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Help me disable evil techs!!!

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  • DarthVeda
    replied
    Fear my nukes!

    Leave a comment:


  • ChaotikVisions
    replied
    Open up techrules.xml from your ron/data directory and edit in notepad. Search for the techs(They have the same label in the file) and change the PREQ0 for each tech to "disable" without the quotes.. So it should look like disable I haven't had a chance to test that(no end game saves around) but you can disable units or wonders that way, no reason for it not work with techs. You might change any further PREQs on the list to none since the end game techs require two usually, just to be safe.

    The usual bit of backing up your files applys, mod support is supposed to be coming in a patch though.

    Leave a comment:


  • cpbeller
    replied
    I agree...that is a good idea....there really should be something more than just the "international embargo" after a Nuke launch...but i do like that idea too....

    Leave a comment:


  • Timeline
    replied
    Wow, that idea rocks!

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  • Laughing Mind
    replied
    That's a darn good idea, chaotik.

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  • ChaotikVisions
    replied
    It would be kinda cool if there was a attrition-like constant damage affect left for 2-5 mins after a nuke that hurt friendly/foe alike.

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  • Carch
    replied
    Nukes suck. In this game, they're toothless. They're more like the US MOAB than a nuclear weapon. Nukes should have long term damaging effects. You should not, for example, be able to waltz into a city you just nuked.

    There's nothing "fun" about nuclear war. Sure, the graphical effects are nice, but players (and the AI) should be thinking twice or three times before building and launching weapons of mass destruction.

    Leave a comment:


  • Cookie Monster
    replied
    Tassadar5000:

    I see you decided to buy RoN instead of GalCiv. Both are good games and you can have fun with both. Good luck!

    Leave a comment:


  • Solver
    replied
    Sure nukes are better for instant capture, but consider this. Was playing against Tougher AI today, and it got into modern with him at a slight advantage. The AI decided to have some fun, and proceeded to nuke the heck out of my cities, and then immediately following with a huge invasion force. While I was struggling to rebuild and fend off his attack, I noticed that the bastard is getting territory counter. Now, talk about slow thinking. By the time I decided to trigger Armageddon, it was too late. Built three silos and ordered a nuke at each. OK, two launched, third building, counter at 1. And the damn AI gets territory victory about 6-7 seconds before I can finish my last nuke!

    Leave a comment:


  • ChaotikVisions
    replied
    Nukes are really only terrifying in the short-term, long-tem it'd be better to have bombers or a carrier. Rebuilding after a nuke: Easy. Rebuilding after bombing raid while more raids are being launched: Not so easy. Though I will admit a nuke is better for a quick city capture. The thing making them so powerful right now is that they can cause armageddon so easily.

    Leave a comment:


  • Jaybe
    replied
    No, the most evil devices are nuclear weapons. Without them, you wouldn't even NEED the missile shield!

    (I'm SCARED of nucs! I make it a point to get the game over before any are launched ... haven't even SEEN one yet, but I'm just playing on moderate ... and also still playing some civ3.)

    Leave a comment:


  • Adagio
    started a topic Help me disable evil techs!!!

    Help me disable evil techs!!!

    Nope, the most evil tech is Global Prosperity (Read other thread why)

    Why are those techs evil?
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