Some of you might know me from the Civ3 forums, and those that do will know I am an absolute TBS fanatic. My first obsession was Civilization, and I loved both sequels (but not SMAC) and the previous two MOO games. I've loved Warlords, played the HOMM series. Jagged Alliance was maybe one of the greatest games I've ever played. I'm a strategy gamer at heart and I like taking the time to plan my moves.
Clearly many MOO fans are dissapointed with the game. The first hints of trouble came when the betatesters reacted in horror to the initial public betas. The reaction from the TBS community has been at best mixed. Here at Apolyton, Quicksilver has undoubtably one of their most receptive audiences. I, like many others on these forums was convinced that MOO3 was going to be the game we've all been waiting for. A revolutionary game to be remembered for years to come. That was the legacy of Master of Orion, and that is what was expected.
Perhaps we were all asking too much. Is it fair to hold MOO3 to such a high standard? The answer is... absolutely. If you are going to remake one of the greatest games of all time, then you should know going into the project that you are going to be judged on the games that came before. Clearly this game is nothing remotely resembling the classic we all demanded.
I have no real new complaints to bring up about the game. Most of what I would say has been said already in multiple threads. But I do have a pretty good answer to the question "What went wrong". MOO3 is a paradox. Overly-complex, yet dumbed down. It's almost as if this game has the illusion of complexity masquerading behind a newbie friendly interface.
It seems to me that MOO3 was designed to be the 4X game for the masses. Unfortunately, I don't see this game appealing to a broad range of gamers. Many pas MOO fans will buy this game, and I'm sure many will enjoy it. Thus far I am not one of them. I have discovered the outstanding Freelancer, which despite some flaws in game balance and replayability did not forget one thing that MOO3 has completely missed the mark on... fun.
I only hope that the inevitable commercial failure of this title does not frighten developers away from the TBS genre. I enjoy a game of Warcraft or Counterstrike as much as anyone... but these games never manage to capture the imagination like the original Civilization or Master of Orion.
Still waiting for the next great 4X TBS
Pete - Vancouver, Canada
Clearly many MOO fans are dissapointed with the game. The first hints of trouble came when the betatesters reacted in horror to the initial public betas. The reaction from the TBS community has been at best mixed. Here at Apolyton, Quicksilver has undoubtably one of their most receptive audiences. I, like many others on these forums was convinced that MOO3 was going to be the game we've all been waiting for. A revolutionary game to be remembered for years to come. That was the legacy of Master of Orion, and that is what was expected.
Perhaps we were all asking too much. Is it fair to hold MOO3 to such a high standard? The answer is... absolutely. If you are going to remake one of the greatest games of all time, then you should know going into the project that you are going to be judged on the games that came before. Clearly this game is nothing remotely resembling the classic we all demanded.
I have no real new complaints to bring up about the game. Most of what I would say has been said already in multiple threads. But I do have a pretty good answer to the question "What went wrong". MOO3 is a paradox. Overly-complex, yet dumbed down. It's almost as if this game has the illusion of complexity masquerading behind a newbie friendly interface.
It seems to me that MOO3 was designed to be the 4X game for the masses. Unfortunately, I don't see this game appealing to a broad range of gamers. Many pas MOO fans will buy this game, and I'm sure many will enjoy it. Thus far I am not one of them. I have discovered the outstanding Freelancer, which despite some flaws in game balance and replayability did not forget one thing that MOO3 has completely missed the mark on... fun.
I only hope that the inevitable commercial failure of this title does not frighten developers away from the TBS genre. I enjoy a game of Warcraft or Counterstrike as much as anyone... but these games never manage to capture the imagination like the original Civilization or Master of Orion.
Still waiting for the next great 4X TBS
Pete - Vancouver, Canada
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