There are several [i.e., uncounted scores!] of places in our design that say: "The AI will do it." It's getting to be time for us to finalize what that means.
Some things will have to be "internal AI".. finding the best routes from A to B, etc. But most of it, IMHO, will be of the type:
"Advisor X decides what to build or reccomend to build"
The latter type of AI will be the hardest, because we want a lot of flexibility.
How do you see this working???? We can get ourAlpha Geeks [sorry, I mean...] Crack Programming team, to implement any thing .. but we *DO* have to define the "thing" to be implemented.
One possibility:
AI interprets a script written by Player or Designer.
This is the most complicated, but most flexible. It implies that we'll have to devise or use an existing script language. In order to have this much logic in the "open", the script language will have to be quite powerful, but also simple enough for a non programmer to use easily. Those may be mutually exclusive conditions.
In any case, this discussion [about script languages] is already running under Blade Runner's thread about an easy-to-change program. BUT, please tell us what you think a script should look like, or how it should work.
This game will fly or fall based on the AI engine.
Some things will have to be "internal AI".. finding the best routes from A to B, etc. But most of it, IMHO, will be of the type:
"Advisor X decides what to build or reccomend to build"
The latter type of AI will be the hardest, because we want a lot of flexibility.
How do you see this working???? We can get our
One possibility:
AI interprets a script written by Player or Designer.
This is the most complicated, but most flexible. It implies that we'll have to devise or use an existing script language. In order to have this much logic in the "open", the script language will have to be quite powerful, but also simple enough for a non programmer to use easily. Those may be mutually exclusive conditions.
In any case, this discussion [about script languages] is already running under Blade Runner's thread about an easy-to-change program. BUT, please tell us what you think a script should look like, or how it should work.
This game will fly or fall based on the AI engine.
. Then again, Columbus didn't know how hard it Really was to sail to the Orient, and he ended up making some big discoveries!
Also our design considers the AI from the ground up... I don't think that's been true for the other games out there. Its all pretty encouraging, we just need to make sure the overall game isn't boring or we're toast
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