!
[00:32] <maq> i suspect centrifuge
[00:32] <cot> i know your type Centrifuge..........
[00:32] <Gilg> Took a while to run the turn....
[00:32] <Locutus> settle at -3 farmers?
[00:32] <maq> ok he ended turn...
[00:32] <cot> once you smell blood
[00:32] <Gilg> I am already in th enew one.........
[00:32] <maq> ok end turn i guess :\
[00:32] <Gilg> th enew = the new
[00:33] <Locutus> argh, idiot...
[00:33] <Gilg> some bad news........
[00:33] <Locutus> don't tell me wien riotted...
[00:33] <maq> we've got loads of units to move gilg
[00:33] <cot> lol
[00:33] <Gilg> Locutus.....talking to yourself?
[00:33] <Locutus> 'cuse then I'l assassinate you...
[00:33] <maq> its all gone tits up
[00:33] <cot> just beat them down with troops
[00:33] <Locutus> no, you. wien wasn't done yet.
[00:34] <Gilg> Why?
[00:34] <Locutus> oh well, what's the news? and where's the save?
[00:34] <Centrifuge> what's the news?
[00:34] <Locutus> it's too late now. move on.
[00:35] <maq> ok so turn 167
[00:35] <Gilg> waiting for the server.........
[00:35] <Gilg> the English 10 stack is next to graz.
[00:35] <maq> yep
[00:36] <Locutus> it's turn 166 for me (unless you count turn 0)
[00:36] <maq> it says 167 on counter
[00:36] <Gilg> The German 12 stack is just between Pedrunnia and Col Loc.
[00:36] <maq> have i been too eager?
[00:36] <cot> well mistakes were part and parcel of theseancient civs
[00:37] <Gilg> 166..
[00:37] <maq> ffs
[00:37] <Gilg> Or did you already invented Timewarp?
[00:37] <maq> yeah of course
[00:37] <Locutus> k, loading new save now
[00:38] <maq> url for new save?
[00:38] <Gilg> http://apolyton.net/forums/showthrea...86#post2434941
[00:38] <maq> *lazy*
[00:38] <Gilg> *done*
[00:38] <Locutus> forums/attachment.php?s=&postid=2434941
[00:38] <Gilg> Loc = late?
[00:38] <Gilg> locutus = late?
[00:39] <Gilg> Changed Wien to 1E/1F
[00:39] <maq> should be 2E's and 1F?
[00:39] <Gilg> Nop, just 1E
[00:40] <Gilg> 3 Turns for Pikeman
[00:40] <Locutus> huh?
[00:40] <Gilg> 74 hapiness for me
[00:40] <Locutus> 1e/1f sounds good
[00:40] <maq> me too, thats why i wondered why we needed another one
[00:41] <maq> k
[00:41] <Gilg> I don't know who said anything about another E.........
[00:41] <Gilg> Everyone now in sync?
[00:42] <maq> yeah
[00:42] <maq> 3 stack east of wien?
[00:42] <Locutus> yup. let's move some troops to graz, just in case...
[00:42] <Gilg> Can't move, English 10 stack in the way........
[00:42] <Locutus> SE
[00:42] <maq> k SE
[00:42] <Locutus> crosspost, gilg
[00:42] <Gilg> yep......
[00:42] <Gilg> SE k
[00:42] <maq> moved SE
[00:42] <maq> hoplite onto ruin...
[00:42] <Gilg> maw, to quick .........
[00:42] <Gilg> maw=maq
[00:42] <maq> lol
[00:43] <Locutus> agree, get ruin
[00:43] <Centrifuge> crap , I just downloaded the save, and realized that I took moswap off a couple days ago
[00:43] <Gilg> sure?
[00:43] <Centrifuge> so yes I;m lost
[00:43] <Locutus> why not? that's what we came down for, no? why back out now?
[00:43] <Gilg> Centr., screenshot needed?
[00:43] <maq> got a strange popup but it was a tech
[00:43] <cot> i know this will come as a crushing blow but i gotta go as work is calling.........im glad this is back on and cheers for getting it going again
[00:43] <Centrifuge> would be helpful
[00:44] <Locutus> forgot /reloadslic, maq?
[00:44] <Gilg> Gent's are you sitting???????
[00:44] <maq> ...... no
[00:44] <Centrifuge> Later CoT
[00:44] <maq> g'night cot
[00:44] <cot> cheers[shakes pom poms one last time]
[00:44] <Gilg> Wonderful happened to us...........
[00:44] <Locutus> bye, COT
[00:44] <Gilg> Cot have a nice one............
[00:44] <cot> yes my emporer
[00:45] * cot has quit IRC (Quit: Leaving )
[00:45] <Gilg> But wait for this news :-)
[00:45] <Gilg> too late...........
[00:45] <Gilg> We have republic!!!!!!!!!!!!!!!!!!!!!!
[00:45] <Locutus>arty:
[00:45] <Gilg> And therefore burocracy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[00:45] <maq> but we dont want it
[00:45] <Locutus> do we want republic, BTW?
[00:45] <maq> republic sucks
[00:45] <Gilg> let's firstand
arty:
[00:45] <Centrifuge> Okay then no more need for the emperor ...
[00:46] <Locutus> makes no difference for city limit.
[00:46] <maq> agreed, kill the emperor
[00:46] <Gilg> Cent. watch out
[00:46] <Centrifuge> lol
[00:46] <Locutus> what are the downsides of rep over monarchy?
[00:46] <Gilg> Guards..............HELP ME!!!!!!!!!!!!!!!!!!
[00:46] <Locutus> :Kill: :kill:
[00:47] <Centrifuge> Loc, lower military correct?
[00:47] <maq> rep: more prod for army, slightly better sci
[00:47] <maq> i mean army costs more
[00:48] <maq> also rep has poor martial law = 1
[00:48] <Locutus> crap, what's the prefix for apolyton pack plus goodmod again?
[00:48] <Gilg> don't ask............
[00:48] <maq> APOL and GM
[00:48] <Gilg> I just attached a screen shot of the comparison.........
[00:48] <maq> or what you mean
[00:49] <Locutus> hmm, seems we're using the original govern.txt file for this mod. that can't be good...
[00:49] <maq> point is, republic is pants so lets crack on
[00:49] <Gilg> according to this, more production, more growth, more science
[00:50] <Gilg> military far more expensive and NO martial law.
[00:50] <maq> martial law is too low, after we adjust sliders to compensate for ML we lost alot
[00:51] <Centrifuge> I say stick to monarchy for now... bypass republic and hold off for fascism
[00:51] <maq> we could force ourselves to be a republic because of the leader
[00:51] <Gilg> We have in the moment +3 threw martial law.
[00:51] <maq> the leader should act as the government is
[00:51] <Locutus> okay, looked at the text file. republic sucks ass
[00:52] <maq> lol
[00:52] <Gilg>
[00:52] <Locutus> only good for peace
[00:52] <Gilg> SO 5 /0 against rep?
[00:52] <maq> gilg should have power of a monarch really but nm lets carry on
[00:52] <maq> yeah
[00:52] <Centrifuge> yep
[00:53] <Locutus> yes
[00:53] <Locutus> once we reach 20 cities and force some sort of peace with the germans we can change (until fascism indeed)
[00:53] <maq> providence warrior?
[00:53] <Gilg> Providence?
[00:53] <Centrifuge> Is IW just pretending to be here?
[00:53] <maq> NW?
[00:54] <Locutus> nw
[00:54] <maq> gilg?
[00:54] <Gilg> I am just posting some screenies for Cent.
[00:55] <maq> oh ok
[00:55] <Centrifuge> thanks gilg
[00:56] <maq> so what about the government dictates our leader?
[00:56] <Centrifuge> Sorry guys, my wife is calling (did I mention that I got married last summer) so I have to get going
[00:56] <Gilg> Cent.......are you sure you made the right change?
[00:56] <maq>ok g'night centrifuge
[00:56] <Gilg> Have a nice one anyone.........
[00:56] <Gilg> anyone=anyway...........
[00:57] <Gilg> I am the Monarch !!!!!!!!!!!! We don't change
[00:57] <Centrifuge> Don't let the "the emperor" destroy lemuris
[00:57] <Centrifuge> umm lemuria
[00:57] <maq> lol
[00:58] <Locutus> CU, cent
[00:58] * Centrifuge has quit IRC (Quit: Leaving )
[00:58] <maq> ok so providence warrior NW
[00:58] <Locutus> The Emperor? What does DanQ have to do with any of this?
[00:58] <Gilg> So back to 'work'.........where have we stopped?
[00:58] <Locutus> we were moving prov NW
[00:59] <maq> ming is also an emperor iirc
[00:59] <Gilg> NW sounds good.
[00:59] <maq> k
[00:59] <maq> 4 stack next to pedrunnia?
[00:59] <Locutus> hmmm? Ming has always been Ming. DanQ used to be The Emperor (or was it just Emperor?)
[00:59] <Gilg> Loc? what about Providence
[00:59] <maq> i mean the real ming or the fake one..
[00:59] <Gilg> forget.........
[01:00] <Locutus> there is more than one Ming?
[01:00] <Gilg> 4 stack N or stay?
[01:00] <Locutus>
[01:00] <Locutus> I say stay.
[01:00] <maq> good point really
[01:00] <maq> yeah
[01:00] <maq> stay too
[01:00] <Gilg> k
[01:01] <maq> catapult path to pilsen?
[01:01] <Locutus> yeah
[01:01] <Gilg> no path, manually.....
[01:01] <maq> cat near linz
[01:01] <maq> ok where
[01:01] <Gilg> S of Linz
[01:01] <Gilg> ?
[01:01] <maq> no through linz onto river?
[01:01] <Gilg> Yep
[01:01] <maq> k
[01:02] <Gilg> Which is S of Linz.......
[01:02] <maq> ok
[01:02] <maq> all done?
[01:02] <Locutus> no, we need to send some reinforcements to graz
[01:02] <Locutus> just in case
[01:02] <Gilg> no
[01:03] <Gilg> 2 farmers added to H Town
[01:03] <maq> ok
[01:03] <Locutus> k
[01:03] <Gilg> 1 F added to Press
[01:03] <maq> altho i disagree
[01:04] <maq> k done both
[01:04] <Gilg> 1 F added to Wels
[01:04] <Gilg> Why you disagree?
[01:04] <maq> too many in htown for so little gains
[01:05] <Gilg> not trued, doesn't change production time........
[01:05] <Locutus> no loss either
[01:05] <Gilg> jesus, can't write anymore........
[01:05] <Locutus> there was a time you could? ;P
[01:05] <maq> hmm ok
[01:05] <IW> jesus can't write anymore
[01:06] <Gilg> IW, stop playing with words..............
[01:06] <maq> ok all done?
[01:06] <Gilg> nop
[01:06] <maq> what else?
[01:06] <Gilg> 1 F in Pilsen
[01:06] <Locutus> graz
[01:07] <maq> its doomed
[01:07] <Gilg> we shall move some units from H town closer, just if we have to retake it..........
[01:07] <Locutus> if it's attacked I want to be able to strike back. it's our biggest city
[01:07] <maq> how many and which units?
[01:08] <Gilg> From press 2A/2H to H Town and the same towards graz
[01:08] <Gilg> Press to H Town 1 turn
[01:09] <Locutus> I say 6 from wombatoon, 4 from h town, 6 from linz
[01:09] <Gilg> so many?????????????????????/
[01:09] <Locutus> it's our most important city. better safe than sorry
[01:09] <Locutus> oh, 6 from pressburg too. skip the linz units then.
[01:09] <Gilg> We would have 2A/2H in the east and 2H/1C in the west..........
[01:10] <Gilg> And we could move the 4 stack closer..........
[01:10] <maq> i agreee
[01:10] <Gilg> Maq, to whome?
[01:10] <maq> 4 stack closer
[01:11] <Locutus> 4 stack is needed for ped.
[01:11] <Locutus> wombatoon has 12 units for no good reason. use those units
[01:11] <maq> doesnt matter it would still be equedistant wouldnt it?
[01:11] <maq> 4 stack between htown and pedrunnia
[01:11] <maq> -htown graz i mean
[01:12] <Gilg> I am now lost.........
[01:12] <maq> lol
[01:12] <Locutus> units at wombatoon are not doing anything, why not put them to use?
[01:12] <Gilg> Which 4 stack between Htown and Graz?
[01:12] <Gilg> For Wombaton: We would have to move till the end of next round anyway at least 1 unit.........
[01:13] <Gilg> We will finish a pikeman
[01:13] <maq> well from wherever it doesnt matter
[01:13] <Locutus> I say move 6 or 8 units out of wombatoon and 4 out of H town. that should do the trick...
[01:13] <Locutus> all towards graz of course
[01:13] <maq> yeah
[01:13] <maq> gilg?
[01:14] <Gilg> slowly..... I dont' have 12 units in wombatoon............
[01:14] <maq> move 6 from wombatoon i reckon, that will leave 2
[01:14] <Locutus> sorry, my mistake. only 8. move 6 then.
[01:15] <maq> 3a 3h from wombatoon towards graz?
[01:15] <Gilg> So, just to be sure..............
[01:15] <Locutus> yes
[01:15] <maq> ok
[01:15] <Locutus> and 2h2a from h town
[01:15] <Gilg> with 2a2h from Press?
[01:16] <maq> yeah replace the ones moving out of htown
[01:16] <Gilg> k
[01:16] <Locutus> ah, that was the town with 12 units. sounds good.
[01:16] <maq> NE or E of graz?
[01:17] <Gilg> E
[01:17] <maq> k
[01:17] <Gilg> Loc?
[01:17] <Locutus> btw, move the units from wombatoon over the northern road. that way they can join up more easily
[01:17] <maq> yeah i did that
[01:17] <Locutus> E
[01:17] <Gilg> what else.............tststststststs
[01:18] <maq> all done?
[01:18] <Locutus> think so
[01:18] <maq> me too
[01:19] <Gilg> nop
[01:19] <Gilg> I first gonna go for another smoking brake
[01:19] <Gilg> I'll be back in ~5
[01:19] <maq> ok
[01:20] <Locutus> how long do you want to contine? have to get up early...
[01:20] <maq> dont know
[01:20] <maq> when you want to finish?
[01:21] <Locutus> not sure. don't want to continue for much more than another hour, but basically the sooner the better.
[01:21] <maq> see what gilg says
[01:22] <Locutus> yup
[01:22] <Locutus> of course, you guys can continue without me...
[01:23] <maq> i think we need at least 3 people following really, or at least interested
[01:23] <maq> 3 means we can at least vote
[01:23] <Locutus> yeah, that helps.
[01:26] <Gilg> yep, agreed.....And I am back
[01:26] <Gilg> I was thinking of continuing till we finish concrete........
[01:26] <Gilg> another 2 rounds..........
[01:26] <maq> im ok with that
[01:27] <Gilg> Locutus?
[01:27] <Locutus> i'm ok with that if it doesn't take too long...
[01:27] <Gilg> NEXT TURN?
[01:27] <Gilg> ups
[01:27] <maq> ok
[01:27] <Gilg> next turn?
[01:27] <Locutus> k
[01:27] <Gilg> NEXT TURN!
[01:27] <maq> ok first movement, escort?
[01:28] <maq> between wien and graz
[01:29] <Gilg> first some news
[01:29] <maq> ok
[01:29] <Locutus> I say SE
[01:30] <Gilg> Against the German stack we could use our WMD's
[01:30] <maq> yeah
[01:30] <Gilg> We finished 4 projects
[01:30] <maq> or E
[01:30] <maq> lets move all units/armies in turn first
[01:30] <Locutus> SE is the shortest route to Pilsen
[01:30] <maq> oh its going to pilsen... ok then
[01:30] <Gilg> grrrrrrrrrrrrrrrrr
[01:31] <Locutus> yeah, bombard the crap out of those jerries
[01:31] <maq> agreed
[01:31] <maq> gilg?
[01:31] <Gilg> Yep ........
[01:31] <maq> k
[01:31] <Gilg> For the WMD's.......
[01:31] <maq> ?
[01:32] <Gilg> Catapult
[01:32] <Locutus> he means the catapult, mehtinks
[01:32] <Gilg> I killed something
[01:32] <maq> oh ok
[01:32] <Gilg> only 11 left.........
[01:32] <maq> 4 stack east of graz?
[01:32] <Gilg> let's stay with Pedrunnia
[01:32] <Gilg> the 4stack?
[01:32] <Gilg> just N?
[01:33] <maq> itll get attacked N
[01:33] <Gilg> from whome?
[01:33] <Locutus> you attacked with both catapults, gilg?
[01:34] <Locutus> we have 2 4stacks, let's not confuse them...
[01:34] <Gilg>Now yes...........
[01:34] <Gilg> Only one kill........
[01:34] <Gilg> the other one was just damaging.........
[01:34] <Gilg> The 4 stack near Pedrunnia.....I was talkig about
[01:35] <maq> and u bombarded or wha?
[01:35] <Gilg> It could be now attack by the German
[01:35] <Gilg> yep I bombard twice the German ex-12 stack
[01:35] <Locutus> not smart...attacking twice. one attack with more units does more damage... oh well, too late...
[01:35] <Gilg> I know......missed that we finshed the WMD
[01:35] <maq> so ill bombard seperately too
[01:36] <Gilg> What about the 4 stack near Pedrunnia? N?
[01:36] <maq> NW?
[01:37] <maq> or N
[01:37] <Locutus> NW
[01:37] <Gilg> I see another German settler NE, NE of Pedrunnia.
[01:37] <Gilg> Why NW?
[01:37] <maq> N puts it on the road
[01:37] <maq> so NW
[01:37] <Gilg> talking about NW of Pedrunnia?
[01:37] <maq> yeah
[01:37] <Gilg> I was talking about N of the 4 stack, meaning the same........
[01:37] <Locutus> move the 4stack NW, yes (keeps the road clear, you never know)
[01:38] <Gilg> Loc, you mean the 4 stack NW?
[01:38] <Gilg> Why?
[01:38] <maq> move NW NOT NW of pedrunnia
[01:38] <Gilg> Why?
[01:38] <maq> itll be on the road then
[01:38] <maq> N moves it onto toad
[01:38] <maq> road
[01:38] <Locutus> as I said, keep the road clear (and keep clear of the road)
[01:39] <Gilg> Why? again?
[01:39] <maq> what?
[01:39] <Gilg> OK, Maq and me, think N onto the road. Locutus thinks NW........
[01:39] <maq> no i think NW
[01:40] <Locutus> because on the road we can get attacked more easily, and we may want to move other biggest stacks over the road
[01:40] <maq> move it NW
[01:40] <Locutus> biggest = bigger
[01:40] <Gilg> If we move it just N, the german stack might stay close enough to Pedrunnia, so that we could attack/bombard again..........
[01:41] <Gilg> And which other bigger stack............
[01:41] <maq> too risky i think
[01:41] <Gilg> What to risky?
[01:41] <maq> it might get attacked
[01:41] <Gilg> from whome? There is noone
[01:41] <Locutus> makes no difference. if the germans want to stay they will, if they don't they won't (I think they won't)
[01:41] <maq> and it blocks road
[01:42] <Gilg> But again, we don't have any units to move......over this road
[01:42] <Locutus> not as far as we can see. not yet.
[01:42] <maq> well its 2 to 1 but gilg is king/emperor
[01:42] <Locutus> it's 2 to 1 on such a minor issue. give it up, gilg
[01:42] <Gilg> Yup......and the last time Tam and me played he was trying to catch the 2 stack for 4 turns.......
[01:43] <Gilg> 4 Turns bombing ...........sweet ;-)
[01:43] <maq> ok so NW?
[01:43] <Gilg> I am still for N, or NW of Pedrunnia.......
[01:43] <Locutus> want to vote?
[01:44] <Gilg> Plus, if we get on the road, we can move quicker........
[01:44] <maq> i guess we dont have power for that lol
[01:44] <Gilg> Which vote?
[01:44] <maq> lets just move N, while we're young
[01:44] <Locutus> move where? the units are needed there to protect the city, they ain't going anywhere anytime soon
[01:44] <Gilg> maq, finally![]()
[01:45] <Gilg> Why you think I want to keep them close to the city.........
[01:45] <maq> i still want NW but i wanna get food too
[01:45] <Gilg>
[01:45] <Locutus> NW is just as close to the city as N
[01:45] <Gilg> no........but as Maq agrees with me, makes 2:1
[01:46] <maq> i dont agree
[01:46] <Locutus> maq doesn't agree, he just wants you to quit whining
[01:46] <maq> lol
[01:46] <Gilg> tststs....so young and already so desperate to die
[01:47] <Gilg> Another good reason to move N, better view
[01:47] <Locutus> wanna take me on one-on-one?
[01:47] <maq> lol
[01:47] <Gilg> Depends on what
[01:47] <Locutus> ctp2 of course. server's empty enough...
[01:47] <Gilg> Can't connect from here
[01:48] <Gilg> They must have blocked tjose bloody ports..........
[01:48] <Locutus> backing out already?
[01:48] <Gilg> Always, that's called Politics
[01:48] <Gilg> So back to topic: NW or N?
[01:49] <Locutus> it's called chicken
[01:49] <maq> its 2-1 for NW so...
[01:49] <Locutus> ;P
[01:49] <Locutus> nw, obviously. but it's your call. just make it from sid's sake...
[01:49] <maq> lol
[01:49] <Gilg> ups.......that hurted..........Guards send Locutus into the deapest dungeon and throw away the key..............
[01:49] <Gilg> This would make it 1:1..........
[01:50] <maq> how about we let the senate decide?
[01:50] <Locutus> i'm waiting on the NL server if you wanna get me
[01:50] <Gilg> But anyway, as I want to fullfill the deathwish.........NW
[01:50] <maq> WOOHOO
[01:50] <Locutus> w00t!
[01:51] <IW> jas
[01:51] <Gilg> So Escort?
[01:51] <Locutus> jas?
[01:51] <maq> escort has moved
[01:51] <Gilg> to where?
[01:51] <maq> SE
[01:51] <maq> on its way to pilsen
[01:52] <Gilg> at least for the moment..........
[01:52] <Locutus> SE
[01:52] <maq> 6 stack between graz and pedrunnia?
[01:52] <Gilg> 6 stack?
[01:52] <IW> just a sec
[01:52] <Gilg> I have 2 4 stacks..........
[01:52] <Locutus> ah
[01:52] <Gilg> 2 4 = 2*4
[01:53] <maq> i have 2 4 stacks and a 6 stack
[01:53] <Gilg> which 6 stack?
[01:53] <Locutus> I say keep the 6 stack where it is
[01:53] <maq> it came from wombatoon
[01:53] <Locutus> nice and central
[01:53] <maq> agree
[01:53] <Gilg> In the official version it is only a 4 stack!
[01:54] <Locutus> then the official verison is wrong
[01:54] <maq> lol
[01:54] <maq> we moved 6 N from wombatoon
[01:54] <Gilg> you might, but not me...........
[01:55] <maq> you can still move them now because we arent moving them
[01:55] <Gilg> So, we only want to leave 1/1 in Wombatoon?
[01:55] <maq> yeah
[01:55] <maq> 1a 1h
[01:55] <Locutus> yeah.
[01:55] <Gilg> OK, then............
[01:56] <Gilg> left in place.........but not RIP.......
[01:56] <Gilg> what about the pikeman?
[01:56] <Gilg> in H Town?
[01:57] <Locutus> hmm, keep it there?
[01:57] <maq> leave it there i reckon
[01:57] <Gilg> OK
[01:57] <Gilg> 4 stack E of Graz?
[01:58] <maq> leave that too?
[01:59] <Gilg> We could move 1/1 into Graz and the other 1/1 into the 6 stack
[01:59] <Locutus> hmm, maybe split it? 2 units to graz, 2 to h town? the english stack could go for both
[01:59] <Gilg> Even better
[01:59] <maq> oh i thought graz was full... but thats a good idea
[01:59] <Gilg> k?
[01:59] <Locutus> so we all agree
[01:59] <Gilg> yep
[01:59] <maq> yeah
[02:00] <maq> hoplite near settler?
[02:00] <Gilg> let's try to kick of the sttler?
[02:00] <Gilg> sttler=settler
[02:01] <maq> leave it?
[02:01] <Gilg> not try to get the settler away?
[02:01] <Locutus> leave it. the english are pissed enough
[02:01] <Locutus> no need to provoke them. and if they found a city there, it won't survive long
[02:01] <Locutus> certainly won't add anything to the english empire
[02:02] <maq> agree
[02:02] <maq> move hoplite W?
[02:02] <Gilg> NE?
[02:03] <maq> we travel further moving diagonally
[02:03] <maq> technically
[02:03] <Locutus> W, move in on neustadt
[02:03] <Gilg> Reason for NE: We would deny the English to go into the unoccupied area.......
[02:04] <Locutus> didn't we just establish we don't care about the english?
[02:05] <Gilg> OK.........
[02:05] <maq> so W...
[02:05] <Gilg> Cat near Linz, continue towards Pilsen?
[02:05] <Locutus> yes
[02:06] <Gilg> Providence?
[02:06] <maq> NW?
[02:06] <Gilg> k
[02:06] <Locutus> agree
[02:06] <maq> k
[02:07] <maq> cat in pilsen?
[02:07] <Gilg> there is a indian settler NE NE of Pilsen, what shall we do?
[02:07] <Gilg> Pilsen by the way has 12 units.......
[02:07] <maq> leave it?
[02:08] <Gilg> they agreed to a whatever treaty..........
[02:08] <Locutus> I say leave the cat there for the moment and send an archer after the settler
[02:08] <maq> ok
[02:08] <Gilg> A or H?
[02:08] <maq> a sees further
[02:08] <Gilg> forget......
[02:08] <maq> k
[02:08] <Gilg> for sure A
[02:09] <Gilg> NE?
[02:09] <Locutus> we have more A's
[02:09] <maq> so archer moves NE?
[02:09] <Gilg> Locutus, behave
[02:09] <Locutus> N, NW -- same difference
[02:09] <maq> i think this is my last turn, im dying of startvation
[02:09] <Locutus> hmm?
[02:10] <Gilg> NE then?
[02:10] <Locutus> same here, it's getting too late
[02:10] <Gilg> NE ?
[02:10] <maq> i agree NE
[02:10] <Locutus> sorry, NE. sounds ok
[02:10] <Gilg> nothing in view.....
[02:10] <Gilg> kick of th esettler?
[02:10] <Locutus> we can't. not enough MP
[02:10] <Locutus> I think
[02:11] <maq> shouldnt anyway
[02:11] <Gilg> shall I try?
[02:11] <Gilg> not enough MP..........
[02:11] <Gilg> Back again?
[02:11] <maq> ok then
[02:11] <Locutus> or leave it there...
[02:11] <Gilg> OK stay
[02:11] <maq> leave it i think
[02:12] <maq> is it only me with a few cities on 72 hap?
[02:12] <Gilg> The phalanx S of Pilsen to the 'west' of Pilsen and join with the cat?
[02:12] <Gilg> No, also me............
[02:12] <Locutus> sounds good
[02:12] <Gilg> Maq?
[02:13] <maq> k
[02:14] <Gilg> Pedrunnia -1F
[02:14] <maq> k
[02:14] <Gilg> Col Loc, + 1E
[02:15] <Gilg> shugar H Town is missing 10 peasants..............
[02:15] <Gilg> So no farmer in H Town.
[02:15] <maq> ok
[02:16] <maq> last turn anyway so no need for us to follow the official game now
[02:16] <Gilg> Mapf. down to 1 farmer
[02:17] <maq> seems ok
[02:17] <Gilg> Press, 2 F
[02:17] <Gilg> mean s-1 F
[02:17] <Locutus> all fine with me.
[02:17] <Gilg> graz......we could have between 0-3 farmers........but everything far away......
[02:18] <Gilg> sorry 0-2
[02:18] <maq> id say 0
[02:18] <Gilg> OK with me
[02:19] <Gilg> Wells I suggest 1E/5F
[02:19] <Locutus> can't say care. you can shoot all the farmers for all I care. should be a good show
[02:19] <maq> lol
[02:19] <maq> i agree btu 4f i think
[02:19] <maq> 1e 4f
[02:19] <Gilg> OK 4.......4/5 not a lot of difference........
[02:20] <maq> thats about all isnt it?
[02:20] * Locutus changes topic to 'CtP2 Democracy Game '
[02:20] <Gilg> Linz 1E/4F
[02:20] <maq> k
[02:20] <Gilg> and Pilsen 1 E
[02:21] <maq> k
[02:21] <Gilg> done..........
[02:21] <maq> yep
[02:21] <Locutus> good. how many turns did we play? 2?
[02:21] <maq> lol
[02:22] <Gilg> I will post tomorrow........no later.....the save and so on.........
[02:22] <maq> maybe 3 or 4
[02:22] <Gilg> because of you I think 3 only.........
[02:22] <Gilg>
[02:22] <maq> of me?
[02:22] <Gilg> No ,loc
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