Originally posted by Sn00py
Eyedentify
24 The Game
Eyedentify
24 The Game
I wasn't overwhelmed with E3. For me, the highlights were:
- seeing the XBox 360 in HD. I never really saw the point of HD, especially since PAL games already have higher res than NTSC, but watching Need for Speed or combat games on the 360 in HD was pretty damn amazing. It's a great selling point. I'm told that the PS3 looks better though, although it wasn't playable at the convention.
- Okami. This is a beautiful game on the PS2 which is 3D, but rendered in calligraphy brushstrokes - basically a really, really nice version of your average cel-shaded game. The entire gameplay is also centred around drawing and calligraphy, so (for example) when you are in combat, the entire screen tilts back in 3D, becomes a 2D monochrome canvas, and you control a brush that paints on the canvas to show where you sword slashes should go.
- Geist for the Gamecube looked very well done and fun.
- Katamari Damacy was like crack
There was a crazy Nintendo game that combined pinball, RTS and voice commands. The gaming press raved over it, saying it was the most innovative game in the show, but when I gave it a try I found it a bit unreliable and far too difficult. It wasn't actually that fun either, and several of the other players around me agreed with this.
I was pretty disappointed with the press reports from E3. They didn't seem to take the time to look around all the stands and had apparently already decided what was good and bad before the show. I can see why this might have happened because of the sheer volume of the games, but come on - everyone knows about the PS3 and the Xbox 360, how about looking at the other stuff?
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